Info on Navigator

By Spelleth, in Rogue Trader

A question for those who have the core rulebook: could you please provide me any info on Navigator's powers? I run a Dark Heresy campaign and soon my acolytes will have an encounter with a navigator from a renegade house... Knowing their monodominant tendencies I assume that this may end with a bloody fight (Navigator deals with Dark Eldar and PCs work for Ordo Xenos) cool.gif

I don't need whole statistics of course, maybe just some important things like Lidless Stare description or something else that may be useful for combat (maybe a mutation that gives any combat advantage, maybe another power or two!).

Many thanks in advance for your help!

Yeah, thanks, but i've surfed through this topic already and didn't find any example of combat mechanics that I need. sad.gif There are some guidelines but I have to create rules from scratch at the moment... If somebody could post a description of lidless stare or more I would really appreciate it. happy.gif

Well, I don't generally post mechanical details on forums, because of the whole copyright thing. But Lidless Stare has two noteworthy things I can desscribe:

1--While it is used on a specific target, all nearby characters, friendly or enemy, will be drawn towards it by the siren call of the Warp and attempt to look in, unless they have a lot of self-control.

2--Have you looked in the Warp Eye? Yes? Your head asplode. And if you survive, your mind asplode too.

Wow, thanks alot! Now I have the idea happy.gif

Spelleth said:

Wow, thanks alot! Now I have the idea happy.gif

I realized I was being unnecessarily obfuscating after my post, and would have changed it if I didn't want to see your reaction. Now I'm concerned I've given away too much.

Too much? I don't think so, my guess may be pretty far away from the actual rules of RT... But at least this homerule has "close to the truth" mechanics now.