I once thought that an increase in range for certain ships would make life fun. Eg. Bomber only card. Increase range of all missiles and torps by 1.
The ability to attack at range 4 hardly helps if you acquire a TL up to range 3.
An upgrade that allows to acquire a TL (but not attack) at range 4 (and maybe 5) would help. If hat is a missile upgrade card very few ships can pair it with extra munitions.
Agreed, that was a problem I faced when discussing the possibility of increasing range.
I felt it was more thematic and true to the ship's role. I thought it may have been enjoyable and thematic to have your bomber sit at a longer range and fire off its ordnance. The other ships could protect it or flank. The opponent has to prioritise their targets. That is, choose between closing the gap and hit the missile platform OR deal with the escort.
Out of the top of my head:
Missile upgrade card, limited
Add one missile icon to your upgrade bar. If you have a missile or torpedo upgrade card equipped that is a secondary weapon, increase that weapon's range by one and you may acquire a target lock up to range 5 (instead of 3).
Points: No idea.
Torpedo upgrade card, limited
Add one torpedo icon to your upgrade bar. If you have a missile or torpedo upgrade card equipped that is a secondary weapon, increase that weapon's range by one and you may acquire a target lock up to range 5 (instead of 3).
Points: No idea.
Bombers might equip both, which is not intended. ![]()