Last week I runned 3 Alphas + Rexler,HLC,LW
Rexler was flanking from left, the 3 Alphas from right in close formation.
Lost 2 Alphas but Rexler killed the rebels and finally won the game with 2 hull left.
Dice went average for both sides.
As my opponent, would you first go for Rexler or the Alphas?
I'm starting to really like Alphas with Autothrusters. Fun 20 point ships.
If this list sat across the table from me I would go aver Rex first. He's 46 points worth of your squad and I'm willing to bet I'll end up on the plus side in MOV scoring after downing him.
You might win. Defenders could be a bit harder to kill for their costs.
As I already mentioned, an additional shield for 0 points would help.
Or a title that grants a discount of 3 or 4 points on cannon upgrades or modifications or something like this.
In many situations it would help if you could tread your white speed 4 K-turn as a red speed 3 or 5 k-turn.
So if your opponent blocks the 4, you could escape to the 3 or 5 - for the cost of a stress token.
Together with the upcoming "Tie Engine", this might help the Tie Defender enough to see some competitive action.


