bbbbz

By Scoundrel, in X-Wing

Everybodys talking about this as tier one. I never saw anybody fly it. How does it fly? Ive searched for a video of someone flying at a tournament but i haven't been able to find one. Could somebody link me to such a video?

i flew a lot of bbbb with AS back in the day and i liked it a lot. What makes this so much better? i mean.. its a z95.

I haven't flown bbbbz or flown against it personally, so all my knowledge is second hand. But from what I understand is a big part of its appeal is that it has a lot of hit points to chew through (36) and in the meantime is capable of dealing quite a lot of damage, especially against the fat turrets that have been popular lately. In addition, the point values of the ships (22 for the Bs, 12 for the Z) make it trickier for most builds to pull off a full victory.

For example:

Say that after a few rounds of battle I, with my BBBBZ, have managed to kill off two of your Acadamy Pilots. In order for you to earn a full victory it would require you to have destroyed at minimum 1 B and the Z- ostensibly harder to do than killing two TIEs. And so on and so forth with other similar scenarios.

Edit:

As for why it's better than BBBB+AdvSens, that Z also gives you an extra attack each round, and another blocker/target. If they go after the easy kill on the Z first it leaves your heavy hitting Bs alive longer to deal more damage. If they go after the Bs first it often leads to the awkward scoring situations I was talking about above.

Edited by Herowannabe

36 hp and 14-19 attack die. In timed matches, its a nightmare to eat through without losing out on points.

Boring list. Lacks zest.

The Z helps in that it can take away opposing sides actions due to causing bumping. I killed two Xwings last night because my 12 point Z95 got into position and caused both to bump. The rest of my list hammered the Xwings flat as with out focus they can crumple quickly. (Note I wasn't flying BBBBZ) but the key point is the Z is there for bump car work and to make people worry more about it. A list with 4 Advanced Sensor Bs doesn't have that luxury as you don't have a cheap bumper car to fling forward at the enemy. They are better ships, but you lose more when they go down.

1. Set dial to 1 Straight.

2. Roll dice.

3. Profit.

Boring list. Lacks zest.

Grate a lemon rind over the top of it just before serving it to your opponent, then. Should fix that problem for you.

Boring list. Lacks zest.

?

I see no turrets in bbbbz

Boring list. Lacks zest.

?

I see no turrets in bbbbz

Not everyone shares your taste. I also find BBBBZ, and all other "slam as many generics as can be fit into a list" to be rather dull. They feel like learner lists, breaking the game down to its fundamentals. There's no synergy, no style, no character.

But that's just me. There are clearly those out there who do enjoy flying them.

Edited by DR4CO

In general the rule is: Ships>upgrades.

So unless its a specific combo with upgrades that directly influences your game plan you are better off taking another ship.

4B's + AS wants to joust and gains positional advantage due to upgrades. But dropping upgrades and taking a fifth ship also gains you positional advantage, 2 extra dice and 4 hit points.

That 1 Z could be incredibly good: yet another blocker. A great value damage dealer.

but tis best use is: CANNON FODDER. With 2 dice, it tanks decent numbers of attacks. And you really really really really don't care about losing 12 points or 2 attack dice first. I usually fly my Zs suicidally in front by at least 1 or 2 movement distances. I love it when they die fiery deaths. It usually means I win.

Everybodys talking about this as tier one. I never saw anybody fly it. How does it fly? Ive searched for a video of someone flying at a tournament but i haven't been able to find one. Could somebody link me to such a video?

i flew a lot of bbbb with AS back in the day and i liked it a lot. What makes this so much better? i mean.. its a z95.

It's BBBX with some control options rather than straight-up BBBBZ, but they share the same concept: easy handling, lots of firepower, lots of hit points. Overlapping fields of fire that are quite difficult to avoid and bring all kinds of pain once you're in them.

Boring list. Lacks zest.

?

I see no turrets in bbbbz

Not everyone shares your taste. I also find BBBBZ, and all other "slam as many generics as can be fit into a list" to be rather dull. They feel like learner lists, breaking the game down to its fundamentals. There's no synergy, no style, no character.

But that's just me. There are clearly those out there who do enjoy flying them.

The megaturrets are better as a 'beginner list' than generic multi-ship builds.

To fly 4/5 ships and successfully have them all in range of one enemy and out of range of the others is one of the most skillfull things you can do in this game.

BBBZ has great synergy. The style and character come from the way you fly 'em.

True style.

Jonny doesn't like BBBBZ. Timmy might. (Rebel patrol group) Spike needs to take a hard look at it.

Top 8 from Stele open yesterday. 2 of them are BBBBZ lists. Another has 2 B's. 10/32 ships in the top 8 were B's. 1/4 lists in top 8. If I counted correctly. But yet the one match I got to watch yesterday via twitch was 4B's vs IG-88B+VI+Mangler+FCS+Autothrusters+InertDamp
2x Thug+ICT+R4Agromech+BTL-A4+BombLoadout+Seismic and the B's got wiped up in the last minutes. Just to show they can be beat and it's how well you fly. So nothing is unbeatable.

I'm not sure but I think the IG-88 only took one hit. I think the B's had a tough decision of take out the turrets or take out IG-88 first and things didn't go well after trying to focus the turrets. IG-88 is a slippery bugger.

Credit to Neil for the report via Nova Squadron. I removed names as I don't like to post peoples full names without permission.

Top 8 from Stele Open:

1st -
4x Blues
Bandit

...

2nd -
Corran+VI+R2-D2+FTorp
2x Blue
Bandit

Top 4 -
Kavil+BlasterTurr+R4Agromech
N'Dru+LoneWolf
Laetin+HSI+Mangler
Torkil+ICT+K4

Top 4 -
Kath+PtL+K4+Mangler
4x Black Sun Soldier

Top 8 -
IG-88B+VI+Mangler+FCS+Autothrusters+InertDamp
2x Thug+ICT+R4Agromech+BTL-A4+BombLoadout+Seismic

Top 8 -
Echo+VI+RecSpec+ACD+FCS
Howlrunner
Backstabber
2x AP

Top 8 -
Boba+VI+RecSpec+FlecCannon+Engine+InertDamp
IG-88D+LoneWolf+HLC+AdvS+Autothrusters

Top 8 -
4x Blues
Bandit

Edited by Salacious Crumb

Bwings and z95s are the most economic choices for pure damage and survivability rebels have. By not paying points for turrets, boost, pilot skill, or other tricks, bbbbz becomes a tight juggernaut that becomes the predator that other lists need to approach cautiously.

Boring list. Lacks zest.

?

I see no turrets in bbbbz

Not everyone shares your taste. I also find BBBBZ, and all other "slam as many generics as can be fit into a list" to be rather dull. They feel like learner lists, breaking the game down to its fundamentals. There's no synergy, no style, no character.

But that's just me. There are clearly those out there who do enjoy flying them.

the fundamentals of the game are so intriguing, though. The movement and tactics required to split up and deal with the raw firepower of that list make it very engaging to fly against, as does the attention required to manage that many ships :)

Turrets ignore the fundamentals of the game in favor of dice, so whenever you fly against bbbbz or any other list just remember that it can always be worse :(

Why not both?

B with adv sens x3

Z x2

the fundamentals of the game are so intriguing, though. The movement and tactics required to split up and deal with the raw firepower of that list make it very engaging to fly against, as does the attention required to manage that many ships :)

Turrets ignore the fundamentals of the game in favor of dice, so whenever you fly against bbbbz or any other list just remember that it can always be worse :(

BBBBZ is far superior to fat turrets.

Fat Turret:

Pro:

Tough

Hard to kill(ish)

Turret

Fluffy

Con:

55-65% of your list in a single ship

One attack

Weak to swarms.

Autothrusters

Most have only a single green, or no green in the decimator's case.

BBBBz

Pros:

36 hp, 22 of which are shields

14-18 att dice split between 5 ships

very simple, point at enemy and shoot

Uses 4 of the best point-for-point jouster in the game

More ships=more arcs for arc dodgers to dodge

Cons

Only 1 green for the B's

Weakish to swarms

Well flown interceptors, phantoms and aggressors are a tricky matchup.

Fat turrets are countered HARD by 5-8 ship swarms and autothrusters are very powerful against the turrets only strength(360 fire). Turrets do not "ignore the fundamentals of the game", because the "fundamentals of the game" is "Star Wars ships shooting at each other" and nothing else. Seriously, show me on the doll where the bad turret touched you ficklegreen. Both of these list are so prevalent because phantoms have killed off their natural predator.

Hypothetical: 2 new players goes to a tournament. One brings Fat Han(one of SEVERAL varieties to choose from in this "boring" archetype...), the other brings BBBBz, which one has a better chance of walking away with a dice bag in this meta? New players+ fat turrets=easy win.

Blue B's make up 12% of store champ elimination rounds. They are brainless fire-and-forget lists. BBBBz doesn't win many store champs because it can lose to a well flown turret, though I guarantee if they had brought panic attack, they would've won.

In before, hurr durr teh hobo show me on the doll where the bad b-wing touched you.

Turrets ignore the fundamentals of the game in favor of dice, so whenever you fly against bbbbz or any other list just remember that it can always be worse :(

Turrets have been a part of the game since Wave 2.

I don't much care for them being in X Wing, but they're clearly also a fundamental part of the design.

Could the Imp do a similar list with the T-Adv?

4 Tempest w/ AC then either

Tie Fighter or 4 Prockets

the fundamentals of the game are so intriguing, though. The movement and tactics required to split up and deal with the raw firepower of that list make it very engaging to fly against, as does the attention required to manage that many ships :)

Turrets ignore the fundamentals of the game in favor of dice, so whenever you fly against bbbbz or any other list just remember that it can always be worse :(

BBBBZ is far superior to fat turrets.

Fat Turret:

Pro:

Tough

Hard to kill(ish)

Turret

Fluffy Right, a unit of Bs isn't fluffy.

Con:

55-65% of your list in a single ship

One attack That can be buffed to make it nigh on impossible to stop damage from

Weak to swarms.

Autothrusters

Most have only a single green, or no green in the decimator's case.

BBBBz

Pros:

36 hp, 22 of which are shields Divided up into separate ships which when lost lose their shots. Also, those HP aren't as hard to get off of a B as it is to get off a fat Han

14-18 att dice split between 5 ships That you must actually aim at a ship to get the shots

very simple, point at enemy and shoot With low PS so you must actually know your enemies likely movements

Uses 4 of the best point-for-point jouster in the game And must play against ships that don't joust and instead avoid

More ships=more arcs for arc dodgers to dodge True, but it is rare that you can get all of them in arc. Also, turrets = even easier to get shots

Cons

Only 1 green for the B's

Weakish to swarms

Well flown interceptors, phantoms and aggressors are a tricky matchup.

Fat turrets are countered HARD by 5-8 ship swarms and autothrusters are very powerful against the turrets only strength(360 fire). Turrets do not "ignore the fundamentals of the game", because the "fundamentals of the game" is "Star Wars ships shooting at each other" and nothing else. Seriously, show me on the doll where the bad turret touched you ficklegreen. Both of these list are so prevalent because phantoms have killed off their natural predator.

Hypothetical: 2 new players goes to a tournament. One brings Fat Han(one of SEVERAL varieties to choose from in this "boring" archetype...), the other brings BBBBz, which one has a better chance of walking away with a dice bag in this meta? New players+ fat turrets=easy win.

Blue B's make up 12% of store champ elimination rounds. They are brainless fire-and-forget lists. BBBBz doesn't win many store champs because it can lose to a well flown turret, though I guarantee if they had brought panic attack, they would've won.

In before, hurr durr teh hobo show me on the doll where the bad b-wing touched you.

I disagree with you in almost every way. I cannot actually believe you think a BBBBZ takes very little skill to fly. Give a BBBBZ to a new player and a turret list to a new player, and my money is on the turret list player getting more wins than BBBBZ.

Could the Imp do a similar list with the T-Adv?

4 Tempest w/ AC then either

Tie Fighter or 4 Prockets

probably not. Bx4 (+ whatever fits) is good because 3 attack and 8 hit points each is really strong. 12 attack dice and 32 health V. 8 attack dice 24 hull.

In general the rule is: Ships>upgrades.

So unless its a specific combo with upgrades that directly influences your game plan you are better off taking another ship.

4B's + AS wants to joust and gains positional advantage due to upgrades. But dropping upgrades and taking a fifth ship also gains you positional advantage, 2 extra dice and 4 hit points.

Super Dash and Fat Han disagree with that rule.

Could the Imp do a similar list with the T-Adv?

4 Tempest w/ AC then either

Tie Fighter or 4 Prockets

probably not. Bx4 (+ whatever fits) is good because 3 attack and 8 hit points each is really strong. 12 attack dice and 32 health V. 8 attack dice 24 hull.

TIE advanceds have 5 hull+shields each, meaning that with 4 of them you would have 20 hit points, not 24. However, even then, remember that those 20 hp for the advanceds is hiding behind 3 green dice compared to the B-wings' 1 green. Plus, with AC they can save all their tokens for defense. So as far as survivability is concerned, the Advanceds are probably just as hard to take down as the Bs- it depends on what you're up against though. The Advanceds will be able to weather a lot of weak (2 dice) attacks better than the Bs will, but the Bs will be better against a few high-powered (4+ dice) attacks.

As far as offensive power though, I think the Bs have it. AC helps mitigate crappy rolls, but they don't help you to get really GOOD rolls- and against high-agility ships it's only the really good rolls that tend to get through.

Plus, the Bs are able to slow-roll it with 1-straights every turn, and then they have the 2-k once they need to turn around, both of which tend to be harder to deal with than the faster and farther-flying maneuvers of the Advanceds.