I had a couple thoughts about some of the Wave 7 cards, and I'd like you guys to see if I'm crazy.
First of all, the Extra Munitions card. The revealed card art from the K wing reveals that it fills a torpedo slot, leading to some complaints by a few players. There is another Extra Munitions card in the TIE Punisher expansion, whose lower portions are obscured. Perhaps we will get the first card that comes in two slots, and you can pick which is most helpful to your specific build. The Punisher card could fill a missile slot instead. Likely, no, but it would certainly add versatility.
Also, many are guessing that the TIE only card in the Punisher, which appears to be Twin Ion Engines, is a modification, and it has something to do with maneuvering. What if it's a title instead? Obviously we don't know what it does yet, so that's anybody's guess. However, the only TIE variant with a title is the interceptor, and the designers have been releasing more and more ships with titles as the game has progressed. This would mean you can still take that Autothrusters upgrade or that Stealth Device, but could add another option to all of these craft. It would also make it compete with the Royal Guard Title, as stealth and AT is a quite potent combo. If it affects maneuvering, it could improve the defender quite a bit, and then of it ISa title, it may make maybe an Engine Upgrade or something more attractive on the Defender also.
Just some thoughts. Frank and Alex have said that the designers choose which slot to place an upgrade based on what it meant players have to give up. Assuming it adds a maneuverability advantage, I think it could go either way. Maybe it would be too good to also be able to add a mod, maybe not. Basically, I want to know what it does to my box full of TIEs.