Defender list ideas. Want to make it work.

By SDCC, in X-Wing Squad Lists

I've got a tournament at the end of May, and I'm sick of being average to rubbish in them.

I also love Defenders, and want to use at least one in the squad. Standard 100 points.

I've usually used Deltas with HLC, but I think it's time to use Rex or Colonel. No idea how to implement them though! For some reason I've found their abilities either confusing or can't see the strength.

If anyone can help me figure out what would be best to use, or at least explain plans so that I understand how I'd like to use them that would be awesome.

Rex and Vessery was considered. But maybe one with a firespray? One with a shuttle and a squint/TIE?

I'm open to suggestions!

Honestly, I always try to flank, then muck up and end up jousting. I want to change that as well as change my preconceptions on Defenders.

This List is something i've in my "needs to be tested, maybe it works" queue. As alternative you can drop the Stealth Device and upgrade Carnor to Soontir with an 2pts init bid.

Delta Squadron Pilot (30)
Ion Cannon (3)

Delta Squadron Pilot (30)
Ion Cannon (3)

Carnor Jax (26)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Total: 100

View in Yet Another Squad Builder

This List is something i've in my "needs to be tested, maybe it works" queue. As alternative you can drop the Stealth Device and upgrade Carnor to Soontir with an 2pts init bid.

Delta Squadron Pilot (30)

Ion Cannon (3)

Delta Squadron Pilot (30)

Ion Cannon (3)

Carnor Jax (26)

Push the Limit (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

Total: 100

View in Yet Another Squad Builder

I have learnt recently that Carnor is an absolute *************. I hate him. Maybe that's a reason to use him!

Deltas are cool, I'm just curious about how using the higher PS guys will work.

This List is something i've in my "needs to be tested, maybe it works" queue. As alternative you can drop the Stealth Device and upgrade Carnor to Soontir with an 2pts init bid.

Delta Squadron Pilot (30)

Ion Cannon (3)

Delta Squadron Pilot (30)

Ion Cannon (3)

Carnor Jax (26)

Push the Limit (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

Total: 100

View in Yet Another Squad Builder

I have learnt recently that Carnor is an absolute *************. I hate him. Maybe that's a reason to use him!

Deltas are cool, I'm just curious about how using the higher PS guys will work.

Another List from my queue :) But i would probably remove the shield upgrade and fleet officer and put something else in.

Rexler Brath (37)

Predator (3)

Heavy Laser Cannon (7)

Shield Upgrade (4)

Patrol Leader (40)

Fleet Officer (3)

Darth Vader (3)

Rebel Captive (3)

Total: 100

View in Yet Another Squad Builder

This List is something i've in my "needs to be tested, maybe it works" queue. As alternative you can drop the Stealth Device and upgrade Carnor to Soontir with an 2pts init bid.

Delta Squadron Pilot (30)

Ion Cannon (3)

Delta Squadron Pilot (30)

Ion Cannon (3)

Carnor Jax (26)

Push the Limit (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

Total: 100

View in Yet Another Squad Builder

I have learnt recently that Carnor is an absolute *************. I hate him. Maybe that's a reason to use him!

Deltas are cool, I'm just curious about how using the higher PS guys will work.

Another List from my queue :) But i would probably remove the shield upgrade and fleet officer and put something else in.

Rexler Brath (37)

Predator (3)

Heavy Laser Cannon (7)

Shield Upgrade (4)

Patrol Leader (40)

Fleet Officer (3)

Darth Vader (3)

Rebel Captive (3)

Total: 100

View in Yet Another Squad Builder

I was just thinking about Defender/Decimator. Double DD.

My starting point was Rex and Kenkirk, but I'm really not sure.

Rex - VI, HLC - 45 points

Kenkirk - Isard, Weapons Engineer, VI and Recon Spec - 55 points.

100 points.

Edited by SDCC

Idea #2

Rexler Brath (37) + Predator (3) and HLC (7) =47

Commander Kenkirk (44) + Deadeye (1), Isard (4) and Recon Spec (3) = 52


Cheeky one point initiative bid. Rex brings the pain but isn't completely reliant on TL's, which will hopefully free up a focus for his ability. Kenkirk soaks it up (game starts once the shields are down and he gets 1 green + 1 evade), and can use focus for TL and shooting, possibly even for defence.

They don't really help each other though.

I flew a Decimator and Defender build at a tournament. Only lost one game... a double Decimator build. Here was my list.

Vessery+EU+VI

Chiraneau+PTL+EU+Ysanne

This leaves you with three points. Rebel captive or Moff Jerjerrod are good choices.

This is a hyper mobile list and is ready to face even PS 9 squads. Reason, Chiraneau ALWAYS moves last. PTL is used once Ysanne starts handing out the free evade at the begining of combat. PTL is then activated for a boost to get out of arch or gain a better firing position. Chiraneau's default action in the activation phase should be TL to give Vessery the free TL.

This plan works great, until Chiraneau runs into a stress squad. Then Ysanne becomes 4 points of nothing. Thankfully, Chiraneau doesn't really need any actions thanks to his ability. It hurts Vessery more when he stops getting those free TLs!

Idea #2

Rexler Brath (37) + Predator (3) and HLC (7) =47

Commander Kenkirk (44) + Deadeye (1), Isard (4) and Recon Spec (3) = 52

Cheeky one point initiative bid. Rex brings the pain but isn't completely reliant on TL's, which will hopefully free up a focus for his ability. Kenkirk soaks it up (game starts once the shields are down and he gets 1 green + 1 evade), and can use focus for TL and shooting, possibly even for defence.

They don't really help each other though.

Deadeye is only for the ordnance, not for the basic attack. Kenkirk is good with Determination. And put Rebel Captive in the place of Recon Spec...

Idea #2

Rexler Brath (37) + Predator (3) and HLC (7) =47

Commander Kenkirk (44) + Deadeye (1), Isard (4) and Recon Spec (3) = 52

Cheeky one point initiative bid. Rex brings the pain but isn't completely reliant on TL's, which will hopefully free up a focus for his ability. Kenkirk soaks it up (game starts once the shields are down and he gets 1 green + 1 evade), and can use focus for TL and shooting, possibly even for defence.

They don't really help each other though.

Deadeye is only for the ordnance, not for the basic attack. Kenkirk is good with Determination. And put Rebel Captive in the place of Recon Spec...

So what you're saying is Rexlar is all good :)

Had to take the positives from that after misreading Deadeye.

Can I ask why RC would be better than RS?

Could Jerjerrod be better than Determination? Then maybe VI?

Edited by SDCC

I've been tinkering with this build:

Soontor Fel + PtL + Autothrusters

Delta Squadron + Mangler Cannon (x2)

I've only played a couple games with it but is seems to be a winner. Soontir is also adjustable for your local meta... if you fly against fewer turrets then you can switch the Autothrusters for a Targeting Computer and he becomes more deadly.

The Mangler Cannon's are not to be trifled with. Their ability is nice, but where I've really appreciated them is the range 3 shots where my opponent doesn't get the extra green dice.

Fel has been a strong pilot for me over the last year, but I think I want to go tankier this time.

I have been wondering about Manglers vs HLC.

Is the 3 points worth losing that red die? I could get a mod onto the Defender for that.

Rexler Brath (44)
TIE Defender (37), “Mangler” Cannon (4), Predator (3)
Rear Admiral Chiraneau (56)
VT-49 Decimator (46), Determination (1), Ysanne Isard (4), Moff Jerjerrod (2), Rebel Captive (3)
RAC knocks them down, Rex knocks them out. It was pointed out that I need the shields down to make the most of Rex (hopefully) dishing out crits.
Edited by SDCC

Fel has been a strong pilot for me over the last year, but I think I want to go tankier this time.

I have been wondering about Manglers vs HLC.

Is the 3 points worth losing that red die? I could get a mod onto the Defender for that.

Rexler Brath (44)
TIE Defender (37), “Mangler” Cannon (4), Predator (3)
Rear Admiral Chiraneau (56)
VT-49 Decimator (46), Determination (1), Ysanne Isard (4), Moff Jerjerrod (2), Rebel Captive (3)
RAC knocks them down, Rex knocks them out. It was pointed out that I need the shields down to make the most of Rex (hopefully) dishing out crits.

IMO, HLC on Rexler just seems to make sense, given his ability. He's already turning up damage cards (making Crits on Mangler a little redundant), might as well roll that extra die at all ranges. Though his ability does cost a Focus token, so it could be situational. YMMV.

Edited by Gnoizic

HLC > 'mangler' on any 3 attack ship. So if you can afford it, its worth the extra 3 points (granted, there may be occasions when you want other things in your list and can't afford the extra 3 pts). I'd only ever consider mangler over HLC on imperial Kath and Ten Numb.

I've been running the following for the last month or so:

2 Deltas w/ Flechette Cannon

3 Academy TIEs

Its been pretty good as long as I get the approach right. Its nice because you can joust any list with 4 or less ships and easily win between blocks and timely flechette shots to stop enemy k-turns. There is a bit of a learning curve with this list though because its incredibly important to get the approach right, and depending on how your opponent deploys, you may have to do some early repositioning. As long as you can force the initial engagement in open space though, you have a definite edge over anything but larger swarms.

I sed to run Fel, Echo, & Lambda. I've moved to this list and it works pretty well.

Rexler Brath — TIE Defender 37
Predator 3
"Mangler" Cannon 4
Soontir Fel — TIE Interceptor 27
Push the Limit 3
Autothrusters 2
Stealth Device 3
Royal Guard TIE 0
Omicron Group Pilot — Lambda-Class Shuttle 21

My favorite Defender list is as follows:

Rexler Brath + HLC + Predator (47)

Boba Fett + Predator + Fleet Officer + Slave 1 (for flavor) + HLC or, more recently I've replaced the HLC with Mangler and Engine Upgrade.

HLC Boba version = 99 points, Mangler + EU version = 100.

Basically you just roll around blasting people from range 3 and use Fleet Officer to allow Rexler to either double focus (for the focus + flip value) or for Rexler to take an action like barrel roll and then still have a focus.

The list does crazy work and I've only lost like 3/4 games out of probably the last 20 I've played.

I'm 10-2 with the following list:

Boba+HLC+Rebel Captive+VI 50pts

Rexler+HLC+Predator+Stealth Device 50pts

Another one I'm going to try tomorrow night:

Rexler+Predator 40 pts

Kenkirk+Predator+Moff Jerjerrod+Rebel Captive+Ysanne Isard+EU 60 pts

Fel has been a strong pilot for me over the last year, but I think I want to go tankier this time.

I have been wondering about Manglers vs HLC.

Is the 3 points worth losing that red die? I could get a mod onto the Defender for that.

Rexler Brath (44)
TIE Defender (37), “Mangler” Cannon (4), Predator (3)
Rear Admiral Chiraneau (56)
VT-49 Decimator (46), Determination (1), Ysanne Isard (4), Moff Jerjerrod (2), Rebel Captive (3)
RAC knocks them down, Rex knocks them out. It was pointed out that I need the shields down to make the most of Rex (hopefully) dishing out crits.

IMO, HLC on Rexler just seems to make sense, given his ability. He's already turning up damage cards (making Crits on Mangler a little redundant), might as well roll that extra die at all ranges. Though his ability does cost a Focus token, so it could be situational. YMMV.

With the way I'd like to kit out Kenkirk and Rex I could do with the points. Possibly the biggest call to make in the list.

I'm 10-2 with the following list:

Boba+HLC+Rebel Captive+VI 50pts

Rexler+HLC+Predator+Stealth Device 50pts

Another one I'm going to try tomorrow night:

Rexler+Predator 40 pts

Kenkirk+Predator+Moff Jerjerrod+Rebel Captive+Ysanne Isard+EU 60 pts

Rebel Captive vs Recon Spec. Is it more important to limit a ships moves than to have more focus?

Edited by SDCC

Recon Spec is good when you throw 2 o more green dice, like a Firespray, but not in the Decimator, IMHO.

Considered Ion Cannon on Rex to limit movement so the Deci can rumble past with it's turret.

Good point on Recon Spec, there isn't anything to be gained. Keep forgetting it has 0 AGI, and it's the wrong pilot to give it 1.

Maybe Mara Jade or Rebel Captive are decent bets then.

Edited by SDCC

This is the build I plan on using on Thursday at my FLGS. Looking forward to giving it a try.

100 points

Colonel Vessery (43)

TIE Defender (35), Heavy Laser Cannon (7), Veteran Instincts (1)

Commander Kenkirk (57)
VT-49 Decimator (44), Lone Wolf (2), Moff Jerjerrod (2), Weapons Engineer (3), Ysanne Isard (4), Anti-Pursuit Lasers (2)

Just had Vassal running for the first time to try and get some idea of how I'd want the asteroids to be placed, and how I'd start.

Current thinking is to get the asteroids out of the center and down the sides if I can. Kenkirk sets up in the middle so he can easily react, and Vessery picks a side at R2-3 of him so he can get the right side quickly and scoot forward.

Edited by SDCC

I've done very well (4th in 25 person store championship) with a Vessery+Kenkirk build.

Vessery + HLC + Outmaneuver

Kenkirk + Determination + Weapon Engineer + Isard + RCaptive

Vessery is a little power cannon, 4v0 on falcons? and they can't use 3PO? yes please!

Determination regularly eliminates 1-2 pilot crits per game, and Kenkirk's ability syncs with Isard for high survivability. WE crew for the obvious synergy with Vessery.

I've done very well (4th in 25 person store championship) with a Vessery+Kenkirk build.

Vessery + HLC + Outmaneuver

Kenkirk + Determination + Weapon Engineer + Isard + RCaptive

Vessery is a little power cannon, 4v0 on falcons? and they can't use 3PO? yes please!

Determination regularly eliminates 1-2 pilot crits per game, and Kenkirk's ability syncs with Isard for high survivability. WE crew for the obvious synergy with Vessery.

I really like this list and will try it for sure. I know how Determination can be useful, but I might also change Kenkirk a bit to this:

Kenkirk (Weapon Engineer, Ysanne Isard, Engine Upgrade)

The Boost ability often helps the Decimator.

Swapping Captive + Determination for EU could be good, but I generally want the action for TLs or focus. Plus Captive makes it tough on PtL or Opportunist ships.

ye could always try something like

Carnor Jax and Kir Kanos with autothrusters

and Rexlar Brath with Autoblasters and Lone wolf

that would leave ye with 2 points to play with

Seriously has anyone noticed how nasty Rex is with an autoblaster?

Enjoy.

Guerre

I've had a few games with the following list now:

Soontor Fel + PtL + Autothrusters

Delta Squadron + Mangler Cannon (x2)

It seem's very good. Against an A-Wing swarm I didn't lose a ship. Against a scum Boba + 3 friends I didn't even take damage until it was just down to Boba himself, although I did eventually lose a Defender before Boba finally bought it.

I'm so tempted to switch out Fel's Autothrusters for a Targeting Computer... but even though the extra offense would be helpful, I think his resilience is more important. As long as he's a alive he's a huge threat and it keeps some pressure off the Defenders.

So far all the games I've played have went *really* long... well over the 75 minutes of a Regionals round.