Imperial Warfare: An army scale fan rule set for Imperial Assault

By Salcor, in Star Wars: Imperial Assault

As I mentioned in another post I am working on a rule set to allow gamer to play at a larger scale, probably around 30-40 figures. At the moment I am heavily using the rules for Dust Warfare as a baseline. Of course I want to use the existing deployment cards from Imperial Assault. One of the first challenges has been movement vs accuracy. Going with a straight square to inch conversion works for movement, but then accuracy suffers significantly. Rebel saboteurs would have a max range of 4 inches and Stormtroopers would have a max range of 8 inches. The other option is maps with 2 or 3 inch squares. It would improve range but the units like royal guards would move between 10 and 15 inches with one move action, which is more than 1/3 a normal board.

The solution: a tape measure made by Rackham for AT-43 and Confrontation. One side is in metric and inches, the other side has 3-4 inch range brackets for shooting... problem sovled for now.

Salcor

I still miss confrontation, rackham were a great company while they lasted.

I wish FFG would do something official for this but their GW agreement might prevent that.

I agree with you on both comments. AT-43 was a great game with a lot of potential. Also an army scale miniature game would be awesome, but GW would not approve of the dire t competition. So I can only hope this rule set is popular. I will post Articles as I complete parts of the project. The biggest concerns I have is how command cards will work into the larger scale game and I my army creation ideas will work out.

Salcor

I've been mulling around ideas of conversions to tabletop skirmish myself. For ranged attacks I was going to try a base #, say 5", that you would add the accuracy rolls to. I was going to test to see if the base # would be set for all ranged weapons or if each weapon would have it's own base #. Smaller # for light blasters as opposed to higher for rifle-types, etc. To off-set longer shooting ranges I'm thinking cover would have to be introduced. My first thought was a defense die re-roll for models behind cover. I'm looking forward to see how your rules develop.

I would create a TN for each unit and make the "accuracy #'s" on the dice work as a to-hit role with strain being damage.

For the conversion I am working on I am trying to keep as many things standard as possible, but I do like the base accuracy distance modified by the additional accuracy numbers rolled. That might be something to explore. One of the ways I intend to make this unique is to tie a few new rules to the different deployment card types, like trooper, spy, heavy weapon, vehicle, etc. These will primarily be for unit creation first and foremost.

I agree with cover. In Dust Warfare soft cover counts as adding one success to the units armor roll and hard cover counts as adding 2 successes. I was thinking for IW soft cover adds 1 white die to the units armor roll, and hard cover adds 1 black die.

Salcor