I have to say, I don't really care for the time limits, or the required rushing, either. Mostly they seem arbitrary and "game-y". I feel like the threat system should be facilitating the sense of time pressure on the Rebels.If the OP's main concern is rushing, maybe he should just increase the mission time limits?
When you've got only like six rounds to hit four objectives that take multiple rounds to get to, it doesn't make a lot of sense to stop and fight unless you absolutely have to.
"Hurry! We need to reach the control center before every Stormtrooper in this sector gets here !"
vs.
"Hurry! We need to reach the control center before we miss the 3:19 Uptown Express ! We don't have credits in the budget to get a taxi!"
- H8
Its not the uptown express you need to worry about missing, its the 20 some odd little balls of death blowing up the express you need to worry about. You are racing against the reinforcements, you just dont fight them due to their massive amounts of death bringing ability.