Is it just me, or does Tarkin seem to be over priced at 6 points

By KILODEN, in X-Wing

You want something to take 2 hits a turn? Remove it's Focus token and then fire main weapon twice at it. Interceptors with 3 Agility aren't that good without a Focus, especially twice!

For 130 some points the epic ships need their shots to connect, hard. Granted, Interceptors are not their best targets, but the point stands. The epic gunships ships need to be built to modify their attack dice. Otherwise they are duds.

The Tantive isn't as good as the raider, but it pairs up with Roark Garnet, Jan Ors, and Dutch far far far better than anything the imperials can add.(until such time as we get some quality long range hardpoints that Jonus can modify. Howlrunner has some use too, but a single reroll out of 4 isn't all that great for 18 points. She's better in you mr hive kf ties.)

The Interceptor is getting probably 2 evades per shot. The Raider can use a TL out of one of those shots. Why do you say that it only takes 1 damage?

The Interceptor is getting probably 2 evades per shot. The Raider can use a TL out of one of those shots. Why do you say that it only takes 1 damage?

Unmodified against a range 3-4 Interceptor run by an idiot who didn't autothruster it, has a 45% chance to manage at least one damage.

Modified adds a single hit result. And if I'm an Interceptor who can be robbed of my focus I'm taking an evade. Because despite the fact I'm not running Autothrusters, I'm not an absolute moron.

You're getting the same action economy that Push the Limit, Kyle Katarn, K4 Secruity Droid and Recon Specialist gives (3 points), but on any ship on the table, including your opponent's (+1 point) and without the drawback (+1 point).

Then realize that every upgrade you put on a 100+ point ship is going to be a much lower percentage of that ships point cost then if you put it on a smaller ship, and you have tack on 1 more point to balance that (+1 point) which brings us to the card's 6 points.

Edited by Tvboy
(until such time as we get some quality long range hardpoints that Jonus can modify)

Hadn't thought of Jonus. Remember though that the Single Turbolaser's only weak because all the Imperial ships are flying at 3 agility. They're far more potent against the Rebels, and the Rebels now have use for them for fighting the Raider.

(until such time as we get some quality long range hardpoints that Jonus can modify)

Hadn't thought of Jonus. Remember though that the Single Turbolaser's only weak because all the Imperial ships are flying at 3 agility. They're far more potent against the Rebels, and the Rebels now have use for them for fighting the Raider.

And because 2-3 agility ships with focus tokens laugh at them.

They're great against specific ships, but too situational. I plan to face all factions, not just the opposite ones.

Edited by Aminar

well you guys convinced me, the cost is freezable.

but man, when this thing hit the boat, I think my head will explode.

I wont be able to wait 2 months for it to drop. we play regular games of epic and I just want to get an imperial monster out there

(until such time as we get some quality long range hardpoints that Jonus can modify)

Hadn't thought of Jonus. Remember though that the Single Turbolaser's only weak because all the Imperial ships are flying at 3 agility. They're far more potent against the Rebels, and the Rebels now have use for them for fighting the Raider.
Nah. They're weak because they cost two energy to fire. Too hard to maintain fire long term.

And because 2-3 agility ships with focus tokens laugh at them.

They're great against specific ships, but too situational. I plan to face all factions, not just the opposite ones.

Focus tokens you say? *looks at thread title and grins*

But yeah, that's why you wouldn't arm every hardpoint with them. That being said, the main batteries on both CR90 and Raider are so good that I must admit the Single Turbolaser is hardly a necessity and you indeed may be better off fitting a pair of Ion Cannon Batteries or mounting Quads on the front. CR90s can stack Tacticians and with the Gunner effect of the quads shut down high agility ships with stress for the rest of the game if they stray into Range 2.

As for energy, the firing cost's manageable, but a lot of people seem to want energy to be no concern. That'd invalidate the mechanic somewhat, no? Neither ship can operate four weapons at full power constantly. Considering your energy flow makes loading out huge ships far more interesting than large and smalls.

Edited by TIE Pilot

In comparison to Jan Dodonna, Tarkin's cost seems adequate. Dodonna affects only short range friendlies but can affect multiple. Tarkin's effect can target only a single ship but effects friend or foe. Tarkin has the better deal for cost.

I would think that a better comparison for Tarkin would be Toryn Farr. The big difference is that Tarkin can help assign tokens to friendly ships while Toryn cannot. Both are 6 points because they are both awesome.

The ability to take away or give a focus token doesn't seem like that tremendous of an ability.

am I mistaken?

Sorry, but yeah, I think you're mistaken here. He seems really solid. Six points (in an epic game) is a pretty good price, to mess with someone else's action economy or significantly improve your own, especially at ranges 1-4, especially without it costing any sort of action or having any other requirement, especially without it being avoidable in any way, especially without it having any other cost.

(until such time as we get some quality long range hardpoints that Jonus can modify)

Hadn't thought of Jonus. Remember though that the Single Turbolaser's only weak because all the Imperial ships are flying at 3 agility. They're far more potent against the Rebels, and the Rebels now have use for them for fighting the Raider.
Nah. They're weak because they cost two energy to fire. Too hard to maintain fire long term.

And because 2-3 agility ships with focus tokens laugh at them.

They're great against specific ships, but too situational. I plan to face all factions, not just the opposite ones.

Focus tokens you say? *looks at thread title and grins*

But yeah, that's why you wouldn't arm every hardpoint with them. That being said, the main batteries on both CR90 and Raider are so good that I must admit the Single Turbolaser is hardly a necessity and you indeed may be better off fitting a pair of Ion Cannon Batteries or mounting Quads on the front. CR90s can stack Tacticians and with the Gunner effect of the quads shut down high agility ships with stress for the rest of the game if they stray into Range 2.

As for energy, the firing cost's manageable, but a lot of people seem to want energy to be no concern. That'd invalidate the mechanic somewhat, no? Neither ship can operate four weapons at full power constantly. Considering your energy flow makes loading out huge ships far more interesting than large and smalls.

He would see play at 6 points in standard play, let alone epic. Rather than his points cost, his bigger issue is taking up one of only 2 crew slots (unless there is a title that gives more crew slots, like the CR-90).

Also you are mostly going to use this to take focus away, as it improves all of your shots against the target and also reduces damage incoming. There are a few combos where you might give the focus to a friendly, but more often that not you will remove a focus (and that is where the real strength of the card is).

Ok, i now officially change my vote to, over priced.

For 6 points, the cr75 comes with a crew card that removes all focus, evade, and target locks from as many ships as you spend energy to affect.

Same point cost

Ok, i now officially change my vote to, over priced.

For 6 points, the cr75 comes with a crew card that removes all focus, evade, and target locks from as many ships as you spend energy to affect.

Same point cost

"As you spend energy to affect."

Friendly question, how much Epic have you played? Have you ever tried putting Toryn Farr on a CR90?

Toryn's ECM suite is great, but it devours energy like a kettle. A GR-75 can handle it because its energy is going pretty much exclusively on support, but a CR90?

If Tarkin had an Energy Cost then yes, he'd be worse than Toryn. But he doesn't. He's incredibly long range and completely unconditional. I'd go as far to say he'd be unbalanced without the Huge Ship restriction. Definitely a power card.

Ok, i now officially change my vote to, over priced.

For 6 points, the cr75 comes with a crew card that removes all focus, evade, and target locks from as many ships as you spend energy to affect.

Same point cost

"As you spend energy to affect."

Friendly question, how much Epic have you played? Have you ever tried putting Toryn Farr on a CR90?

Toryn's ECM suite is great, but it devours energy like a kettle. A GR-75 can handle it because its energy is going pretty much exclusively on support, but a CR90?

If Tarkin had an Energy Cost then yes, he'd be worse than Toryn. But he doesn't. He's incredibly long range and completely unconditional. I'd go as far to say he'd be unbalanced without the Huge Ship restriction. Definitely a power card.

Not to mention that Toryn also takes an action and is also only range 1-2.

Torryn Farr is a great card. But Tarkin is much much better on an epic gunship for reasons others have stated. The extra range is huge. The every turn without action is huge. And the being Imperial is huge.