I have been running a group since the core book dropped (~400 earned XP) and finding myself in an interesting situation regarding the force user in the party. He's acquired a Force Rating of 3 with a fully upgraded Move tree. The easiest way to describe my problem is just how big and how far can you really throw something?
1st Example: You are being chased by a trio of speeder bikes (SIL 2) across Nar Shadaa. They are at long range and the force character rolls an average Discipline check based on their SIL size and generates 3 light side pips. That is enough to throw a bike(s?) basically anywhere within extreme range of its starting position, say into oncoming traffic? Assuming the guy on the bike is a minion, I'd probably say he crashes and burns and no need for collision rules. For a Rival or Adversary, I'd probably use Piloting checks and collision crit rules. How is this sounding so far? Would you include setback on the discipline due to the wild nature of the chase or would the simple fact that someone is actively piloting the bike change the difficulty to an opposed piloting check?
2nd Example: You and your team have just been surrounded by more of the pursuing villians and this time they brought their SIL 4 gunship to finish you off. Am I correct in assuming that RAW says you can make a daunting Discipline check to fling the ship up to extreme range, say into a building as a single action? How would you run this? Would the ship take 40 damage of normal scale or 4 ship scale damage? What if instead of a building, you throw it at a person? Just...splat?
I guess what I'm getting at is just exactly how powerful do you let your move power play in game? When it comes down to it, I'm starting to get a little scared that my BBEG isn't going to last more than a round against someone throwing around freighter sized objects.
Any insight would be appreciated.