This campaign is to be played with Imperials and 1 other faction. It follows the escape of Chancellor Blotus from each factions perspective.
During the object placement phase, 6 objects are chosen and placed by the faction opposite the Imperials. Initiative and all other rules take place.
Imperial List (65 Points)
Omicron Group Pilot – Lambda Shuttle (35)
Sensor Jammer (4), Ysanne Isard (4)
Moff Jerjerrod (2), Engine Upgrade (4)
Royal Guard Pilot - TIE Interceptor (30)
Push the Limit (3), Royal Guard TIE (0)
Autothrusters (2), Hull Upgrade (3)
Imperial Starting Penalties (Only for Shuttle)
Thrust Control Fire - Immediately receive 1 stress token
Minor Hull Breach - After executing a red maneuver, roll 1 attack die. On a hit result, suffer 1 damage.
Stunned Pilot - After you execute a maneuver that causes you to overlap either another ship or an obstacle token, suffer 1 damage.
*The Lambda Shuttle has no Primary Weapon and cannot attack.
Rebel List (49 Points)
Green Squadron Pilot - A-Wing (32)
A-Wing Test Pilot (0), Homing Missiles (5)
Outmaneuver (3), Autothrusters (2)
Push the Limit (3)
Tala Squadron Pilot - Z-95 Headhunter (17)
Ion Pulse Missiles (3), Munitions Fail-safe (1)
Scum List (49 Points)
Hired Gun - Y-Wing (23),
Autoblaster Turret (2), Unhinged Astromech (1)
BTL-A4 Y-Wing (0)
Tansarii Point Veteran - “Scyk” Interceptor (26)
Adrenaline Rush (1), “Heavy Scyk” Interceptor (2)
Hull Upgrade (3), Ion Cannon (3)
Squad placement is shown in the attached file.
Win Conditions
Imperial – Successfully flee the opposite side of the map with the Shuttle.
Rebel – Destroy all enemy ships.
Scum – Destroy all enemy ships.
Let me know what you think. I havent played it yet, but Im hopeful its not too unbalanced.