If I don’t intend to use Missiles or Torpedoes any more, (For reasons stated in a previous post), is worth buying the Tie Punisher?
Is it worth buying a Tie Punisher is you don't use missiles or torpedoes?
I'm pretty sure the whole point of the punisher is to make you want to use missiles and tops more....so no.
Unless you want the new bombs.
I'd say no. The TIE Punisher is designed to make it more appealing to use missiles, torpedoes and bombs, so if you don't want to use them I would say don't buy it.
Now, that assumes you don't want to use bombs either. Your original post says nothing about them, so I assumed you don't want to use bombs. Personally, I think that if you like bombs, you should get at least one copy so you can get Extra Munitions and then put it on the Firespray or the TIE Bomber. Bombs, being automatic damage against multiple enemies, can be very effective at either breaking up formations or outright killing ships. And since the Punisher introduces a new bomb that apparently has three chances at hitting, it might be worth it if you like bombs but hate missiles and torpedoes.
Nobody currently uses missiles and torpedoes. Wave 7 is meant to make them playable.
If I don’t intend to use Missiles or Torpedoes any more, (For reasons stated in a previous post), is worth buying the Tie Punisher?
The reasons you stated were cost efficiency mainly. The Punisher is built around the Extra Munitions card, which makes ordnance cheaper the more you stack on it. It also looks like it comes with some more cost efficient ordnance.
If you refuse to ever use missiles on anything then it's probably not your greatest buy (although still has its merits). However, it sounded from your previous post that you like ordnance and the K-wing and Punisher are ships designed to make maximum use out of them (and the Extra Munitions card can make the TIE bomber just as good).
Bottom line, it's a ship designed around making good use out of the game's ordnance cards. If you refuse to use ordnance, then not a great buy, if you refuse to use ordnance inefficiently, well worth getting.
Edited by TIE PilotThere is also the TIE only upgrade that we don't yet know for certain what it does. The punisher comes with 2 of them, so FFG seem to think that people are going to want to put it on multiple ships.
Beyond that, like others have said, this wave seems a bit more geared toward bombs than missiles/torps. If you are going to still want to use bombs, then yes.
To be fair though, it is still probably 5+ months before these ships are released. We are likely going to have a much better idea what some more of these cards do well before the punisher hits store shelves and you need to decide whether or not to buy the ship.
Nine HP for ~21 points might be viable, depending on what else we get.
Nine HP for ~21 points might be viable, depending on what else we get.
This. It's a lot of health with a boost action. That's pretty persuasive, no matter what else it has. Only two attack die is limiting, but that may be ok.
Fcs let's you set up attacks easier allowing you to focus and use the target lock witch helps alot, combined with two use missiles could work, certainly cluster missiles could hurt.
But using it without ordinance it's a undergunned b-wing.
Depending on dial and, more importantly, cost, it could turn out to be well worth trying to stick into a Howlrunner swarm all naked-like.
You can fit 2 Bombers into a 7-TIE Howlrunner swarm with fine results. But there's only a 4 point offset between the Scimitars and the Academies. The Punisher will probably be costlier.
If you're not running bombers you probably won't be running doublebombers.
If you like bombs, you'll probably like to get your hands on one.
If I don’t intend to use Missiles or Torpedoes any more, (For reasons stated in a previous post), is worth buying the Tie Punisher?
Yes I believe Frank Castle comes with TIE upgrade. Besides you cant truly punish the guilty without the PUNISHER.
It looks to me like the TIE punisher is more about the bombs more than missles/torpedoes anyway - boost can help with bombs, it has an extra bomb slot (and systems slot) compared to the TIE bomber, and it comes with a new bomb. It can fire missiles/torpedoes, but it doesn't really do it any better than a TIE bomber would.
Punisher w/ advS, EM, Prox. Mine, Prox. Mine - 32 pts. It is a pretty scary bomber, tho can it actually getting all 4 mines off.
Do the cluster mines deploy before movement?
Because boosting before dropping them can REALLY increase your placement options, as chaning your facing angle changes their spread.
Nobody currently uses missiles and torpedoes. Wave 7 is meant to make them playable.
That's clearly not what is going on. The goal seems to make loading ordnance on your heavy ordnance carriers more appealing. The blanket statement "make them playable" has already lead to a lot of disapointment.
Whether you want to get them or not depends on how much you want the pilots, the new modification, and the new ordnance (Plasma Torpedo, Advanced Homing Missile, Ion Bomb, and Cluster Mine). There is a lot of new upgrades that would make it tempting to pick up, imo.
Do the cluster mines deploy before movement?
The text on the cluster mines card is visible, they drop like prox mines, with an action. Just, with CM you get the whole 3 template set.
Yes. One of everything is a good idea.
I would suggest waiting until we know a bit more about the Punisher, including its dial, pilot abilities, and upgrade cards, before you judge whether or not it's worth buying. But that's just me. Most everybody else on these forums seems to have already decided how many of which wave VII ships they were going to buy when the pictures of the ships were first released. :S
Edited by HerowannabeThat mysterious TIE upgrade card is my most anticipated reveal in all of wave 7 right now (really hoping for something good that the TIE defender can make use of). I was a bit apathetic with the initial reveal, but once they put up the official article and teased all the new cards and mechanics I am now extremely interested in what this wave will bring to the game (and the ships themselves, they look much better in FFG's models compared to their concept art, as usual). With what we know right now, the punisher is a bit lackluster, but the potential in all the unspoiled upgrade cards is what will decide if it is truly purchase-worthy.
The question should be...
Is it worth buying a Cluster Mine for your Y-Wing if you don't want a free TIE Punisher thrown in?
The question should be...
Is it worth buying a Cluster Mine for your Y-Wing if you don't want a free TIE Punisher thrown in?
Since we have no idea what kind of damage a cluster mine does, no, it really isn't. A prox mine does 3 dice damage. A cluster mine has 3 tokens. I am worried that a cluster mine is just going to do 1 die of damage for each token, and that isn't going to be great.
Those puny lasers are just not enough to let the Punisher punish the rebels for being unwashed.