Please Critique Personal Holographic Cloak

By swrider, in Game Masters

I am currently starting up an AoR hogan heroes style campaign via PbP. so far i have 4 players some of whom are taking non human species on a plane that is 95% human. This is going to make for some interesting missions at first.

Eventually I would like them to have a change to blend into their environment a little better and to that end have created the Personal Holographic Cloak with they will have opportunity to steal from imperial intelligence.

Please let me know what you think of the stats. Also do you think I should allow it to have modifications? They will never be able to purchase the unit, but do you think the price is correct?

Personal Holographic Cloak

An experimental holographic projector and power source which attaches around an individual by belt. The device creates a holographic projection around the wearer disguising them as either a generic member of a different species from a distance or as a specific individual.

Generic Mode

grants two boosts to stealth checks and deception checks to impersonate an alien when activated.

Specific individual

Deception check made while wearing this cloak to impersonate a specific individual receive 2 boosts. Each 4 hours operating this device in this mode causes it to deteriorate. Greater than 4 hours (minor damage), greater than 8 hours (moderate damage), equal to 12 hours (major damage, equipment is unusable until repaired).

Cost 5,000 Credits Rarity 8 (Restricted)

Edited by swrider

If you're using it as a plot/session specific device, I wouldn't allow modifications to be made. The kind of technology that is housed within the unit would be way too sophisticated for technicians to modify, unless they had the engineering expertise. That's unlikely.

Appearing as a generic member of a species at medium range should work at all ranges. As you have not stated that the holograms are physically solid the exception would be engaged range as that is close enough to touch. The bonus seems odd to me since a alien walking in front of me doesn't raise any flags with me. Trying to walk past me is a different thing though as I would scrutinize (via Perception). I think Generic mode would work best in a getaway situation as part of an escape. That would make it a Stealth check of sorts, so maybe a boost for a Stealth roll.

Also I would change the Deterioration to Power Cell Depletion. 12 hour limit with 2 Boost for up to 4 hours, 1 Boost for up to 12 hours. After that it would be drained of energy and needs recharging on the ship or special recharge module. Damage can be repaired, power has to be recharged and power is not always available.

Price won't matter if the Item is plot specific.

If you're using it as a plot/session specific device, I wouldn't allow modifications to be made. The kind of technology that is housed within the unit would be way too sophisticated for technicians to modify, unless they had the engineering expertise. That's unlikely.

Appearing as a generic member of a species at medium range should work at all ranges. As you have not stated that the holograms are physically solid the exception would be engaged range as that is close enough to touch. The bonus seems odd to me since a alien walking in front of me doesn't raise any flags with me. Trying to walk past me is a different thing though as I would scrutinize (via Perception). I think Generic mode would work best in a getaway situation as part of an escape. That would make it a Stealth check of sorts, so maybe a boost for a Stealth roll.

Also I would change the Deterioration to Power Cell Depletion. 12 hour limit with 2 Boost for up to 4 hours, 1 Boost for up to 12 hours. After that it would be drained of energy and needs recharging on the ship or special recharge module. Damage can be repaired, power has to be recharged and power is not always available.

Price won't matter if the Item is plot specific.

Thank you. I don't think i will allow modifications based off of your reasoning.

I've edited the state for the generic mode to grant boost die instead of adding setback. Aliens on the planet are extremly rare and suspicious but you were spot on in that the times calling for a PC check are when the holoprojector is really going to come into play.

I also love your idea for the power draining, but decided not to use it in this instance. The groups "base" is a prison mine where they are prisoners. They have a found a hidden lava tunnel that they will use for their operations. Since the mine is powered by the mining guild and on a very established imperial world power should not be that difficult for them to come by. Resources of any sort, including basic materials will be difficult and are the more limiting factor (in this campaign). If i use it again in a different campaign I will alter the stats to your suggestion though.

This looks pretty good.

Seems pretty good!