Hi, brand new member here and this is I guess a running aftermath from the sessions of the campaign I'm running
Incidentally, this will become relevant later, are autoguns really supposed to be so potent against large crowds?
Anyway
My group consists of a Psyker, Scum and Tech priest. Didn’t want to do a campaign any of them could get spoilers for so I wrote my own module (It sounded like such a simple idea) so here’s a rough outline of sessions 1
Group wakes up tied to metal chairs getting a briefing from a robed servitor, the servitor is sending them to an Agri world whose output the whole sector is dependent on (Dreah) recently the planets exports have dropped through the floor, this is concerning the inquisition. The disposables (Team name) are being sent off the inquisition books posing as an administratum investigative team to find out why.
Group receives briefing without trouble leaves the room and finds out there on a luxury transport ship heading to Dreah, the party decide to mingle with the passengers including the merchant owner of Voss Interstellar Shipping, who runs most of the shipping on Dreah and Arbiter Judge Toskin, who is also with a small force or arbites to see if the drop in food is being caused by heretics. Consistent schmoozing by the tech priest and the scum bag them both vox frequencies with the merchant being very chatty, happy to see them and wanting their blessing and consideration for several local shipping contracts.
Shortly after the conversations are done the transport lands in the central starport city on the planet and the largest bit of civilisation on world. Que immediate shopping spree…. The scum auctions off his autopistol and 1 clip and notices he got a DAMNED good price for it and that in fact arms are selling like hot cakes. The group decides that lodgings in the city are too expensive so make their way to a waystation town where the food exports first started dropping.
They arrive at the town with little event, it’s a small town reminiscent of ancient terran Wild West towns with the exception of the large warehouse complex near the town. Upon arrival the locals seem highly disinterested and doped out of their skulls, after getting lodgings the scum goes to the saloon to enquire about the chem trade assuming logically the overuse of chems is doping the locals dropping productivity. This proves not to be the case as he purchases a dose of the chems the locals are using, its slaught… not known for rendering users docile in the slightest. The psyker also decides to hit the saloon after noticing the inn keeper they are staying at feels…. Wrong (Psyniscience) walks into the saloon tries the same trick… and just about makes it back outside before vomiting profusely for a solid 5 minutes… there is something Very wrong with the locals.
This mini investigation leads both the psyker and the scum to the same conclusion. There’s something being shipped in that’s messing with the locals. While their doing this the tech priest is going over the shipping logs they were provided with by local administratum. So the psyker and the scum independently try to break into the same compound from different angles, Psyker uses chameleon and tries to walk through the front gate, with no stealth skill whatsoever, bashes into the barricade and barely evades the guard who is pretty sure that was not just the wind, she makes it to the warehouse building and shoots out a door lock with her las pistol, making sure to use sense presence to make sure no one was close enough to hear the shot. She makes it to the deserted warehouse office and swipes a number of data slates.
MEANWHILE
The scum patiently waits and watches guard rotation before cutting a small hole in the fence and crouch running toward the warehouse. Rolling an 87 for the stealth check in which he is untrained… Alarm goes up, the psyker, still invisible dives under a desk to hide while the scum bursts into the dark office, they try to recognize each others voices by playing marco polo, and both fail their perception tests so still don’t know they are both in the same office…. The scum goes into the main warehouse and spots an open container containing a small amount of chems and a shitload of military hardware. He promptly steals an autogun and 5 clips before diving into the next room as the guard burst into the office. The psyker is still under the table as the scum ends up in the guards barracks, which is currently empty, so grabs a uniform as the sarge walks in, blags that he is a guard heading to patrol and spends the next 21 hours assisting the guard patrols searching for himself before he can get away….
He psyker bolts as soon as the guards leave the office and slips you the same way she slipped in banging into the same barrier… again tripping up a guard as she runs off, still chameleoned (Sustained power tests have been taken throughout this insanity) And makes it back to the room they rented with the slates she stole for the tech priest to go over.
Turns out Voss Interstellar has been shipping less chems lately and more military grade firepower as the data slates from Voss and the administratum don’t match up, the weights and frequencies are correct but the manifests are different, what was officially farming equipment, is actually a metric ton of lasguns and auto weapons with enough ammunition to start a small war.
Upon hearing this both the scum and the priest want to pursue the weapons, while the psyker reminds them their job was to find out what was causing the problem, the guns are just being supplied they still don’t know why or if it is relevant. After turning over the data slates to the arbites like good little boys and scoring extra credit with the judge, the group decides to goto one of the farm steads that supplies the waystation with food to send to the capital.
Something Gribbly this way comes.