Emperor Palpatine
Lambda-shuttle only Imp. only
Crew Cost: 15 (10)
All friendly ships may spend their stress token as if it was a focus.
Decrease the cost of this card by 5 in a standard size match.
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Okay. Am I crazy? Maybe.
Fluff: Portrays Palpatine's Battle Meditation. Gets better with bigger battles. Portrays Palpatine's excessive need for micro-management of everything. Force abilities tend to involve focus.
Why stress = focus?
The other thing I wanted to try was: "All friendly ships may always change [eyeballs] to [hits] or [dodges] when attacking or defending."
This however is really really powerful and scary. If a focus is = 2 points, this is like giving out 5 focuses a turn or more, depending on number of ships and attacks.
It also gets exceedingly difficult to balance in Epic games, as it has no range limitation and the Lambda can simply sit protected behind a huge wall of stuff.
Stress = focus is actually in a way less powerful: It only works WHEN you have a stress. This means for swarms: K-turns only. For Interceptors, its exceptionally powerful and wonderful. For Vader, he now is able to K-turn, the one thing he HATES to do now.
For larger ships it gains less efficacy as you're taking less ships.
Defenders will LOVE this. Bombers too will LOVE this. It gives them great damage potential in tons of area that they could not move into before because of stress!
It gives the Lambda great damage and maneuverability! But, only if your list is built for it. At 10 points its not going to fit on every Lambda.
Let's break this thing:
Can you? Here are my builds that I think will benefit. Note that most of these ships could use a new technique or a literal buff:
1. The exceedingly fluffy Kagi-driven Shuttle + RGs. Amazing fluff. Incredible reason to take RGs now in this meta: The RGs gain huge amounts of maneuverability with Bst, BR and Focus each turn. Or great survivability: Bst/BR, Evade, Focus. Kagi gains great maneuverability. List is restrictive enough to not allow for too much else.
The funnest part is that gives the Interceptors their full mobility. What a wonderful feeling to have! It increases the skill to play the game, while making it feel more fun too.
The swarm only gets the bonus upon K-turning. This allows for death-blossoming, whites after reds and using the full extent of the ties maneuverability for blocking. (See TeamCovenant for Death Blossom, a Phantom trapping anti-counter).
5. Lambda Soontir Whisper. On second thought, this one is probably okay: It looks broken. Phantoms gain a slight edge when K-turning. This is however at the cost of 10 points. I could see this being a problem still. At least you can't take Buzzsaw PLUS Soontir Auto Stealth. That would be utter broken.
