You have a point.
Still, is that something we'd expect to see on the bombers?
If that TIE only card makes turns white and costs one point...
(*) I also think that 3-point gap could be crossed, at least in large part, by a sufficiently good dial. For instance, if the Defender used a YT-2400 dial with a white 4K instead of a red one, you'd be looking at a dial without weaknesses. If you also went ahead and made those 1-turn maneuvers green, you'd be looking at pretty clearly the best dial in the game--one that's as good in comparison to a "typical" dial as the Lambda's is bad.
I think evaluation of the amount of greens on the Defender's dial is missing a somewhat big point.
If the upgrade allowed just the hard-turns to be white...that's fine. I mean, seriously, why does it matter how much green the Defender has if literally every maneuver on its dial is green or white? The only thing green provides over white is the ability to shed stress, which the Defender will have no way to natively generate. The only stress a Defender would ever be able to get in that situation is something:
- Elite Talent-specific...so not applicable at all to the generic Defenders, and of minimal application to the named Defenders (which have talents far more appropriate a match to their pilot ability than PtL, etc)
- Caused by enemy interaction (flechette torps, Kath, etc)...which is somewhat annoying, but not exactly game-defining, nor even something you'll often encounter. And in any case, being hit by enemy stress still gives you two choices - clear it with a huge jump forward (a straight-5 puts you way the heck out there), or take absolutely any other maneuver you have and just live with the stress another turn. A stress token on a TIE Defender (with a pure-white dial) provides absolutely no limit on its maneuvers...at all. That's also a pretty big deal.
I really don't think the Defender needs more greens to be a big deal. Just converting those reds into whites will change the picture enough...
Honestly I'm of the assuredly small minority which is hoping for green banks because I think the red hard turns add an interesting dynamic to flying the defender, and I like ships that feel different when they fly. All white turns and you to some degree are flying a fat interceptor.
Honestly I'm of the assuredly small minority which is hoping for green banks because I think the red hard turns add an interesting dynamic to flying the defender, and I like ships that feel different when they fly. All white turns and you to some degree are flying a fat interceptor.
I agree. I don't want the Defender to just be a fat Interceptor. At this point Ill take a free cannon as the fix. Then those straight greens and white K turn starts coming into play. MajorJugler will tell you how little that actually does four its jousting score, but at least it would give the ship more identity.
Edited by Stone37Honestly I'm of the assuredly small minority which is hoping for green banks because I think the red hard turns add an interesting dynamic to flying the defender, and I like ships that feel different when they fly. All white turns and you to some degree are flying a fat interceptor.
I'd agree were it not for the fact that those red turns in almost all scenarios are effectively not there: I've seen them used three times and two of those it resulted in the death of the Defender. The other time it had Fleet Officer support and the game was already won: it was a case of cornering E'tahn.
To be honest what I think the Defender could really do with is SLAM. A 9K would finally let it fly as the dial indicates it was intented to: when it gets too close the pilot whacks the SLAM drive and it's gone.
Edited by TIE PilotI think green banks would make the red turns get more use, though. I've only used red turns to go for kill shots in a couple of games.
I'd rather see the Defender and Bomber get 0 point upgrades that only help them than see a 1 point upgrade that makes all TIEs better.
Turning all turns white would only affect them. It would do nothing for the Fighter, Advanced and Phantom and would make the Interceptor worse.
Twin Ion Engines
I think this is the title of the tie only card
Honestly I'm of the assuredly small minority which is hoping for green banks because I think the red hard turns add an interesting dynamic to flying the defender, and I like ships that feel different when they fly. All white turns and you to some degree are flying a fat interceptor.
There is very little reason to use either red turn as it stands now. 3 Hard Turn + Barrel roll back puts you in almost the same position as a 1 hard turn without the stress (therefore better). The only time you would use the 1 hard turn is if the 3 is blocked or would land on an obstacle. This is assuming you really need the positioning offered by the 1 hard turn, of course.
The dial is still powerful with white turns........
Nah, it makes the Defender into a one trick pony.
You, sir, have had a far different experience with ponies than I have.

Twin Ion Engines
I think this is the title of the tie only card
Keep in mind people that the card isn't,
"Twin Ion Engines" it is
"Twin Ion Engine something"
The spacing on the words makes it clear that there is an extra word, probably pretty short, after engine.
We also don't know for certain that it is a modification, could be a title. I think the spacing of the text makes title more likely, but that could be argued.
4 shields and 1 point off the generics might do it, although obviously that makes Rexler and especially Vessery even better, and they need far less help than the generics. I would have to run the numbers later when I get home. [Edit]: 4 shields of course has thematic value since the post X-wing Alliance Defender (nerfed) had 100 SBD shields = 4 shields in X-wing.
The shields were not nerfed in XWA they recharge twice as fast as they did in TIE Fighter. They should give the Defender a title ability that lets it recharge a single shield point per turn while preforming a target lock or a non-green maneuver.
4 shields and 1 point off the generics might do it, although obviously that makes Rexler and especially Vessery even better, and they need far less help than the generics. I would have to run the numbers later when I get home. [Edit]: 4 shields of course has thematic value since the post X-wing Alliance Defender (nerfed) had 100 SBD shields = 4 shields in X-wing.
The shields were not nerfed in XWA they recharge twice as fast as they did in TIE Fighter. They should give the Defender a title ability that lets it recharge a single shield point per turn while preforming a target lock or a non-green maneuver.
No, they really shouldn't.
4 shields and 1 point off the generics might do it, although obviously that makes Rexler and especially Vessery even better, and they need far less help than the generics. I would have to run the numbers later when I get home. [Edit]: 4 shields of course has thematic value since the post X-wing Alliance Defender (nerfed) had 100 SBD shields = 4 shields in X-wing.
The shields were not nerfed in XWA they recharge twice as fast as they did in TIE Fighter. They should give the Defender a title ability that lets it recharge a single shield point per turn while preforming a target lock or a non-green maneuver.
No, they really shouldn't.
What you don't think Vessery needs to get crazy good attacks while also gaining health back each turn?
It would be nice if us imperials could get in on the regeneration game a little bit though.
**** R2-D2 is annoying.
Edited by ForgottenloreThe Defender is the natural choice for shield regeneration in the Imperial forces. Making that regeneration every turn is almost certainly too strong.
The Defender is the natural choice for shield regeneration in the Imperial forces. Making that regeneration every turn is almost certainly too strong.
After performing a green maneuver recover 1 shield. Free title. I like it!The Defender is the natural choice for shield regeneration in the Imperial forces. Making that regeneration every turn is almost certainly too strong.
That would be pretty cool and thematic, and reasonably good.
And again useless because the only green the defender has is straight.
And again useless because the only green the defender has is straight.
Actually that balances it fairly well. 5 forward and healing a shieldnis pretty beastly. Especially with that 3 Shields thing.
Well shield recovery shouldn't be too easy. It would basically be used on an attack run, or while spending a couple turns sprinting away from the enemy to regenerate.
If you're going to be out of range sprinting then no shields is the same as one hundred. The defender never wants to just "go straight" once it makes intial contact, which means all this upgrade would do is encourage people to waste 35+ points on not engaging. You can't build a strategy around not using 40% of your list every time it gets looked at funny.
If you're going to be out of range sprinting then no shields is the same as one hundred. The defender never wants to just "go straight" once it makes intial contact, which means all this upgrade would do is encourage people to waste 35+ points on not engaging. You can't build a strategy around not using 40% of your list every time it gets looked at funny.
Yeah... Hate on kt all you want. The ability to zip in and out of combat revovering well defended shields is plenty great. It'll make ?he Defender the best small bas closer in the game.
If you're going to be out of range sprinting then no shields is the same as one hundred. The defender never wants to just "go straight" once it makes intial contact, which means all this upgrade would do is encourage people to waste 35+ points on not engaging. You can't build a strategy around not using 40% of your list every time it gets looked at funny.
I'm not sure you play the Defender often enough then, Rexler spends a whole lot of time with me going 2 straight, and would go 1 straight if he could. The Defender loves rolling forward and laying in cannon fire, and if it is in trouble (a lot of trouble mind you, they aren't really very squishy, so they can take some punishment), then it just blasts off with a 4-5 straight and in that case would regen a shield for the trouble.