With the ridiculous action economy granted to ships like Han, Chiraneau and Dash, they may as well be arc dodgers themselves. Yes, it costs a few more points for that Engine Upgrade, but **** if it doesn't get that ship out of arc.I'll say again, Turrets are used so much because they are tanky, and counter arc dodgers. Nerf the turrets, and arc dodgers will be worse then they are now.
Combine that with their native abilities and something like Predator. Now you've got a ship that can spend its action to arc dodge, or not even be facing a ship at all, maintain its shot and modify die. Arc dodgers are supposed to pay the price of not having a shot in exchange for not being blasted away. Arc-dodging turrets don't give a ****.
Oh, I understand. As a Z-95 swarmer though, for the most part turrets don't give me any issue. However, arc dodgers are a pain in the butt. I rely on my numbers and blocking to help me, but it doesn't help that much against them. If turrets get nerfed, they get even stronger. Right now, it looks like I have to use a full Bugzapper list to take on Fels; though I'd love for them to have some backup, in playtesting it didn't help much. You don't hear much from the swarmer's point of view because there are so few of them at this time. It's the rock-paper-scissors thing where one side is not seen much, as the other two kinda just add the last one to themselves instead.