So, i have 2 scum Z95, and wanted to ask the community: has anyone tried 8 Z95 in a scum swarm? How is it? Thanks!
Scum swarm: zzzzzzzz
7Z's with Feedback Array seems to be a thing.
Remarkably like 8 Z95s in a Rebel swarm
Remarkably like 8 Z95s in a Rebel swarm
And that version is better with the higher PS. Especially against the likes of other Rebel Swarms.
If you want a Scum Z swarm, you want Feedback Array.
Z swarm is good
Z swarm is good
Zwarm
ZZZzzzz
I fell asleep just reading the title...
I'd like to try out 6 Binayre with Proton Rockets and Munitions Failsafes. Or the Rebel Bandit Sqn version...
7Z's with Feedback Array seems to be a thing.
Tempted to try this it's got the kind of risk reward I like.
7Z's with Feedback Array seems to be a thing.
Tempted to try this it's got the kind of risk reward I like.
Well, losing a quarter of your total fleet's HP in a single strike seems like a bad idea.
However, a Z-95 with 3 hp isn't that different than a Z-95 with four, while a single ship losing 7 hp in one go is devastated.
Find a target with a high Agility score for best effect; you'd have difficulty damaging them anyway, and you've likely just straight-up killed it now. Unless its an Aggressor, which you've reduced to one health, and was probably half their list.... yeah.
Nasty potential.
When Feedback Array isn't quite as useful, like against Fat Han or Stress Wing, you're still a 7 ship swarm! You have a good offensive match-up against every fleet in the game.
Pity your defensive matches vary so wildly. You're more vulnerable to anti-swarm builds than usual, as you self-damage.
i would think that a Deadmans switch version of the Z swarm could be hilarious.
i would think that a Deadmans switch version of the Z swarm could be hilarious.
Hilarious, yes. Just make sure that you can't chain-reaction your fleet to death....
7Z's with Feedback Array seems to be a thing.
Tempted to try this it's got the kind of risk reward I like.
Well, losing a quarter of your total fleet's HP in a single strike seems like a bad idea.
However, a Z-95 with 3 hp isn't that different than a Z-95 with four, while a single ship losing 7 hp in one go is devastated.
Find a target with a high Agility score for best effect; you'd have difficulty damaging them anyway, and you've likely just straight-up killed it now. Unless its an Aggressor, which you've reduced to one health, and was probably half their list.... yeah.
Nasty potential.
When Feedback Array isn't quite as useful, like against Fat Han or Stress Wing, you're still a 7 ship swarm! You have a good offensive match-up against every fleet in the game.
Pity your defensive matches vary so wildly. You're more vulnerable to anti-swarm builds than usual, as you self-damage.
Yeah lets be honest it's not that uncommon to watch a headhunter pop from one round of shooting from a single ship so 3 hp is really no worse than 3 but 7 damage to fat han on the 2nd turn and then dead potentially on the third, thats an awesome thought.
Admitted noob here: what's feedback array do?
Feedback Array
During the Combat phase, instead of performing any attacks, you may receive 1 ion token and suffer 1 damage to choose 1 enemy ship at Range 1. That ship suffers 1 Damage.
7Z's with Feedback Array seems to be a thing.
I think I need to get one more Aggressor and I can do it.
7Z's with Feedback Array seems to be a thing.
I think I need to get one more Aggressor and I can do it.
You mean you didn't buy 4? ![]()