Speaking as a huge, life-long fan of spaceship games:
- Firestorm is a great, highly enjoyable game that does big fleets better than Armada in all honesty.
- Full Thrust is superb if you want something a bit more granular, and can also be quite "realistic" if you use the newtonian movement.
- Armada is wonderful (obviously) and hits the Star Wars vibe spot on. it is however not great for big fleets and clearly doesn't even try for realism.
Hell, i even played B5 Wars and Star Fleet Battles a lot, as well as Sky Full of Stars and almost every other ship combat game you care to mention. Both Armadas (Firestorm and Star Wars) stack up very favourably against almost all competition. None of them are perfect, but they hit different areas well.
I have every expectation Halo will be very good fun, but since I already have fleets for Firestorm, Star Wars, Full Thrust AND B5 i really don't know if i can do another.
But....i probably will.
In my defence, i really only play spaceship games.
Ah good ol Babylon 5 Wars. Still one of the best navel combat games around.
Very rules heavy but in a good way.
Very, VERY rules heavy, but really one of the best "simulator" type games made. Definitely not for large fleets, but for a few ships a side just fantastic.
So true.
But then I do prefer games with fewer units that take a lot to kill rather than the hollow feeling of "oh you rolled a 6 well I'll take that take unit off the board"
I just love changing your heavy lasers to piercing mode and trying for a hit to his reactor in the hope you do enough damage to cause him to have to choose what weapons to keep powered.
Or getting in close and using your plasma cannons to melt his armour so your fighters can get in and do maximum damage to that critical system....
A real shame there are hardly any games around like that now.
I cut my teeth as a tabletop player on SFB, and rolled into B5W just as that came out.. I do miss playing them both, they weren't 'fast' rule systems by stretch of the imagination, but they certainly were rich with detail.
"If you overload the photons, the Enemy will dance. If you load standards, he will charge. You can't win. He has ESP."