Collectors Quest Pack Exp Idea (reposted from sub forum)

By alexbobspoons, in The Lord of the Rings: The Card Game

So here is a suggestion for a pod pack for ffg, the collectors quest pack.



It would have say 20-60 cards and ALL of them would be quest cards. Thus making say (at average 3 quest cards per adventure) 7-20 ish new adventures.


The card sets to make up the encounter decks would be chosen from the FULL spread of encounter decks released so far.



Downsides:


Quite a bit of research and development into many quests, playtests etc.



Upsides:


1: Brings into use old encounter decks, gets use out of old cards for collectors


2: Encourages customers to buy all the missing products!!!


3: Interesting mixes of encounter decks from different cycles/deluxes/sagas producing unique quests


4: Produces high number of new quests for collectors at small current financial outlay, while still making money for ffg by encouraging purchasing "complete" collections.



What do you think? Mixing encounter decks from say core/black-riders/ringmaker-cycle around a new quest etc? The set contents would have to go well with each other, some combinations wouldnt work.



Sound good? Or too much faffing for ffg?


I think that with enough playtesting, ffg could produce a product that EVERY fan would buy for the massive number of new quests, while encouraging that extra spending.



Be nice huh?



Ps: much reduced artwork outlay for such a product, for the quest cards art they could use montages of key existing artwork from the encounter decks that scenario uses.


That would be great, tough I can't see it done. That's because we get a lot of quest's per year, more than 12 (deluxe box + cycle + 1 saga box, without counting a second saga box, nightmare and other pod quests). I can barely keep the pace (I haven't played Lost Realm yet). Maybe at the end of game's life...

At the first times of the game, some fanmade quests were released recycling Core's Encounter Sets, but nothing similar has been done again, probably due to the same reason.

Agree. I think it is a great idea, I've done a few such quests on my own. Right now there is so much content coming that I don't really see the need for it. Perhaps once the sagas are all done?

A sidequest pack that includes a ton of sidequests compatible with any, or most quests to spice it up might be more desirable. :)

Sounds like a great place for the fan community to step in. I'd love to see some of the old encounter cards mixed in with newer ones, that would be pretty interesting.

I don't see how an idea like this could be put to practice. It's not just the quest card that define a scenario, but the encounter cards themselves. Scenarios like the Three Trials, for example, have cards that work directly with the original quest cards, and using different quest cards would make the scenario really awkward. Not to mention that it would be thematically inconsistent. Cards like To The Tower in the Morgul Vale would make no sense in a scenario that wasn't about rescuing Faramir from the orcs. As soullos said above, a pack of side quests for each scenario would be much more viable. This idea sounds good in theory, but sadly the basal structure of the game itself does not allow it IMO.

So here is a suggestion for a pod pack for ffg, the collectors quest pack.

It would have say 20-60 cards and ALL of them would be quest cards. Thus making say (at average 3 quest cards per adventure) 7-20 ish new adventures.

The card sets to make up the encounter decks would be chosen from the FULL spread of encounter decks released so far.

Downsides:

Quite a bit of research and development into many quests, playtests etc.

Upsides:

1: Brings into use old encounter decks, gets use out of old cards for collectors

2: Encourages customers to buy all the missing products!!!

3: Interesting mixes of encounter decks from different cycles/deluxes/sagas producing unique quests

4: Produces high number of new quests for collectors at small current financial outlay, while still making money for ffg by encouraging purchasing "complete" collections.

What do you think? Mixing encounter decks from say core/black-riders/ringmaker-cycle around a new quest etc? The set contents would have to go well with each other, some combinations wouldnt work.

Sound good? Or too much faffing for ffg?

I think that with enough playtesting, ffg could produce a product that EVERY fan would buy for the massive number of new quests, while encouraging that extra spending.

Be nice huh?

Ps: much reduced artwork outlay for such a product, for the quest cards art they could use montages of key existing artwork from the encounter decks that scenario uses.

This is a great idea, although I think each quest should have several encounter cards & sidequests to go along with it (about 10 maybe?) to define it & make it more playable, because only having quest cards would be hard like Gizlivadi said.

A sidequest pack that includes a ton of sidequests compatible with any, or most quests to spice it up might be more desirable. :)

Yeah. If only Strange Eons had a template for sidequests...

Edited by Ecthelion III

Cards like To The Tower in the Morgul Vale would make no sense in a scenario that wasn't about rescuing Faramir from the orcs.

There should also be a card like a nightmare setup card that takes out cards that don't make sense.

Edit: Here's a quick example of a setup card I made:

11151002_380206565506076_367508614321533

Edited by Ecthelion III
If only Strange Eons had a template for sidequests...

Strange Eons already has sidequests... but I have to add some more stuff before release.

Cards like To The Tower in the Morgul Vale would make no sense in a scenario that wasn't about rescuing Faramir from the orcs.

There should also be a card like a nightmare setup card that takes out cards that don't make sense.

Edit: Here's a quick example of a setup card I made:

11151002_380206565506076_367508614321533

I did think the idea wouldnt work with all encounter sets, but your idea here makes it much more viable :)

Edit: love the illus footnote!

Edited by alexbobspoons

Cool idea but need to do really carefully job to make those quests quality wirst to play compare original ones. Not sure it will worst it….

I also feel that, its not card design but quest test playing and tweaking and tuning that takes up most of the time (and $).

So if someone is up for it from the community, good and I might enjoy it, but i just dont think this is that feasible for the offical designers.

I don't see how an idea like this could be put to practice. It's not just the quest card that define a scenario, but the encounter cards themselves. Scenarios like the Three Trials, for example, have cards that work directly with the original quest cards, and using different quest cards would make the scenario really awkward. Not to mention that it would be thematically inconsistent. Cards like To The Tower in the Morgul Vale would make no sense in a scenario that wasn't about rescuing Faramir from the orcs. As soullos said above, a pack of side quests for each scenario would be much more viable. This idea sounds good in theory, but sadly the basal structure of the game itself does not allow it IMO.

Sure, the new quest is about saving Faramir from the orcs... Maybe now with spiders and trolls. Also new effects on the quests. Can you see where I'm going? =D

Edited by Edvando

Cool idea but need to do really carefully job to make those quests quality wirst to play compare original ones. Not sure it will worst it….

I find that NinjaDorg quests that use core cards are much better then the core box quests.

I also feel that, its not card design but quest test playing and tweaking and tuning that takes up most of the time (and $).

So if someone is up for it from the community, good and I might enjoy it, but i just dont think this is that feasible for the offical designers.

Yes, this is a community type of thing. Not very feasible for the official designers.

Its definatly the case that a LOT of playtesting would be needed as well as the fact not all decks will go together and be workable or thematically correct. I do think the idea of the quest instruction cards removing some cards is a good aspect too.

Been interesting getting all yoour thoughts on it thanks :)

Would be nice if we had a subforum called "Variants" or "Fan Creations" in this forum. That would incentive custom creations with better organization and in a more official channel. Do you guys agree?

Do you guys think that if we do enough noise, is it possible to create that subforum?

Would be nice if we had a subforum called "Variants" or "Fan Creations" in this forum. That would incentive custom creations with better organization and in a more official channel. Do you guys agree?

Do you guys think that if we do enough noise, is it possible to create that subforum?

That is a good idea, except few people check all of the subforums. :P

Would be nice if we had a subforum called "Variants" or "Fan Creations" in this forum. That would incentive custom creations with better organization and in a more official channel. Do you guys agree?

Do you guys think that if we do enough noise, is it possible to create that subforum?

That is a good idea, except few people check all of the subforums. :P

Agreed. The layout of the forum is not very good for the subforuns. In the main page of the forum, it should show new comments/post. The problem with main forum is that it is very disorganized. In BGG lotr variant, I could find a lot of interesting things, here I can't find anything, because everything is buried.

I have often thought about new quests using older cycle cards. Take the core set encounter cards 'Passage through Mirkwood'. These are only ever used on one quest. Now I know that this is the easiest quest in the game, but it would be nice to see them included in future quest set-ups. And the same can be said for other one-off encounter card sets.

I have often wondered in FFG would ever revisit these to make something new out of something old! :)