The Setting and Plot Hooks

By Warlordzair, in Star Wars: Force and Destiny RPG

I keep rewriting this trying to make it brief but detailed enough the answer I want but its not working grr. Straight to the point Edge of the Empire has Force Sensitive Exile a not quite fully trained Jedi who survived and is now hiding his powers to continue to survive example Kannan from Rebels, and Age of Rebellion has Force Emergent someone who's recently discovered their connection to the force that the rebellion is helping to hide from the Empire and maybe having him learn to use his power to help them, example Ezra from Rebels. My question is how does Force and Destiny fit in, are the players really trained Jedi and if so where are they coming from because the previous installments make it pretty clear that there's no Jedi around.

Please no one say prequel or sequel era because I've got a Edge of the Empire running side by side with an Age of Rebellion campaign, were talking cross over NPC's and events, among other fun stuff and having a third installment to add a third group of heroes and plot hooks to the mix would be amazing considering I've already got a force emergent bounty hunter and scoundrel, they said that tree fit their characters better and who was I to argue. I guess the question is where are these Jedi coming from maybe Tython would be a good fit considering its been a Jedi haven in the past to retreat to when things got bad for the Jedi Order.

I'm assuming its to illustrate the various Force Traditions that should be available.

Rather than restrict them with a trio of force powers to be familiar with, they start off as just force sensitive and work out what they want to do from there.

I'd recommend a collaborative session to see what they'd want from a Force & Destiny game before even designing their characters so you know what they're looking for in a game but also where their character stands not just at the start but their eventual goals.

Maybe let them design their own nemesis or nemesis of another PC with a story to involve them in the game so when they turn up they'll feel like they're involved.

For example one character is looking for the family they lost when "recruited" by the Jedi, meanwhile their parents are Imperials seeking to avenge the loss of the child they assume killed by the Jedi's involvement in the Clone Wars unaware their latest target is the child they've been mourning...

Suitably dramatic and long term story all in one!

Hope that helps!

They are not necessarily Jedi in F&D, they are Force users. Can they be Jedi? Sure if you want to describe them as such. Just because the Jedi were all but wiped out doesn't mean there are no Force users around during the time of the OT (which timeframe the game is set). The game is about Force using characters in a galaxy at war. How you play it is up to you. They could be characters like Kanan of Rebels or Han Solo (with Force abilities) or some other concept. You can play all the characters have Force abilities or use it in conjunction with the other books. My players' group consisits of two EotE careers, two AoR careers and one F&D career.

I see it more as characters like Kanaan, who were briefly a part of the Jedi Order, and so have some of the dogma, but were cut short of actual training in everything it means to be a Jedi. For EU lovers, like me, Cade Skywalker is also a great example, as he was a full Padawan, just getting started, and then the Two Empires tag-teamed the Alliance, and fragged the Jedi Order, all over again. Like many typical FFG SW players with Force powers, Cade started to view them as the source of all his problems, stopped using most of them, and hid his lightsaber; even his best friend, and the woman he was sleeping with were both in the dark as to Cade's past and abilities. For the longest time, he played as a smuggler, bounty hunter, and overall jerk, using drugs to weaken his Force connection, and just try to live his life.

The beta threads are rife with people who complained in EotE and AoR about the no Jedi, and how F&D is still no Jedi, but the time frame is no Jedi, and, as stated above, it depends on what you define as Jedi. Was Cade a Jedi? Yes. Was he Kenobi-level? NOOOOOOOOOOOO! (not at first). Did he follow the tenets he knew? Nope, he definitely liked that Zeltron more than dusty old rules on how to be a droid. Kanaan? He was a Jedi, and also knew the rules. I'm pretty sure he and Hera are an item, even by Disney XD standards, so he's "take what he likes of it", too.

Most of the characters in F&D, to my uncertain mind, regarding the game, seem to be either new initiates who were actually found by a Jedi, like Ep4 Luke, or maybe even Ezra with Kanaan, or novices who happened to actually find Jedi relics, like data caches, or a Holocron, and are trying to emulate what they see there, and understand. If you mean "do they know the tenets of the Order?", yes, they very well might. If you mean "do they have Force powers comparable to a Clone Wars Knight or Master? No, they don't, or no, they aren't "Jedi". Can they become that? If your game goes that long, and that's how you choose to grow, sure they can.

Mouthymerc's pretty much hit the nail on the head.

The main thrust of a Force and Destiny campaign is the PCs trying to survive in an era where being identified as Force-sensitive is tantamount to having a bulls-eye painted on your back, while also developing their own powers and learn more about the Force.

Where you go from there can vary wildly. It could be that the group operates on the galactic fringes not unlike Han, Lando, or the crew of Serenity from Firefly, ultimately just trying to get by without drawing too much attention.

Or they could go the route of directly resisting/opposing the Empire much as Kanan does in Star Wars Rebels, possibly operating independently of the Alliance while still fighting the good fight.

Or maybe they've thrown their lot in with some third party, and work as a team of "problem solvers" for a patron, such as a crime lord, Imperial senator-in-exile, or a noble lord.

I figure the core rulebook will have some more advice on running Force and Destiny campaigns, and the inevitable career sourcebooks will undoubtedly have more advice on FaD campaigns involving characters of that particular career.

The fluff for Exile and Emergent are pretty fast-and-loose, they're just names to describe the flavor of Force user you are. Mechanically, Kanan could be an Emergent and Ezra an Exile. What you get out of them is more important that what they're called (I'm looking at you Smuggler career).

MouthyMerc is right. The Force and Destiny careers and specializations can be whatever you need them to be. You could be Order 66 survivors that have finally decided they have had enough and wish to fight back, or budding Force sensitives, seeking knowledge and answers about their gifts.

Judging by the small amount of content I've seen so far, The latter is more likely the angle FFG will be running with.

Edited by kaosoe

I think this all helps I just wasn't sure whether this was a new book consisting of five different force sensitive careers that just pop up. I think for me Tython would be a good pick since I'm a big Old Republic player and know the lore. I think a good one being, the players have been training on the ancient hidden world by a small cadre of surviving Jedi Knights.

I think this all helps I just wasn't sure whether this was a new book consisting of five different force sensitive careers that just pop up. I think for me Tython would be a good pick since I'm a big Old Republic player and know the lore. I think a good one being, the players have been training on the ancient hidden world by a small cadre of surviving Jedi Knights.

Tython is pretty deep in the Core and very close to Coruscant and Byss. You could start out with an Imperial Pathfinding mission finding Tython, followed by an Inquisitor that forces them to leave Tython. Later you could design a session that involves the PCs sneaking back to Tython to recover some valuable object.