There isn't really an acceptable. Justa raw number that suggests how well you need to fly a given ship.Seems like the consensus is that they're pretty ok at 40 points. But Oicunn is a notable steal.
Can someone actaully tell us, what are the "acceptable" effeiciencies for ships?
Non-turret? Something around 88%?
Turret something around 78%?
Right but at some point its just overcosted. Ex. the Tie Advanced number, what was taht? 75%?
Generic X? ORS?
Pardon me, but I think there is a general % that most can get magic of a ship, then theres a % that exceptionally rabid fans can get out of their added experience, but at the end of the day, two equally good players at a championship scrutinized play level you simply cannot overcome a large enough deficit.
Here's the other thing too. Sometimes one of your ships might have a large deficit and you overcome it by doing magic with your other ships.
Say you took an old unfixed tie advanced and Soontir and Whisper and you're murderously good with Soontir and Whsiper. Sure maybe your 21 pt Adv did a great block once or twice, but ultimately, you blew up your opponent with good Soontir and Whisper control.
This doesn't count for overcoming the tie adv efficiency. It simply is overcoming it at 1/5 the point value of your squad.
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so a single tie adv unfixed is 21pts x (statline eff).
Then you add soontirs pts x (statline) + Whisper (statline).
Lets assume that soontirs and whispers statline eff is 95. (Heck its probably closer to 100 due to ease of magic/overcome).
Then your total list:
[soontir] 35 x .95 + [Whisper] 44 x .95 + [adv] 21 x .75 = 90.8
vs BBBBZ
Assumed statline 93%
100x .93 = 93.
Your magic/overcome requirement is 2.2 points. Balanced and anyones game from a theoretical standpoint. (Phantom nerf helps too).
It doesn't have one. But in any game over 200 points it can become the most valuable ship on the field.
The game doesn't boil down to just math. It's about manuevering and placement, and what ships can manage it well.
The Advanced wasn't terrible due its jousting value. Darth Vader was still effective. It was ineffective because generally it didn't have any effective setups and was bad relative to other similarly costed options. If there were a tie Advanced with Kyle Katarns ability lots of people would have flown it. Jousting value applies less and less to named pilots, support ships, and highly upgradeable ships.