I have to concede that ordnance in not worth the points you spend.
After playing one year with bombers loaded with missiles and torpedoes. I have never been able to use them effectively. I asked the players in my group, (Many have been playing since the game came out and go to every tournament that they can), how can I make the Missiles and/or Torpedoes to work?
They all answered, you can’t. Missile and Torpedoes are not worth the points you spend on a one shot weapon, period!
They are too dependent on movement, lower pilot skill pilots have the hardest time effective lock on and the range limitation means that their targets can, “Get out of range” or “get close in” where you can’t launch the Missile or Torpedo upgrade. And the ship who didn’t fire their stuff get concentrated fire to take them out before they get a change to fire the weapon off. Wasting the points, even with the new upgrades!
They also tell me that it is always better to spend the points on an Extra Tie Fighter or two, (Academy Pilot). The Tie Fighter is just much more useful. It add more "hit points" to your list. It always moves first and most always gets it action where if you place is right, other ships bump into it, (Which Means that the other ship loses it action and where is was moving to.) and if you have 4 Academy pilots, the fire from the first or second Tie Fighter stripes focus and evade token leave the it open for the other Tie Fighter.
My question is: is this correct is Missile or Torpedoes just a waste of time?