2015 Regionals Results

By MajorJuggler, in X-Wing

Madness Results / Top 16 uploaded to List Juggler

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=550

We had 115 Players, 7 Rounds of Swiss, Top 8 Cut

Top 8:

Winner: Dash Rendar [HLC, Outrider, Recon, Lone Wolf], Corran Horn [R2D2, VI, FCS, EU]

2nd Place: Torkhil Mux [iCT, Greedo], 5xBlack Sun Soldier [ Feedback Array]

3/4: Chewbacca [Predator, MR, 3PO, Luke], Eaden Vrill [Recon, HLC, APL]

3/4: Corran Horn [R2D2, FCS, PtL, Hull], Jake Ferrel [Refit, VI, AT, PtL], Blue Squadron [E2, Tactician]

5/8: IG-88B [Outmaneuver, HLC, Title, FCS, AT], IG-88C [Outmaneuver, HLC, Title, FCS, AT]

5/8: RAC [Proton Bombs, Isard, Gunner, EU, PtL], Carnor Jax [RG TIE, VI, Stealth, AT]

5/8: Chewbacca [Predator, Recon, 3PO], Leebo [Predator, Mangler, Recon, Outrider]

5/8: 3xSyndacate Thug [bTL, Ion, R4 Agro], Syndacate Thug [bTL, Ion, Unhinged]

Thanks for all the players who came out! Hope to get even bigger next year!

Also, we apologize for no stream. Team Covenant streamed for us last year but had their own SWLCG Regional on the same day this year.

I've been told that Madness has the equipment to do streams, but is looking to hire someone who can setup and use it. If you have experience and live in North Dallas and have the experience/desire contact them! They would like to be able to stream all their tournaments!

Edited by Hida77

Just took home the win in Monroeville!

A ton of thanks for Osoroshi for flying me out with his frequent flyer miles, and Chad Ed and the gang for hosting me, and bringing me something to eat in Elimination matches... that helped ha ha. (Edit: thanks again Linda!)

I was flying Symmetric IG88BC @98 points, with VI, HLC, FCS, thrusters, title, and dampeners.

Went 5-1 in Swiss with 1046 MoV (highest of the day, edging out the 2 undefeated players including Ron who was playing his 4BZ beast mode). FFG software was used but I have a large stack of papers with most the details. So it might get uploaded....

Really, I just wanted the big cookie from Good Games! ;-)

I had a feeling after you beat me in the last swiss round that you were going to take it all. Congrats!

I kinda like how Mux can make the bug zappers go before what they plan to zap which is pretty useful in some circumstances.

I kinda like how Mux can make the bug zappers go before what they plan to zap which is pretty useful in some circumstances.

Mux is useful in most builds for this reason. The problem can be that once people have played against the list that has Mux, he can go down quickly. I've found Mux and Palob together, to be a leathal combination. It gives more difficulty for target selection, as your opponent now needs to figure out which Pest are they going to eliminate. Mux or Palob. The longer they leave either of these guys around the tougher things become (especially in a 2 ship meta).

Where I have found Palob and Mux to be weakest, is when dealing with swarms like BBBZ or any ship build where making a ship Pilot Skill 0 matter very little. Anything that is a higher PS than Mux, then his ability is invaluable, but against a swarm and a few other multi ship builds, he has problems.

Mux is great in the current 2 ship high PS meta as he takes that and turns it into a disadvantage for your opponent. Sontir, Whisper, Han, Chirpy, etc all hate to be the last one shooting.

One thing to consider about both Palob and Mux, they can go down pretty easy, with only 1 shield and 4 hull. They probably will only last a couple rounds of shooting so try to give them as much protection as possible (hiding in asteroids, or giving them covering fire via the other ships in your build).

Edited by kingargyle

I love mux. But I got tired of being out run constantly

I'm worried putting Greedo on a HWK. How often did it pay off vs you getting a bad crit on yourself?

He got second at the largest regional. It obviously paid off for him to go 6-1 and play better than 113 other players.

OK, here is the summary from the Monroeville, PA Regional:

Monroeville (Pittsburgh), Pennsylvania, United States

July 18, 2015
Mr. Nice Guy Games

Info: https://www.facebook.com/events/523045887836188/

List Juggler: TBD

  • Winner (#3 Swiss, 25/1045): IG88B&C + VI + HLC + FCS + Inertial Dampeners + Autothrusters + Title
  • 2nd place (#8 Swiss, 25/830): Han + Predator + MF + EU + C-3P0; 3x Bandit
  • Top 4 (#2 Swiss, 30/940, lost to winner): Corran Horn + PtL + FCS + R2-D2 + EU; Chewbacca + Predator + C-3P0 + EU
  • Top 4 (#4 Swiss 25/953, lost to 2nd place): Corran Horn + VI + R2-D2 + FCS + EU; Chewbacca + Lone Wolf + Lando + C-3P0 + MF + EI
  • Top 8 (#1 Swiss, 30/1032, lost to 2nd place): 4BZ
  • Top 8 (#5 Swiss, 25/900, lost to Top 4 #4 Swiss): Etahn A'Baht + PtL + R2-D2; 5x Bandit
  • Top 8 (#6 Swiss, 25/852, lost to winner): Gold + Ion Cannon Turret + R3-A2 + BTL-A4; Blue + Ion Cannon; 2x Blue + E2 + Tactician
  • Top 8 (#7 Swiss, 25/840, lost to Top 4 #2 Swiss): Han + Predator + C-3P0 + Luke Skywalker + EU + MF; 3x Bandit

And here is a cliff notes summary of my matches. I'll go over this in more detail in the podcast episode that airs in about 2 weeks.

Round 1: Jeremy Collins (100-0 win)

Corran Horn + VI + FCS + R2-D2

Gold Squadron Pilot + Ion Cannon Turret + BTL-A4 + R3-A2 + Bomb Loadout + Seismic Charges

Gold Squadron Pilot + Ion Cannon Turret + Bomb Loadout + Proximity Mine

Round 2: Chris Greff (45-100 loss)

Rear Admiral + VI + Vader + Ysanne Isard

Kath Scarlet + VI + Manger + Tactician

Round 3: Cody Martell (100-0 win)

Dash + PtL + HLC + Outrider + EU + Kyle

2x Prototype + Proton Rockets

Round 4: Brent Lucas (100-0 win)

IG88B + Mangler Cannon + AutoThrusters + FCS

4x Binarye Pirates + Feedback Array

Round 5: Chris Molley (100-0 win)

Rear Admiral + VI + Gunner + Rebel Captive + Vader + EU

Soontir Fel + PtL + Stealth + Autothrusters

Round 6: Bryan Ramsdell (100-0 win)

Chewbacca + Predator + C-3P0 + Recon Specialist + Millennium Falcon

Leebo + Predator + Outrider + Mangler + Jan Ors

Top 8: Alex Raybauch (100-49 win)

Gold + Ion Cannon Turret + BTL-A4 + R3-A2

Blue + Ion Cannon

2x Blue + E2 + Tactician

Spoiler alert : this was probably the most intense match of X-wing that I have ever played, and ended in the round that time was called with my 1 hull IG88C taking out his final B-wing!

Top 4: John Ozoga (100-0 win)

Corran Horn + PtL + FCS + EU + R2-D2

Chewbacca + Predator + C-3P0 + EU

Final Table: John-Louis Rummgan (100-49 win)

Han + Predator + C-3P0 + Gunner + EU + MF

3x Bandit

Congratulations and well done. What did you face, and did your point fortress insurance ever come into play in a game that went to time?

It came into play in my Top 8 match, where it was my one 88B vs one 7 HP B-wing and there was something like 10 minutes remaining. We were both playing really carefully in the first half of the game using up time -- me especially, burning down Panic Attack is a huge challenge against a skilled player like Alex. When we were down to about 3 minutes or so, I could have run away and won on points with my 1HP 88B vs his 5 (I think) HP B-wing, but I re-engaged and killed his B-wing as time was called. He was a great opponent, if we play this match 4 more times, I think he probably wins 3 times out of 4.

I'm surprised you dumped IG88D as much as you've been touting him on the podcast, but I think that's a really clever list for the expected environment:

(1) Two identical ships for tournament fatigue mitigation, plus identical pilot skills for maneuvering flexibility;

(2) VI plus initiative bid to win mirror matches, plus the aggressive 2-point initiative bid wins against asymmetric brobot builds with a 1-point bid;

(3) HLC + FCS for steady, reliable,action-indepedent high-red-dice output, especially with Iggy B;

(4) Iggy C for the additional defense, nasty to face in concert with autothrusters;

(5) Dual 49s means your opponent has a harder time picking a high payoff target, and if you face something like a 62-point Obese Han you can trade ship for ship and still win on points at time.

Thanks! It came from the evolution of the original 94 point baseline build (symmetric HLC/FCS/thrusters/title). After MA Regionals I realized that I needed PS8. I played a few games with 88D first, then quickly realized that moving 2nd, I frequently get to boost (unlike the PS6 version which is sadly moving first more often than not in this meta), and the evade token is simply too valuable to give up. So 88C it was.

This is the list that won in Minnesota and it is a very tough list and is a big reason PS is still where it is in my list building.

Good call, I had forgotten about that!

With the ffg software- did it seem to get the pairings right?

The FFG software does random pairings between all players with the same number of tournament points. MoV is tracked but only used in the final standings to determine who makes the cut. The software only awarded 150 MoV for the Super Byes, which the TO's manually corrected for, which directly affected the 16th place player.

Hey Bob! Congrats on the win! You were flying (what is in my opinion) the best Robot list and you flew it really well. I'm pretty proud to have been the only person to take a game off you.

Thanks, it was a great game! Your straight-on approach with that stress-inducing list was a really good idea. What did me in was your Admiral bumping my 88C for a couple rounds in a row denying him shots. I also probably should have turned in one round sooner (rather than self-bumping) so that I pulled myself away from the obstacles more. You did an excellent job at taking advantage of the opportunities. And finishing off both my 2 hull IG88's with Direct Hit Vaders of course helped a lot. 2 hull left on the Admiral for the win! :D

I had a feeling after you beat me in the last swiss round that you were going to take it all. Congrats!

Thanks!

Just took home the win in Monroeville!

A ton of thanks for Osoroshi for flying me out with his frequent flyer miles, and Chad Ed and the gang for hosting me, and bringing me something to eat in Elimination matches... that helped ha ha. (Edit: thanks again Linda!)

I was flying Symmetric IG88BC @98 points, with VI, HLC, FCS, thrusters, title, and dampeners.

Went 5-1 in Swiss with 1046 MoV (highest of the day, edging out the 2 undefeated players including Ron who was playing his 4BZ beast mode). FFG software was used but I have a large stack of papers with most the details. So it might get uploaded....

Really, I just wanted the big cookie from Good Games! ;-)

Dangit, I've been toying with that exact list as my first 'proper' dual-IG list. Now it's a netlist! :P

(Congratulations! Brobots truly have made the cut. It's glorious to see.)

I gotta say I'm very jealous of that brobots list. It's everything I've always tried to make firesprays to be, but the fact is they are IMO the weakest (for the points) large ship in the game currently. They are basically the "x-wing of large ships" in that they are solid all around, but don't really excel at anything like the other big ships do.

That being said they are still my favorite ship, and I will continue to make them as best I can with what's available.

EDIT: Also I'm sad to say that while initially I thought it was cool how well brobots were doing, the fact that they are now usually 2-4 of the top 8 slots in every regional means they are super meta, and has turned me off from ever buying a second now, unless I ever really get into epic play.

Edited by markcsoul

Just took home the win in Monroeville!

A ton of thanks for Osoroshi for flying me out with his frequent flyer miles, and Chad Ed and the gang for hosting me, and bringing me something to eat in Elimination matches... that helped ha ha. (Edit: thanks again Linda!)

I was flying Symmetric IG88BC @98 points, with VI, HLC, FCS, thrusters, title, and dampeners.

Went 5-1 in Swiss with 1046 MoV (highest of the day, edging out the 2 undefeated players including Ron who was playing his 4BZ beast mode). FFG software was used but I have a large stack of papers with most the details. So it might get uploaded....

Really, I just wanted the big cookie from Good Games! ;-)

Dangit, I've been toying with that exact list as my first 'proper' dual-IG list. Now it's a netlist! :P

(Congratulations! Brobots truly have made the cut. It's glorious to see.)

That's the problem with people that call things netlists. Some people might copy things off the internet, but there's a small enough pool of 'good' (depending on the context) cards that it is likely that a wide variety of people can come up with the same builds.

And then there's Sable.

Greedo on Torkil new meta. guys. be careful, its a wild world out there.

MJ, how did you choose between Advsen and FCS? What was the deal breaker?

I have been using FCS + HLC since wave 6 released - maximum damage and more importantly consistent damage all the way. Consistency wins tournaments in my opinion, and the damage variance is minimized with FCS/HLC. Its also probably the highest average damage output. Will run numbers later. :-)

Also, can't use advanced sensors after sloop / kturn.

Regional West, Düsseldorf, Germany

July 18+19, 2015

Mage Store

Attendance: 77 players

Special Notes: 2 Day-Event with Cut to Top 16

Winner : Classic Chirpy (Soontir ??? Chiraneau???)

2nd : Classic Chirpy (Soontir ??? Chiraneau ???)

Top 4 Robo-Fett (IG-88B ??? & Boba Fett ???)

Top 4 Classic Chirpy (Soontir ??? Chiraneau ???)

Top 8 Dual Decimator (Chiraneau with Predator, Ysanne, Engine & Patrol Leader with Vader)

Top 8 Dash/Corran (Upgrades ???)

Top 8 Deci-Whisper (Upgrades ??)

Top 8

There's a Soontir/Chiraneau plague at the moment here -.-

Edited by Nickos13

With the ffg software- did it seem to get the pairings right?

The FFG software does random pairings between all players with the same number of tournament points. MoV is tracked but only used in the final standings to determine who makes the cut. The software only awarded 150 MoV for the Super Byes, which the TO's manually corrected for, which directly affected the 16th place player.

This worries me for gencon. I'd rather take my chances round 1 than be limited to a 150 MoV win first round. I'm wondering if this will be fixed/corrected at Nationals as well?

Is random pairing the way it is supposed to be done? A big part of the reason I took EYY was to keep MoV low and play the bottom end of each win/loss group. It paid off for me at my regional. I'd hate to make that choice then find out that FFG just did random pairings : /

Really looking forward to read Mark's take on how he managed not to lose Torkil ASAP every game when it doesn't carry engine.

Really looking forward to read Mark's take on how he managed not to lose Torkil ASAP every game when it doesn't carry engine.

I won't speak for Mark, but I'd bet it had something to do with the 5 Feedback Zs surrounding him every game. Most of the popular lists in the meta are not too excited about getting anywhere near that, either because they can't withstand the firepower or because they don't have the HP to survive the Feedbacks, or both.

Is random pairing the way it is supposed to be done? A big part of the reason I took EYY was to keep MoV low and play the bottom end of each win/loss group. It paid off for me at my regional. I'd hate to make that choice then find out that FFG just did random pairings : /

Not generally. Usually, only round 1 is truly random because you don't have points or a tiebreaker. Every subsequent round should use the tiebreaker to order the players and pair and only do random when there are several players with the same score and tiebreakers (which is pretty rare in X-Wing because of MoV).

FFG's software has some issues. Hopefully they will fix them =).

Is random pairing the way it is supposed to be done? A big part of the reason I took EYY was to keep MoV low and play the bottom end of each win/loss group. It paid off for me at my regional. I'd hate to make that choice then find out that FFG just did random pairings : /

Not generally. Usually, only round 1 is truly random because you don't have points or a tiebreaker. Every subsequent round should use the tiebreaker to order the players and pair and only do random when there are several players with the same score and tiebreakers (which is pretty rare in X-Wing because of MoV).

FFG's software has some issues. Hopefully they will fix them =).

Hopefully before US Nationals in 2 weeks!

Is random pairing the way it is supposed to be done? A big part of the reason I took EYY was to keep MoV low and play the bottom end of each win/loss group. It paid off for me at my regional. I'd hate to make that choice then find out that FFG just did random pairings : /

That is a very interesting point of view. Way to not subscribe to the points-fortress meta.

I've played against Sable's Torkil + Bug Zapper list before in a league night and going after Torkil doesn't really work. You've still got a bunch of Z95s that don't have to roll a die cutting int your sides. On top of that, they're probably blocking your escape routes as well. Plus Sable is insanely good at predicting moves. Almost disturbingly so (or I'm just that predictable). I overhead someone at the tourney say you've got to destroy one Z a turn to win and I think that's exactly right.

Really looking forward to read Mark's take on how he managed not to lose Torkil ASAP every game when it doesn't carry engine.

He's really quick:

http://teamcovenant.com/sablegryphon/2015/07/19/feast-of-crows-2015-dallas-regionals-battle-report/

Shouldn't there have only been 6 rounds of swiss?

According to FFG's recommendation, yes. But their recommendation is also a non-standard approach to handling swiss, and I believe it is simply there to reduce time. In a normal swiss tournament with a cut, you should have swiss until there is 1 undefeated player if possible, which for over 64 people is 7 rounds. Since I didn't expect time to be an issue, we added the extra round to ensure the highest quality result. As it happened, time was more of an issue this year than last (we had run 7/t8 cut then too), and we finished about an hour late but that was more because we had issues with Cryodex (which we have reported) handling multiple draws and having to fix it, not because of the number of rounds.

For reference, MtG tournaments typically go 1 round past having a single undefeated player and always do a top 8 cut, regardless of the number of players. I find that excessive, but they can get away with it because of the lower round times.

The problem with having fewer rounds is that the players on the bubble of the cut may have never had the chance to play any of the people who ultimately made the cut, making it unclear whether those that made the cut were clearly better than those which barely missed it, or if they simply got better pairings. Luckily, FFG gives you some leeway on their recommendations, so we added the round to avoid this issue.