If that TIE only card makes turns white and costs one point...

By Engine25, in X-Wing

Last week I runned 3 Alphas + Rexler,HLC,LW

Rexler was flanking from left, the 3 Alphas from right in close formation.

Lost 2 Alphas but Rexler killed the rebels and finally won the game with 2 hull left.

Dice went average for both sides.

As my opponent, would you first go for Rexler or the Alphas?

I'm starting to really like Alphas with Autothrusters. Fun 20 point ships.

If this list sat across the table from me I would go aver Rex first. He's 46 points worth of your squad and I'm willing to bet I'll end up on the plus side in MOV scoring after downing him.

You might win. Defenders could be a bit harder to kill for their costs.

As I already mentioned, an additional shield for 0 points would help.

Or a title that grants a discount of 3 or 4 points on cannon upgrades or modifications or something like this.

In many situations it would help if you could tread your white speed 4 K-turn as a red speed 3 or 5 k-turn.

So if your opponent blocks the 4, you could escape to the 3 or 5 - for the cost of a stress token.

Together with the upcoming "Tie Engine", this might help the Tie Defender enough to see some competitive action.

This has been most interesting to read.

I love the design of the Defender, and I enjoy flying it. HLC is pretty much a must for me.

I'm not great at it, and I do enjoy using the Delta, but I do have fun flying them.

Moving on up to Vessery next time I play. Fingers crossed I'll enjoy that too.

I love my defenders.

For my current 200 point roster in a campaign I am running Black Omega Squadron has Rexy, Vessery, Vader, Stele and Kagi.

Lots of HLCs, I use vessery with VI so that he has the same PS as Rexy, so he shoots first then rexy finishes.

I can hotswap Vader for Rexy as Vader is a great spotter as well as a beast in combat.

Vader Stele and Kagi do other stuff and may be hotswapped as needed.

It's thematic, my Black Omega need to have hyperspace capable raiders for their missions.

Yes, the name is a nod to Babylon 5.

Edited by DariusAPB

i dont know what this tie only thing will bring us. but i dont think the defender needs a fix to be honest i managed to win a game where i only used 1 tie defender my list was 56 points strong from the very beginning against 100 points of 4 scum ships i wanted to give myself a handicap. i wanted to prove that the defender is not weak. and its dial is kinda amazing it feels like a heavy fighter and not a fighter plane thats made for dogfighting. its purpose is hit and run.

the defenders load out was:

Rexler Brath with HLC+engine upgrade ( oh man that thing saved my life ) + predator + assault missiles ( well i never used them but they were there wohooo).

the enemy had 2 z95 with dead man switch.

guri and serissu with lots and lots of upgrades. dont remember wich ones.

sure in situations like these it depends on dice luck and man my attack dices burned on that day even my green dices didnt let me down. i managed to beat the enemy list with 1 hp left on the defender.

the no name defender pilots need a upgrade card like the a-wing testpilot thing to give the no names EPT. Same goes to the no names of the Ewing they need only a EPT no fix at all just give the generic pilots of such elite and high costed ships like the starviper, defender and E-wing EPT`s think of the combos and lists u could build !!

Anything on a Defender is overcosted.

But HLC on a B-wing. No thank you. Not worth the points.

It's meant to augment the power of bigger ships. B-wings are up close monsters. Not snipers.

HLC and a slow rolling Defender is by far the best way to play them, as they're fantastic endgame, and a gamble to approach if they're hanging back. It's pretty easy for them to zip off and let the remaining 60ish points of your opponents ships get in an ideal flanking position.

And if they engage the 60 points that HLC is gonna cause a lot of hurt.

Try the same thing with a B-wing and it can't get away, leaving it an isolated kill.

I've called the men in white coats to take you to the madhouse.

HLC on a defender is amazing be it the generic or a named pilot, Rexler never goes out without one and its a very rare game where he kills less than three ships and he eats large ships for breakfast.

I'd like a new card to affect all the Defenders. Make the generics a decent price and the named stronger.

It's killing me not knowing. I'm after a Hound's Tooth for Engine Upgrade (I have Imp and Scum ships so it's perfect), and though I'm not keen on the Punisher having not used my bombers yet, I want to know if this card will be what makes me purchase one or two. If it helps the Defender decently I'm getting some.

What do you ppl think about this epic list:

8 x Delta + HLC (296 points)

I'd say: "Dispatch the SQUADRON !"

What do you ppl think about this epic list:

8 x Delta + HLC (296 points)

I'd say: "Dispatch the SQUADRON !"

13xBlue

Bandit

BBBBBBBBBBBBBZ epic list! lol

(again, poor Delta is over priced)

Love the idea of 8 Deltas with cannons though!

What do you ppl think about this epic list:

8 x Delta + HLC (296 points)

I'd say: "Dispatch the SQUADRON !"

need jonus more than I've ever seen anything need anything before

What do you ppl think about this epic list:

8 x Delta + HLC (296 points)

I'd say: "Dispatch the SQUADRON !"

need jonus more than I've ever seen anything need anything before

True, true.

Fluff-wise, why whould there be an empty TIE Bomber amongst the Defenders?

Where is your squadron? Why are you here? Where are your torpedoes? ....

Just want to avoid drooping Imperial Navy Police questionaire.

They could be escorting an empty strike package....

Sure, let's risk 7 TIE Defenders for a TIE Bomber.

I always assume Jonus has some sort of commander-only special targeting computer and advanced data-link. It takes too much of his attention to operate, so it doesn't work for him.

What do you ppl think about this epic list:

8 x Delta + HLC (296 points)

I'd say: "Dispatch the SQUADRON !"

need jonus more than I've ever seen anything need anything before

True, true.

Fluff-wise, why whould there be an empty TIE Bomber amongst the Defenders?

Where is your squadron? Why are you here? Where are your torpedoes? ....

Just want to avoid drooping Imperial Navy Police questionaire.

Imperial questionaire? Surely, you've missed the memo.

The only that thing matters is that the captain gives orders on this ship

barbossa+and+jack+fight.jpg

The captain is giving orders!

Edited by ficklegreendice

Jonus is a good leader - but also a bad torpedeer.

What do you ppl think about this epic list:

8 x Delta + HLC (296 points)

I'd say: "Dispatch the SQUADRON !"

need jonus more than I've ever seen anything need anything before

True, true.

Fluff-wise, why whould there be an empty TIE Bomber amongst the Defenders?

Where is your squadron? Why are you here? Where are your torpedoes? ....

Just want to avoid drooping Imperial Navy Police questionaire.

Imperial questionaire? Surely, you've missed the memo.

The only that thing matters is that the captain gives orders on this ship

barbossa+and+jack+fight.jpg

The captain is giving orders!

Aye!

The captain of the commanding Star Destroyer

meh

size isn't everything, you know

telescope.jpg

Anything on a Defender is overcosted.

But HLC on a B-wing. No thank you. Not worth the points.

It's meant to augment the power of bigger ships. B-wings are up close monsters. Not snipers.

HLC and a slow rolling Defender is by far the best way to play them, as they're fantastic endgame, and a gamble to approach if they're hanging back. It's pretty easy for them to zip off and let the remaining 60ish points of your opponents ships get in an ideal flanking position.

And if they engage the 60 points that HLC is gonna cause a lot of hurt.

Try the same thing with a B-wing and it can't get away, leaving it an isolated kill.

I've called the men in white coats to take you to the madhouse.

HLC on a defender is amazing be it the generic or a named pilot, Rexler never goes out without one and its a very rare game where he kills less than three ships and he eats large ships for breakfast.

If we agree why are you calling me to the madhouse?

Because I'm tired and misread your post I apologise daylight savings has messed up my sleep patterns.

My bad.

Anything on a Defender is overcosted.

But HLC on a B-wing. No thank you. Not worth the points.

It's meant to augment the power of bigger ships. B-wings are up close monsters. Not snipers.

HLC and a slow rolling Defender is by far the best way to play them, as they're fantastic endgame, and a gamble to approach if they're hanging back. It's pretty easy for them to zip off and let the remaining 60ish points of your opponents ships get in an ideal flanking position.

And if they engage the 60 points that HLC is gonna cause a lot of hurt.

Try the same thing with a B-wing and it can't get away, leaving it an isolated kill.

I've called the men in white coats to take you to the madhouse.

HLC on a defender is amazing be it the generic or a named pilot, Rexler never goes out without one and its a very rare game where he kills less than three ships and he eats large ships for breakfast.

If we agree why are you calling me to the madhouse?

Because I'm tired and misread your post I apologise daylight savings has messed up my sleep patterns.

My bad.

I always assume Jonus has some sort of commander-only special targeting computer and advanced data-link. It takes too much of his attention to operate, so it doesn't work for him.

Or he flies a unique TIE coordinator which has enhanced targeting suites and communication equipment instead of ordnance.

One day he crashes his TIE, they rip out the suite and toss it in the back of Jendon's shuttle.

I'm still just waiting for green banks..

. when do they usually show us more?

I always assume Jonus has some sort of commander-only special targeting computer and advanced data-link. It takes too much of his attention to operate, so it doesn't work for him.

Or he flies a unique TIE coordinator which has enhanced targeting suites and communication equipment instead of ordnance.

or he's just a badass

think about it: he shares a last name that makes him the incredibly easy target for every joke involving a certain Disney boy-band and yet he still maintains a position of authority

We can see enough of the card to know almost without uncertainty it's going to be a card that reads 'You may treat [ ] maneuvers as [ ] maneuvers.' This really only lends itself to the first blank being a type (turn, bank, 1 speed, 2 speed) and the second blank being a color. Since red doesn't make any **** sense, it must be green or white. We can also very easily eliminate straight maneuvers from the first blank since no ties have red there.

Just bringing it back on topic for a moment.

If we look at some other upgrade cards, we can also treat certain maneuvers as other maneuvers entirely.Ig-88d-1-.png

I think the possibility exists that it could read something like

"You may treat [all K] maneuvers as [3S Left, or 3S Right] maneuvers"

I also think FFG would look to give Rebels and Imperials S-Loop ability in future releases, given they have done this sort of thing with actions, like Engine Upgrade when they introduced the boost action.

Edited by Rividius

We can see enough of the card to know almost without uncertainty it's going to be a card that reads 'You may treat [ ] maneuvers as [ ] maneuvers.' This really only lends itself to the first blank being a type (turn, bank, 1 speed, 2 speed) and the second blank being a color. Since red doesn't make any **** sense, it must be green or white. We can also very easily eliminate straight maneuvers from the first blank since no ties have red there.

Just bringing it back on topic for a moment.

If we look at some other upgrade cards, we can also treat certain maneuvers as other maneuvers entirely.Ig-88d-1-.png

I think the possibility exists that it could read something like

"You may treat [all K] maneuvers as [3S Left, or 3S Right] maneuvers"

I also think FFG would look to give Rebels and Imperials S-Loop ability in future releases, given they have done this sort of thing with actions, like Engine Upgrade when they introduced the boost action.

I can totally get behind this idea.

We can see enough of the card to know almost without uncertainty it's going to be a card that reads 'You may treat [ ] maneuvers as [ ] maneuvers.' This really only lends itself to the first blank being a type (turn, bank, 1 speed, 2 speed) and the second blank being a color. Since red doesn't make any **** sense, it must be green or white. We can also very easily eliminate straight maneuvers from the first blank since no ties have red there.

Just bringing it back on topic for a moment.

If we look at some other upgrade cards, we can also treat certain maneuvers as other maneuvers entirely.Ig-88d-1-.png

I think the possibility exists that it could read something like

"You may treat [all K] maneuvers as [3S Left, or 3S Right] maneuvers"

I also think FFG would look to give Rebels and Imperials S-Loop ability in future releases, given they have done this sort of thing with actions, like Engine Upgrade when they introduced the boost action.

I can totally get behind this idea.

Only if the defender's is still white.

... which won't happen