Something missing from Wave 7...

By Lord Master Igneus, in X-Wing

So this is the ordinance heavy wave, but I think FFG has failed to neglect one of the most overlooked munitions.

Fireworks.

We see rebels making effective use of them at the end of ROTJ, and this game really should include firework munitions to make the game that much more immersive.

This is in no way a serious idea.

XD I love the concept...

If A firework explodes within range 1 of a ship, treat that ship as having an ion token for the next turn.

It clears stress for all those beyond range 2 and gives it for those too close.

They should all make Ewoks happy and induce dancing.

Clearly they need to be at least 5 points.

What am I thinking 5 is too cheap, they should all be at least 10 points and take up every munition slot on a ship.

Edited by Lord Master Igneus

when this detonates all ships in range 1 party!!

I don't understand why the X-Wing can't take Fireworks but the Y-Wing can. In ROTJ we clearly see both X and Ys flying over head.

It's OP and broken! Fix needed.

Edited by Conandoodle

XD I love the concept...

If A firework explodes within range 1 of a ship, treat that ship as having an ion token for the next turn.

Red leader this is Red sev...oooooooooooh Pretty colors!

Those weren't fireworks, those were Death Star II Fragments that the Rebels were desparately trying to destroy before they impacted Endor and wiped out all life on the Forest Moon. Once they extracted their people, naturally, the Rebels abandoned the effort and Endor was rendered essentially lifeless.

Yub yub, Commander!

XD I love the concept...

If A firework explodes within range 1 of a ship, treat that ship as having an ion token for the next turn.

If that doesn't take a target lock or focus, it'd be **** near auto equip.

Tacos, taco natchos, tago digeridoo, da nah nah naa naa naa. (yes, that was totally my rendition of the ewok dance music).

Baby you're a fiiiiiiiiiirework...