super stressimator

By force kin, in X-Wing Squad Lists

Patrol Leader with Flechette torpedoes and 3X tactician

=48

Backstabber

=16

Academy Pilot X3

=36

TOTAL=100

I initially came up with this as a gimmick list, but it actually works insanely well. Get the PL into range 2 with a target lock and it's four stress tokens, 3 on every r2 shot after that. This is enough to effectively cripple your target. Given that you know where and how they'll be most likely flying after that (no K turns, no hard turns, depending on the target) you can easily have backstabber maintain an out of arc position on the stressed ship to rack up the hits.

Against a swarm it wouldn't do so well, but against the 2 ship builds everyone seems to be excited about, it really shuts them down. Usually the stressimator lives for at least 2-3 combat rounds which is enough to cripple the opposing fleet for 3-4 turns to come, and the tie fighters can use their maneuverability to stay out of arc and pot shot them to death, well after the patrol leader has bitten the dust.

I'm 2-0 with it against pretty solid lists. Maybe it was just a bad day for my opponents, but I want to keep trying.

Edited by force kin

Does tactician need to be inside of arch to activate

Yes. It does.

What if you tried Mara Jade along with a rebel captive?

Mara Jade is range 1, tactician is range 2.

They do not have synergy in the proper meaning of the term but together they create a range 1 stress bubble and a range 2 stress zone. Sounds good to me.

Mara Jade is range 1, tactician is range 2.

They do not have synergy in the proper meaning of the term but together they create a range 1 stress bubble and a range 2 stress zone. Sounds good to me.

Does tactician work for turrets? 360 firing?

Never mind. I see that it does. Bummer.

Edited by Chief Hugh

Have you considered a gunner instead of the third tactician? It would require dropping back stabber down, but you could potentially put 4 stress on a ship at ranger 2 in your arc and gain a ton of utility when you are forced into using the turret outside of arc.

Not saying this is great by any means but...

LAMBDA-CLASS SHUTTLE: Omicron Group Pilot (21)

Ion Cannon (3)

Gunner (5)

Tactician (2)

LAMBDA-CLASS SHUTTLE: Omicron Group Pilot (21)

Ion Cannon (3)

Gunner (5)

Tactician (2)

FIRESPRAY-31: Bounty Hunter (33)

Ion Cannon (3)

Tactician (2)

Kinda silly put punishes big ships in a bad way.