GiraffeandZebra -
It's all good. I'm not one of those interwebz warriors that feels compelled to browbeat everyone into agreement (at least, not anymore). As I do with MajorJuggler and HeyChadwick, I am simply posting my opinion because it is different from yours/theirs, on the theory that those reading both your/their opinions and mine may be able to glean something useful to them from the discussion.
As others have said, this is all largely subjective so opinions are only as good as they are helpful. Even MJ's math has a lot of underlying subjectivity, which doesn't in any way diminish it's usefulness. I appreciate how he states his assumptions upfront, it makes it much easier to incorporate his work because he gives me the context I need to understand it.
For example, his numbers let me do quick math at the table when facing Biophysical's dual HLC defenders. I knew that a single IG could match damage vs. both of them as long as I could maintain range 3 and keep Vessery away from the double action TL/Focus, and out damage them if I could deny actions. I was able to confidently plan and play a blocking game with one of the IGs because of this information. Counter-intuitively, trying to go 2v2 consistently would have led to my loss because I would have been unable to maintain range 3 and unable to take both shots turn after turn. Without MJ's work, I would have assumed I should try to match 2v2 and would likely have lost that game. I disagree with MJ's overall assessment of the strength of TIE Defenders, but knowing that his assessment places much less value on their maneuverability/white K-Turn than I do and knowing what the "joust" values are, I could make informed decisions while playing.
Also, it was quite helpful as this discussion continued for MJ to define "fat" as he uses the term. I agree in that context that my dual IG build was "fat", because I specifically built the points totals (51 points on the less inherently powerful IG88A, 49 on B) so that I could win in a mirror match by destroying a single opposing IG, thus putting pressure on my opponent to eliminate both ships and/or prioritize the ship that presented less of a threat.
Edited by KineticOperator