I apologize in advance if this question has been answered previously. My question is I've run into a situation where I need a rule clarification on using brace. If Ship A attacks Ship B rolling 3 hits and 2 crits and Ship B chooses to BRACE, how do I calculate damage. I assume it's 5 hits divided in half rounded up resulting in three hits. Does this eliminate the critical hits or is there an underlying rule I'm missing? Thanks!
Brace Question
"Brace" does nothing to the die faces. It does not remove specific dice or change them or anything.
It just halfs the sum that you generate from the dice without doing anything about or against crit effects that may or may not be triggered by these dice.
So, yes. You just sum up 5 damage, half them and round up for three hits.
Think of spending brace as "You know, later in this attack procedure, when we sum up damage, remember to half that number before actually applying it to the ship."
Edited by chrisdkI apologize in advance if this question has been answered previously. My question is I've run into a situation where I need a rule clarification on using brace. If Ship A attacks Ship B rolling 3 hits and 2 crits and Ship B chooses to BRACE, how do I calculate damage. I assume it's 5 hits divided in half rounded up resulting in three hits. Does this eliminate the critical hits or is there an underlying rule I'm missing? Thanks!
Brace only refers to the total dmg. It has zero direct effect on criticals. It may however affect the condition of the critical you want to apply. Like say your attacking a hull with 4 shield. In your example, the default critical would no longer apply if brace was used to bring the dmg down to 3, as no hull dmg was applied. The crits are still technically there though.
I apologize in advance if this question has been answered previously. My question is I've run into a situation where I need a rule clarification on using brace. If Ship A attacks Ship B rolling 3 hits and 2 crits and Ship B chooses to BRACE, how do I calculate damage. I assume it's 5 hits divided in half rounded up resulting in three hits. Does this eliminate the critical hits or is there an underlying rule I'm missing? Thanks!
Brace reduces damage, so it would reduce the 5 damage to just 3 damage. Brace does not change or remove any of the attacker's dice, though, that's something that Evade can do. Since the critical hit rolls are still there, the attacker can still resolve the default critical effect and make the first damage card dealt be face up.
edit: woops, guess I had this up for a while without refreshing my browswer : )
Edited by wonderpugSo just to be clear. Using my previous example. If Ship B had 1 shield on defending side then the damage total would be ... 1 face-up damage card and one face down damage card?
So just to be clear. Using my previous example. If Ship B had 1 shield on defending side then the damage total would be ... 1 face-up damage card and one face down damage card?
You got it right!
Provided the Crit Effect you trigger is the generic.
I Assume "brace" is useless when the damage is 1?
I Assume "brace" is useless when the damage is 1?
Yep this game always rounds up so .5 = 1.
Im not entirely clear on this...
So given the eg in the OP 3 hits and 2 crits, do we half the total or do we half the 3 hits and then half the two crits?
Or is this like x-wing where crits get cancelled last, so the total would be 1 hit 2 crits??
Provided the Crit Effect you trigger is the generic.
I will admit I haven't had time to go through all of armada yet so what do you mean generic crit?
And I did read (and not fully understand) you can only do one crit to ships...I'm guessing by your above comment that you can do multiple generic crits but only one non-generic.
So say I did two crits and the first one I deal is non-generic does that now cancel the other crits or do they now get treated as normal hits??
Im not entirely clear on this...
So given the eg in the OP 3 hits and 2 crits, do we half the total or do we half the 3 hits and then half the two crits?
Or is this like x-wing where crits get cancelled last, so the total would be 1 hit 2 crits??
Provided the Crit Effect you trigger is the generic.
I will admit I haven't had time to go through all of armada yet so what do you mean generic crit?
And I did read (and not fully understand) you can only do one crit to ships...I'm guessing by your above comment that you can do multiple generic crits but only one non-generic.
So say I did two crits and the first one I deal is non-generic does that now cancel the other crits or do they now get treated as normal hits??
I highly recommend the Reference Rules PDF. With its search function it offers a great way to answer such questions.
But:
You roll 3 "Damage Icons" and 2 "Crit Icons".
Provided you are a ship attacking a ship this causes 2 things:
a) you do a total of 5 damage (the sum of all damage and crit icons). If a brace token is spent by the defender then this sum is what is being halved.
b) it allows you to resolve one and only one "critical effect". A brace token does nothing to change this.
Every ship has the ability to resolve the "Standard Critical Effect", which basically says, that if this attack results in any damage cards being dealt to the ship, then the first of these is dealt face up instead of face down.
Upgrade cards may allow you to choose other critical effects that do different things instead of resolving the Standard Critical Effect.
Even though the icons are the same, you have to unlearn how it works in X-Wing. It works very, very differently.
Edited by chrisdk