What I don't understand: The desire to "fix" the X-Wing

By Explosive Ewok, in X-Wing

Maybe I read too much into the lore but isn't this precisely what the Xwing was designed to be? A space superiority fighter? A jack of all trades but master of none? It's as fast as a TIE fighter, has better guns, shields, can carry torpedoes, has a hyperdrive, and an astromech. It wasn't meant to be the heaviest bomber nor the most maneuverable duelist, that's what the Y, B, E and Awing were for - specialized planes for specialized roles.

It's the Star Wars equivalent of the F-18. The Navy got rid of the A-6, the EA-6, and the F-14 because the Hornet is flexible enough to do 75% of each plane's role.

I'm not going to claim any expert title here but I'm reasonably confident there are tournament lists out there that could be beaten with a list using an Xwing.

Could be? Sure, but by and large they aren't. There's more than enough data out there to show that the X-Wing doesn't do well in competitive environments.

Maybe I read too much into the lore but isn't this precisely what the Xwing was designed to be? A space superiority fighter? A jack of all trades but master of none? It's as fast as a TIE fighter, has better guns, shields, can carry torpedoes, has a hyperdrive, and an astromech. It wasn't meant to be the heaviest bomber nor the most maneuverable duelist, that's what the Y, B, E and Awing were for - specialized planes for specialized roles.

It's the Star Wars equivalent of the F-18. The Navy got rid of the A-6, the EA-6, and the F-14 because the Hornet is flexible enough to do 75% of each plane's role.

Yes, but in X-Wing Miniatures, the X-Wing isn't like that. It has only two actions, and the only upgrade that even allows limited use in tournament lists is the astromech slot.

Maybe I read too much into the lore but isn't this precisely what the Xwing was designed to be? A space superiority fighter? A jack of all trades but master of none? It's as fast as a TIE fighter, has better guns, shields, can carry torpedoes, has a hyperdrive, and an astromech. It wasn't meant to be the heaviest bomber nor the most maneuverable duelist, that's what the Y, B, E and Awing were for - specialized planes for specialized roles.

It's the Star Wars equivalent of the F-18. The Navy got rid of the A-6, the EA-6, and the F-14 because the Hornet is flexible enough to do 75% of each plane's role.

Yes, but in X-Wing Miniatures, the X-Wing isn't like that. It has only two actions, and the only upgrade that even allows limited use in tournament lists is the astromech slot.

The fix'll be in the form of a title with the Force Awakens stuff... There's my prediction. :)

I'm sure FFG absolutely cares about sales, but they are also gamers and care about the balance of their game. Also, anything that improves the x-wing is going to sell anyway.

And in Xwing Miniatures the data FFG cares about are sales.

No that's not true. Alex Davis said that they plan on looking at the X-Wing because it's not performing as well as they'd like in competitive events.

The fact is, that the X-Wing is going to get a bump of some sort, we just don't know when or what.

Well then everyone should be happy.

I'll go on record as guessing a Title that decreases cost of an upgrade by 3 (+/-1). This works fluff-wise as a customizable jack-of-all-trades role.

And it's easy.

I'll go on record as guessing a Title that decreases cost of an upgrade by 3 (+/-1).

My preferred fix would be a title that gives a 2-3 point discount on a modification. That and a new modification that gives the ship a barrel roll action on it's bar, like Engine Upgrade does with boost.

Tournament results from List Juggler discount any claims that the X-Wing is competitively costed compared to other rebel ships.

The X-Wing makes up 5.11% of points spent in the overall Store Championship tournament metagame (which includes everyone that shows up, no matter how well they do), but only makes up 3.31% of the elimination rounds of those tournaments (the players that actually won a majority of their matches in the swiss).

By comparison, the rebel Z-95 is equally represented in the overall Store Championship population at 5.11% of the metagame, but it takes up 6.95% of the metagame in elimination rounds.

The B-Wing is almost twice as popular as both ships in terms of points spent, making up 9.57% of the overall metagame, and even that ship manages to improve it's metagame percentage in elimination rounds up to 10.43%.

Even the E-Wing does better than the X-Wing in terms of popularity-to-success, with a 4.46% overall usage that goes up to 4.81% in elimination rounds. The X-Wing is more popular than the E-Wing but does worse overall.

What this data shows is that the X-Wing regularly under performs in tournaments compared to its popularity. People really like the X-Wing but are doing poorly with it in competitive play and are being punished for choosing to fly the most iconic starfighter in the game.

Edited by Tvboy

Tournament results from List Juggler discount any claims that the X-Wing is competitively costed compared to other rebel ships.

The X-Wing makes up 5.11% of points spent in the overall Store Championship tournament metagame (which includes everyone that shows up, no matter how well they do), but only makes up 3.31% of the elimination rounds of those tournaments (the players that actually won a majority of their matches in the swiss).

By comparison, the rebel Z-95 is equally represented in the overall Store Championship population at 5.11% of the metagame, but it takes up 6.95% of the metagame in elimination rounds.

The B-Wing is almost twice as popular as both ships in terms of points spent, making up 9.57% of the overall metagame, and even that ship manages to improve it's metagame percentage in elimination rounds up to 10.43%.

What this data shows is that the X-Wing regularly under performs in tournaments compared to its popularity. People really like the X-Wing but are doing poorly with it in competitive play and are being punished for choosing to fly the most iconic starfighter in the game.

And it has been this way since I started tracking it manually in wave 3.

In the lore, the X-wing has reasons for being the main rebel that aren't modelled in X-wing Miniatures game.

1. Hyperdrive. This is probably the most important factor the X-wing was the main rebel fighter. Enabling the X-wing to operate from remote bases without capital ship support, to mount hit & run raids at imperial convoys or installations and in the event of discovery the X-Wing can rapidly retreat and relocate.

2. Shields. Having shields enables the fighter to survive the short encounters with Imperial ships before reinforcements arrive. In other star wars games, shields can be easily recharged during combat with a sacrifice to speed.

3. Torpedoes. Proton Torpedoes are devastating to capital ships. This makes the X-Wing a somewhat capable strike platform with no negative effect on maneuvering or laser cannon power. The X-wing can fight its way through a fighter screen, then launch at a cap ship.

Epic play could remedy this somewhat, since X-wings might be able to assist other bombers in making runs at Huge ships before/after dealing with escort fighters.

Tournament results from List Juggler discount any claims that the X-Wing is competitively costed compared to other rebel ships.

The X-Wing makes up 5.11% of points spent in the overall Store Championship tournament metagame (which includes everyone that shows up, no matter how well they do), but only makes up 3.31% of the elimination rounds of those tournaments (the players that actually won a majority of their matches in the swiss).

By comparison, the rebel Z-95 is equally represented in the overall Store Championship population at 5.11% of the metagame, but it takes up 6.95% of the metagame in elimination rounds.

The B-Wing is almost twice as popular as both ships in terms of points spent, making up 9.57% of the overall metagame, and even that ship manages to improve it's metagame percentage in elimination rounds up to 10.43%.

Even the E-Wing does better than the X-Wing in terms of popularity-to-success, with a 4.46% overall usage that goes up to 4.81% in elimination rounds.

What this data shows is that the X-Wing regularly under performs in tournaments compared to its popularity. People really like the X-Wing but are doing poorly with it in competitive play and are being punished for choosing to fly the most iconic starfighter in the game.

Man, you're serious.

Edited by Sanchez

It's an echo of things here but it's not even the x-wing being bad, it's just the b-wing being too cheap.

People really like the X-Wing but are doing poorly with it in competitive play and are being punished for choosing to fly the most iconic starfighter in the game.

Probably the most accurate statement about the current state of the X-wing fighter.

Personally I'd rather they buff bombers before the Xwing.

People really like the X-Wing but are doing poorly with it in competitive play and are being punished for choosing to fly the most iconic starfighter in the game.

Probably the most accurate statement about the current state of the X-wing fighter.

The total lack of post maneuver movement action really hurts this ship. Why it can't barrel roll is beyond me.

giphy.gif

Personally I'd rather they buff bombers before the Xwing.

Then you are luck sir. Perhaps you have not heard of a new thing called Wave 7 and Extra Munitions?

Personally I'd rather they buff bombers before the Xwing.

You mean like they're doing with Wave 7?

Why it can't barrel roll is beyond me.

Because back when Jay Little was making the game, the barrel roll was supposed to be something the Empire had. But as time has gone on, just about every ship out there gets either a barrel roll or boost, or both.

The biggest issue with the X-Wing is the fact that's never been priced quite correctly, that and just about everything that's come out after has been in some way better. Either more point efficient or better stats, or better actions.

I think its reasonable to assume a fix is coming. most likely a cost reduction title for both classic and Episode 7 X-wings....plus I'd expect the new T-70 to have barrel roll and a better dial.

Edited by vyrago

Now I'm worried that the Scum are about to get an x-wing with the same dial, an ilicit rather than an Astromech, and 1 more hull (and 1 less shield) all for the same cost! Because making the same ship twice (only slightly worse) helps the X-wing....

:rolleyes:

I have faith that the new Scum ship will come with something that helps both it and the X-wing...

Edited by Stone37

The total lack of post maneuver movement action really hurts this ship. Why it can't barrel roll is beyond me. giphy.gif

That's an aileron roll, which is actually a pretty basic maneuver used mostly for air shows and as a basis for more complicated, actually useful maneuvers. The x-wing pilot in that gif is just showing off for the camera.

Edited by Squark

There's nothing wrong with the ship's design, they just made it cost too much out of an unfounded fear that 5 of them on the table at once would be too much. 5 Rookies would be a competitive list to be sure, but it wouldn't have been any stronger than the 7 TIE Swarm with Howlrunner.

I suspect that the original playtesters were probably casual gamers and may not have figured out the importance of focus fire while they were playtesting the game in its original form of X-Wings vs TIE Fighters. That would make the X-Wing seem a lot stronger, since a tougher ship needs to be focused down, unlike TIE Fighters which often either get one-shotted or take no damage. Thus they probably reported to the designer that 5 X-Wings would be too powerful for 7 or 8 TIE Fighters to deal with, but the tournament players quickly figured out that 4 Rookies had no way of defeating the TIE Swarm, and the only way to beat the swarm with X-Wings was to combine Wedge and Biggs (and hope those green dice failed on the first engagement).

Now I'm worried that the Scum are about to get an x-wing with the same dial, an ilicit rather than an Astromech, and 1 more hull (and 1 less shield) all for the same cost! Because making the same ship twice (only slightly worse) helps the X-wing....

:rolleyes:

I have faith that the new Scum ship will come with something that helps both it and the X-wing...

Note that the scum Scyk is a perfect example of a scum ship that looks similar to, but strictly worse than an Imperial ship on the surface (the TIE Fighter), but manages to overcome that through the upgrades it has access to. Same with the Z-95, looks worse than the rebel version because of Pilot Skill, but the Illicit Upgrade allows it to do things the Rebel Z can't.
That's kind of the shtick of the entire Scum faction, their ships might not be as shiny and impressive as the Rebels or Empire, but they have all kinds of tricks up their sleeves that give them the edge in a fight.
Edited by Tvboy