So...the latest Imperial Raider article has me jazzed about playing Epic. We don't have the Raider yet, but I started to think about how I had always wanted to use the Decimator in matches against the CR-90. Turbo Lasers could actually hit targets!
I have done some Epic with Imperial small ships attacking the Raider. I found that breaking ships down into different groups helps dish out to different players. I also found that using Generics was one of the best ways and with as few upgrades as possible. You just don't forget about it or get bogged down in game play. So, with that, I have come up with an Imperial and a Rebel list that I'd love some feedback on. Do they look like they could fight each other? Is it too one sided?
REBELS - 300 PTS
Group 1
CR-90 Front w/ Sensor Team, Quad Lasers, and Weapons Engineer
CR-90 Rear w/ Tibanna Gas, Single Turbolaser, Jan Dodanna
Bandit Squadron Z-95
Tala Squadron Z-95
Group 2
Garven Dreis
Red Squadron Pilot
2 x Rookie Pilot
Group 3
Blackmoon E-wing w/ FCS
Green Squadron A-wing
Prototype A-wing
IMPERIALS - 300 PTS
Group 1
Patrol Leader w/ Proton Torpedo and Fleet Officer
2 x Scimitar Pilot w/ Concussion Missiles and Cluster Missiles
Group 2
Patrol Leader w/ Proton Torpedo and Gunner
2 x Black Squadron Pilot
2 x Academy Pilo
Group 3
Patrol Leader w/ Proton Torpedo
Saber Squadron Tie Interceptor
Avenger Squadron Tie Interceptor
Alpha Squadron Tie Interceptor
Points wise it is balanced, but does it look like a fair fight? I figure the Imperials each have a big ship to support their small fighters. The Tie Bombers want to get close and fire missiles. The VT-49's get Proton Torpedoes to smash at the big ship. It hates crits. The Tie Fighters and Tie Interceptors can....intercept.
Seem fair? I'd love feedback.
Also, I'm thinking of making a mission with a space station. I figure I'll get some sort of plastic plate or yogurt container or something and build it. What I don't know is what type of stats do I give it? I'm thinking of making 4 sections of the station. Each has shield and hull. Should I make it acquire energy, too? Maybe make it have a turret in the middle and each section has a hard point. It automatically gets 4 energy each turn. Hmmm...what about hull and shield? What about points value?
