The Force Awakens - in my Twi'lek!

By Seguleh, in Star Wars: Edge of the Empire RPG

Hi,

this topic is about an issue i thought a lot, but couldn't find realy THE anwer. Or at least not a perfectly fitting.

Its about the "Forcesensitive in Exile", the Corebook suggests it s a Padawan whose Jedi get killed before he could become a Jedi himself, but... from the abilitys the forcesenitive gets, the way of Charakter generation (in which u wouldn't pick that Specialisation at the beginning, and even i u do u wont have a lot of Talents or force-abilitys activatet at the start.) and the setting of EotE (more "low power" at the Edge of the Universe) in my opinion it would be much more fitting if a Charakter discovers his force sensitivity in game. And unitl then, doesn't know much about the force and that jedi stuff.

Which brings us finaly to the core of my question: How could a charakter discover its force sensivtivity. Of course u can just activate the tree with EP and say "oh i feel the feelings of this guy, smth is weird". But thats as cool as to integrate new teammber with a "Oh you look trustworthy, come join our party". So, what could be a fitting scene to discover it? A dramatic loss of someone? The visit of a force intensive place (like the cave in which Luke faced Vader)? Getting bitten by a Forceactive Spider?

The Charakter in this case is a Twi'lek Politico, but i would be interested in ideas in general.

(and by the way, how did Luke find out he had the Force, dont stone me but i can't remeber!)

First thing, talk with your GM and bounce ideas between each other. Your character may not know his or her Force sensitivity, but you do. You can actively roll your force power and describe it as a passive action. As you said, your character could get a sudden feeling an NPC is lying, or in a moment of stress, he or she throws a crate at a Stormtrooper. The GM can have a fellow Force Sensitive NPC eventually point it out to your character so your character can be more active in their abilities.

About Luke: I'm not sure he was ever told he was sensitive, he was told he was going to learn the ways of the force ... or of the Jedi as far as I can recall.

Force ability has been likened to a muscle and training - at least I seem to recall some interview or something with someone stating that. So that could mean in theory that you can become sensitive by training, of course there should perhaps be some basic sensitivity, but as all things are connected and dependant upon the Force, everything is arguably potentially force sensitive.

Kaosoe has some nice suggestions.

The way my one player runs his, his only power is Enhance, and he uses all the passive upgrades. He doesn't know "why" he's suddenly stronger/faster, he just chalks it up to adrenaline. Another uses Sense in the same way, and you could use Seek as well. There is a lot you can do without your character "knowing" they're Force Sensitive, if you avoid the flashy stuff.

First, remember that all Force careers, trees, and powers, are group-agnostic. You can define your affiliation with the Force anyway you want to. You could be a Jedi, a Sith, a Dathomirian Nightsister, or just a guy who discovers that nick knacks start flying around when he gets upset.

Jeger, kaosoe, and whafrog had some good suggestions on how you can introduce Force abilities in media res in your campaign. It could be discovered accidentally, it could be played without the PC even knowing he's Force sensitive, or another practitioner could tell him "Hey, you're Force sensitive!".

A character in my campaign had it almost literally beaten into her that she was Force sensitive. She was taken to a secret Imperial facility and was worked on by an interrogator and a scheming Inquisitor. After so much torture, her powers manifested themselves, which is what the Inquisitor wanted (he was recruiting Force sensitives to create an evil army of brainwashed Sith warriors for the Empire).

I'm about to play a Weequay character who is Force-sensitive, but his use of the Force is in many ways "passive" (FS Exile Talents, Sense left-side branch, and maybe Enhance or Misdirect). He feels that he has honed his skills as a warrior, hunter, and bodyguard and thus he just notices things quicker and responds due to his training and experience. The Force is helping him with this, obviously, but in-character he doesn't have a reason to know or think that, and he's not going to be delving into "active" powers like Move.

I strongly recommend the "sense" power to any force user, not only is it subtle (and easy to rationalise) its **** effective.

A force sensitive player in our campaign took sense, and finds it repulsive since she can't just shut it off. In certain situations, it's a problem.

A force sensitive player in our campaign took sense, and finds it repulsive since she can't just shut it off. In certain situations, it's a problem.

Uh, what? That's not true at all.

Also there is no reason to think that the OOC game mechanics perfectly model the experience of having Sense in-setting. Force users aren't aware of their quantitative Force Rating, for instance.

I perhaps should have mentioned that is the way this player is roleplaying her surprise at gaining this new ability. (The character is from a strongly anti-Jedi culture so it was a bit of a shock beginning to understand what was happening.)

Hi folks, thanks for ur posts!

The idea with the charakter not knowing that he/she has the force is ok, but in my opinon more fitting for body-focused charakters. If u go on these mind focused abilitys, it shut be clear for the charakter that, whatever he does/feels/senses, is beyond normal. And if u "reveal the force" in a charakter, it could be quite interesting roleplay, even lead to adventures, like "finding people or holocrons about the force" because no one realy knows a lot of them anymore throu imperial pogroms. It s also quite interesting if u dont know anything about the force, how do u handle the dark side? i mean, if u dont know about posphor, u also just pick this amber-like thing up and pull it in ur pocket.

@ Oggdue: Funny, get tortured from the Empire was the first idea of my GM too

I perhaps should have mentioned that is the way this player is roleplaying her surprise at gaining this new ability. (The character is from a strongly anti-Jedi culture so it was a bit of a shock beginning to understand what was happening.)

I mean unless being overwhelmed by hearing thoughts is part of the roleplay. If so sorry for my mistake!

Hi folks, thanks for ur posts!

The idea with the charakter not knowing that he/she has the force is ok, but in my opinon more fitting for body-focused charakters. If u go on these mind focused abilitys, it shut be clear for the charakter that, whatever he does/feels/senses, is beyond normal. And if u "reveal the force" in a charakter, it could be quite interesting roleplay, even lead to adventures, like "finding people or holocrons about the force" because no one realy knows a lot of them anymore throu imperial pogroms. It s also quite interesting if u dont know anything about the force, how do u handle the dark side? i mean, if u dont know about posphor, u also just pick this amber-like thing up and pull it in ur pocket.

@ Oggdue: Funny, get tortured from the Empire was the first idea of my GM too

Last time we had a force sensitive the consensus of everyone else was:

"Ok but if we find out we're probably going to shop you.

So don't let us."

Hi folks, thanks for ur posts!

The idea with the charakter not knowing that he/she has the force is ok, but in my opinon more fitting for body-focused charakters. If u go on these mind focused abilitys, it shut be clear for the charakter that, whatever he does/feels/senses, is beyond normal. And if u "reveal the force" in a charakter, it could be quite interesting roleplay, even lead to adventures, like "finding people or holocrons about the force" because no one realy knows a lot of them anymore throu imperial pogroms. It s also quite interesting if u dont know anything about the force, how do u handle the dark side? i mean, if u dont know about posphor, u also just pick this amber-like thing up and pull it in ur pocket.

@ Oggdue: Funny, get tortured from the Empire was the first idea of my GM too

In my game i wont let players choose to become force sensitive but i will make one of them force sensitive at random because i want it to be just as surprising to the player.

Because I am the GM i will probably just make them suspicious to the fact just by having more force related characters and situations come into contact with them.

For Luke he discovered his force abilities when he encountered the wampa and it was his only chance for survival.

so a tense situation like that where a skill is absolutely vital could be a possible player way to discover your ability.

or perhaps another force sensitive NPC can sense your force sensitive player.

or perhaps some kind of force activated item like a holocron (which they dont know about) activates for your character

And you force sensitives... try not to 'out' others before their time. (Obviously.)

In the excitement of the moment, one of our characters (about whom everyone and their brother had told my character that ''He's a little weird. I think he uses the Force!") finally told the party that he was force sensitive - and expecting it to be a surprise! Sadly, he did it with words that made it clear that another member of the party was also force sensitive - a player that had been entirely discrete with their force use.

hi

we are almost through with our short campaign now. The gamemaster and I found a quite good way to "reveal" the forcesensitivity. First my twilekt could "feel" the thoughts of a weapon dealer when she was very angry. Later, on an Ithorian Herdship she could hear a wisper in her head. She then was led by the ithorian priests to a small group of Bafforr trees, where she learned a lot more about what is inside her, and the priests warned her to keep it hidden from others, because "there are people who hunt and destroy the great mother". I have to say i am very satisfied how everything worked out. The only downpoint is that the campaign is almost over^^

Greetings

I perhaps should have mentioned that is the way this player is roleplaying her surprise at gaining this new ability. (The character is from a strongly anti-Jedi culture so it was a bit of a shock beginning to understand what was happening.)

Oh what I meant is that you can totally shut it off.

I mean unless being overwhelmed by hearing thoughts is part of the roleplay. If so sorry for my mistake!

Control, control, you must learn control!

Someone who understands meditation or ways of blocking out/overcoming pain might be able to do so easily. Someone who hasn't might not.

That being said, you're supposed to be reaching out into the Force to detect such things... it usually doesn't appear to happen passively (except to the most powerful Jedi and Sith).