I introduced 4 new players to Armada yesterday. Two players each on the Imperial / Rebel teams and I was the host and rules Yoda. I had everything pre-assembled, fleets put together, and only needed to roll out the FFG playmats. The first question I got was, "Does that thing get to fire?" when they saw the Death Star background. Classic.
I didn't have a specific plan for teaching the game to these guys so I handed out the ships first (all Rebel ships fresh from my first attempt at a wash earlier in the day) and they were instantly hooked. Went through the ship cards next and topics just naturally flowed from that point based on their questions. After an 'around-the-table' read of everyone's upgrade cards the game started. We played the optional rules where the winner is the last one with a ship left and unlimited turns. Imperials destroyed 2 Neb-B and 2 CR90 vs. no Victory losses. Rebels were too cautious and didn't engage together and kept flying the X-Wings like they were escorting a ship when they easily could have been attacking. Looked great on the table but not very effective.
At the end of the game both VSDs have their noses pointed towards the center of the table and the final Neb-B gets in the middle. Love those 8 dice forward arc rolls to finish it! When the game was over I would never have guessed 5 hours went by.
They all had a great time and asked when we're running the next game. We talked about Wave 1 so next game is in mid/late May and we'll start with one hour to build your own fleet. This is what Armada is all about for us - a great game that friends can gather around!