Escape Shuttle Campaign

By Grav, in X-Wing Squad Lists

This campaign is to be played with Imperials and 1 other faction. It follows the escape of Chancellor Blotus from each factions perspective.

During the object placement phase, 6 objects are chosen and placed by the faction opposite the Imperials. Initiative and all other rules take place.

Imperial List (65 Points)

Omicron Group Pilot – Lambda Shuttle (35)

Sensor Jammer (4), Ysanne Isard (4)

Moff Jerjerrod (2), Engine Upgrade (4)

Royal Guard Pilot - TIE Interceptor (30)

Push the Limit (3), Royal Guard TIE (0)

Autothrusters (2), Hull Upgrade (3)

Imperial Starting Penalties (Only for Shuttle)

Thrust Control Fire - Immediately receive 1 stress token

Minor Hull Breach - After executing a red maneuver, roll 1 attack die. On a hit result, suffer 1 damage.

Stunned Pilot - After you execute a maneuver that causes you to overlap either another ship or an obstacle token, suffer 1 damage.

*The Lambda Shuttle has no Primary Weapon and cannot attack.

Rebel List (49 Points)

Green Squadron Pilot - A-Wing (32)

A-Wing Test Pilot (0), Homing Missiles (5)

Outmaneuver (3), Autothrusters (2)

Push the Limit (3)

Tala Squadron Pilot - Z-95 Headhunter (17)

Ion Pulse Missiles (3), Munitions Fail-safe (1)

Scum List (49 Points)

Hired Gun - Y-Wing (23),

Autoblaster Turret (2), Unhinged Astromech (1)

BTL-A4 Y-Wing (0)

Tansarii Point Veteran - “Scyk” Interceptor (26)

Adrenaline Rush (1), “Heavy Scyk” Interceptor (2)

Hull Upgrade (3), Ion Cannon (3)

Squad placement is shown in the attached file.

Win Conditions

Imperial – Successfully flee the opposite side of the map with the Shuttle.

Rebel – Destroy all enemy ships.

Scum – Destroy all enemy ships.

Let me know what you think. I havent played it yet, but Im hopeful its not too unbalanced.

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