Is Missiles and/or Torpedoes worth the Points?

By devotedknight, in X-Wing

I definitely wouldn't build my list around ordnance because it can backfire easily. You might be able to overcome many jouster lists but if you run into a skillful arc-dodger you're gonna lose bad.

That said, missiles and torps can be very decent as a part of a toolbox. One of my favorite toolbox ships is Deathfire with Conner Net or Cluster Mines, Extra Munitions, Long Range Scanner and either Concussion Missiles or Homing Missiles (depending on your budget). It's a nasty little ship because the weaknesses of bombs and missiles cancel each other out. His ability to drop bombs just where he wants them is almost prodigal thanks to the ability to do it after a barrel roll, so nobody really wants to get close to him. However, if they stay at max range, they're eating very accurate 4 dice shots that usually come after the rest of your list has already shot and (presumably) forced the chosen target to burn his tokens.

On the rebel side I've had some success with missiles or torpedoes on Miranda (I prefer Homing Missiles because you can keep the TL for reroll). 5 fully modified dice at long range can be brutal, but not that easy to pull off against high-PS targets.

22 minutes ago, Wretch said:

I've been on the receiving end of it a few times. It can be devastating when he has decent dice.

I think this is key here. The reason bombs are so good now is because it's pretty much guranteed damage if deployed right. Missles and Torps are very much a gamblers tease. Yes you can mitigate with gc, you can speed up with lrs, you can better the odds of missing with EM and MF, MF being pretty useless at this point, but it all depends on your roll or you spent 5+ points on a fireworks display.

Low agi targets are about all they are good for which depends more on your opponent than you as far as what they bring. Uboats are the exception not the rule because they are/were a perfect storm of abilities to make ordnance good AND the hp's to withstand it being done to them in return. There isn't anything in the game that can do both like they can.

I am still not sold on alpha strikes, they work clearly and work on me because I suck, but a good opponent that knows the strategy I really doubt fears them. Respect maybe, but fear no. In short, outside bombs, I still don't see ordnance as worth it, not for what you have to put into it to make it work. I do like homing missles though as others have said, wish adv homers were 4att and normal homers 4 cost but c'est la vie.

Kaato with deadeye and concussion or homing is easily my favorite ordinance carrier.

Deadeye means he can shoot whoever he wants, and his ability means he never has to worry about having a focus to do so.

If you play scum then sure... everyone else... no.

Homing missiles baby. I've one shotted plenty of things with those. Especially with a 5 dice missile from Miranda.