So, I had the idea to play an RPG set in WWII with magic wielding aliens (long story), but as this system is my favorite, I decided to due a conversion.
I have the alien races down (I just substitute one of the Star Wars races available), as well as guns and magic (at least, they're good enough for now). My idea was that there isn't much stuff available to offer Soak in the game aside from natural Brawn, since not much armor can repel bullets in the time period; by doing this, all weapons become much more deadly, as around three hits will take down even the toughest of PC's, and a single hit will likely take down at least one minion, if not two. For magic, I decided to have the players roll a Force die; white pips are free successes, while black pips need the PC to take two Strain (but not flip a Destiny Point).
This worked well in my trial run, but I feel like some error may present itself in the future. If anyone has any ideas as to how this could be improved, I'd really appreciate it.
Also, if anyone's curious as to what the heck is going on with magic aliens, I'm basing off Apocalypse Prevention, Inc. (which is basically Men in Black, but cooler).