Clarification on Ship Collisions at Multiple Speeds

By wonderpug, in Star Wars: Armada Rules Questions

I get how you handle a ship colliding with one other ship, but I'm a little uncertain about how you handle things if you have a secondary collision when temporarily reducing your speed.

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Step 1: Corvette is moving at Speed 4, is able to fly right over the Frigate without issue, but ends up running into the VSD

Step 2: The Corvette overlaps the VSD, so it temporarily reduces its speed to 3 and attempts to finish its maneuver.

Step 3: The Corvette now overlaps the Frigate, so it temporarily reduces its speed to 2 and attempts to finish its maneuver.

Step 4: The Corvette can now be placed at the speed 2 notch on the maneuver tool.

But now what happens damage-wise?

The Rules Reference says "then deal one facedown damage card to the ship that moved and the closest ship it overlapped."

Does that mean the Corvette just gets a single damage card? Or does it get two: one for each collision?

Which other ship(s) take damage? The VSD, the Frigate, or both?

The Corvette and the Frigate will each take the damage card. The Corvette is the ship that moved and the Frigate is the closest ship to it that was overlapped.

The Corvette and the Frigate will each take the damage card. The Corvette is the ship that moved and the Frigate is the closest ship to it that was overlapped.

That's how I read it too, but it seems a little nutty that the Frigate should get hit and not the VSD when the Frigate only got hit because there was a collision with the VSD.

The Corvette and the Frigate will each take the damage card. The Corvette is the ship that moved and the Frigate is the closest ship to it that was overlapped.

That's how I read it too, but it seems a little nutty that the Frigate should get hit and not the VSD when the Frigate only got hit because there was a collision with the VSD.

But there wasn't, if a ship set a course and hit the Nebulon, it stopped at point. It didn't barrel through the Nebulon to deal minor damage the VSD (no matter how cool that sounds).

The Corvette and the Frigate will each take the damage card. The Corvette is the ship that moved and the Frigate is the closest ship to it that was overlapped.

That's how I read it too, but it seems a little nutty that the Frigate should get hit and not the VSD when the Frigate only got hit because there was a collision with the VSD.

But there wasn't, if a ship set a course and hit the Nebulon, it stopped at point. It didn't barrel through the Nebulon to deal minor damage the VSD (no matter how cool that sounds).

But if the VSD wasn't there, the Corvette would have barrel rolled past the Nebulon unscathed.

Corvette expertly zooms past the Nebulon without a scratch, high fives all around. Corvette then realizes it's about to crash into a VSD on the other side. Corvette then goes back in time and crashes into the Nebulon after all, and never comes near the VSD.

I say fair game. The rules are pretty clear and to commit to such a manoeuvre in this situation the acting player deserves all the damage they get!

I accept how this works. The only other option is for you to deal 1 damage to the VSD, 1 damage to the Neb B and 2 damage to the CR90 because it hit both.

Think of it as reverse engineering the collision until the first ship is hit.

Not 100% logical but keeps it simple and fair.

I accept how this works. The only other option is for you to deal 1 damage to the VSD, 1 damage to the Neb B and 2 damage to the CR90 because it hit both.

Think of it as reverse engineering the collision until the first ship is hit.

Not 100% logical but keeps it simple and fair.

I have to agree with this

Not 100% logical but SIMPLE and fair

Of course the corvette could have taken the maneuver option and increased his yaw so there was no collision in the first place....