What I don't understand: The desire to "fix" the X-Wing

By Explosive Ewok, in X-Wing

Both the Adv Targeting Computer and Accuracy Corrector effectively do the same thing, which is very powerful in X-Wing.They remove random chance from things to one degree or another. That's what makes C-3PO so popular.With one you're getting 1 crit every attack, the other lets you always get 2 hits.

Better than that- they both allow you to use your certainty of outcome to use your actions for things other than offensive punch. Suddenly the tankiness of the T/a becomes incredibly useful.

The fixed Tie Advanced is not a two attack dice ship. Always scoring two hits is as good or better than rolling three dice seven out of eight times (Discounting hit+crit+miss and offensive actions, but then you get to freely spend that action on defense, which is great as well), and 2 Dice+Crit is three dice (One of which is entirely covered in crits).

Actually, I want to see someone make a d8 with nothing but crits for their advanced.

The difference between the AC and ATC is that 3 dice can beat 4 evade. 2 hits... not always.

The difference between the AC and ATC is that 3 dice can beat 4 evade. 2 hits... not always.

well that plus the target-lock restriction for ATC making it a fair bit less attractive for low PS pilots (Alozen being the only possible exception thus far)

Vader with AC beats Wedge in 1v1 ;)

Something similar to the TIE Advanced fix might work for the X Wing. Aim would just be to improve the X Wings hitting power without breaking the dial or action bar. Exploits the X Wings firepower from its 4 gun setup and the linked fire abilities seen in the movies and the video games.

Title: X Wing only: Linked fire

When making an attack with a primary weapon you may change one (blank) to a (hit)

Or

When making an attack with a primary weapon , if the attack hits the defender, you may add 1 (hit) to the results.

Probably worth 1-2 points for the first example. Probably more like 3-4 points for the second, though it would be pretty nasty against low agility ships. 5 potential hits at range 1. 4 X Wings in 100 points would hit harder but would remain as fragile.

Really makes X Wings want to take focus to max the coverage of potential dice results. Means they can concentrate on shooting at enemy ships. Dial and action bar are unchanged. Emphasizes the X Wings inherent firepower over any optional extras such as ordnance.

Edit: Forgot to mention the other 4 gun ships: Interceptor and Defender. Bs and Es might also be able to take it. However theres probably an argument to allow linked fire for those ships too.

Edited by phocion

The main problem with the X-wing is that the B-wing exists. For one point more, you get 3 more HP to chew through at the cost of a green die. Not to mention, look at that upgrade bar. Droids are good, but generally only the unique ones justify the extra points. Meanwhile, Systems houses some of the most powerful upgrades in the game.

Then there's Farlander. Jeebus.

The main problem with the X-wing is that the B-wing exists. For one point more, you get 3 more HP to chew through at the cost of a green die. Not to mention, look at that upgrade bar. Droids are good, but generally only the unique ones justify the extra points. Meanwhile, Systems houses some of the most powerful upgrades in the game.

Then there's Farlander. Jeebus.

The main problem with the X-wing is that the B-wing exists. For one point more, you get 3 more HP to chew through at the cost of a green die. Not to mention, look at that upgrade bar. Droids are good, but generally only the unique ones justify the extra points. Meanwhile, Systems houses some of the most powerful upgrades in the game.

Then there's Farlander. Jeebus.

again, no

the X-wing had problems with its base profile since it was released alongside the Tie Fighter. The B-wing was the solution to the rebel's lack of a reliably sturdy, all-round fighter (Y-wing didn't have the blt-a4, A-wings didn't have refit, z-95s didn't exist until the next wave...)

Although the presence of B-wings keep X-wings from being a feasible choice (outside the impossible to replicate pilot abilities and some sweet astros like R3-A2), context needs to be given to avoid making the B-wing look like some kind of perpetrator because it has nothing to do with the X-wing's general inefficiency and lack of flexibility. It only learned from them.

I wouldn't cite Unique Pilots as one of the B-wings strengths- Compared to Wedge, Tarn, and Biggs (and Luke in the specific context of closer), the B-wing has only Keyan- Maybe Nera Dantels post Wave 7.

The B-wing's "issue" with its named characters is a built-in failsafe in the core profile that prevents people from turning it into a fattie

The reason the B-wing is seen as tough is because 8 health is a guarantee and it comes relatively cheaply (it is priced efficient). It's nowhere near as tough as some people think (it goes down right quick, but it will always take 8 damage before it goes).

The major reasons for that: low agility, low arc-dodging potential, & no evade action. If you give your opponent an excuse to focus a B-wing (such as cranking the price up to 30+ points) the poor guy is going to disappear in a hail of firepower. Only Keyan can really cope with this because he's an arc-dodging bad-ass (int agent, sensors, S.o.T give it a whirl) because his ability will take the B-wing dial and give it the "A Whole New World" treatment.

Those weaknesses are why you don't see more than one of those upgrade slots filled on your typical blue squadron, and why even HLCs are surprising very rare on one of the cheapest platforms for it.

Compare the B-wing to fat han (ugh):

Fat Han has an incredible dial

... has the large ship + boost interaction that lets him sail out of arcs

... has PS 9 to enable his arc-dodging

... has a turret to enable his arc-dodging (don't have to sacrifice firepower even during reactive maneuvering)

... has an evade action (title)

... has C3PO

The B-wing can, at most, steal C3PO, the evade (need Jan on another ship or have magic hands with lando), and PS 9 (V.I Keyan) but with very obvious detriments. You can also stick EU on it, but small base EU isn't nearly as impressive and it'll bloat your cost well past the point of being efficient. They really can't stand up to enemy attention like fat ships can, so it really isn't a good idea to load them up with upgrades (doesn't help that Ten nub is severely overcosted, that nera's ordienece hasn't been fixed yet, or that ibs is only a point cheaper than Keyan)

Now X-wing pilots run the gambit in price, but I don't personally hold most of them viable for the same exact reason as the B-wing (too many points, too easy to kill). I held Wedge in high esteem because he could generally kill things before they shot at him, but now we have fat-asses with tons of health that will steam-roll right through him. The characters I continue to use possess abilities that actually make the X-wing a fair bit difficult to kill (Luke, Tarn, and indirectly Biggs)

I wouldn't cite Unique Pilots as one of the B-wings strengths- Compared to Wedge, Tarn, and Biggs (and Luke in the specific context of closer), the B-wing has only Keyan- Maybe Nera Dantels post Wave 7.

A 2 point discount on a second copy something that still kinda sucks isn't going to do Nera many favors. She gets a turret that gets to shoot twice, at range bands 2-3 or 1 only, and relies on having a target lock on the target. Granted the out-of-arc nature of her orndance shooting makes that less of a problem for her than other pilots, since something can move out of her arc after she locks it and she can still shoot... but she's still just firing action inefficient torpedoes. Ten with Mangler would be better if he wasn't 31 points base...

People really like the X-Wing but are doing poorly with it in competitive play and are being punished for choosing to fly the most iconic starfighter in the game.

Probably the most accurate statement about the current state of the X-wing fighter.

The total lack of post maneuver movement action really hurts this ship. Why it can't barrel roll is beyond me.

giphy.gif

Technically all ships can barrel roll, even if you see it in a movie or what not. The Y-Wing can barrel roll! What the game is trying to demonstrate though is that certain ships can barrel roll with a real solid advantage over other ships. Therefore they get the actual game mechanic action to demonstrate that. ;)

the game mechanic isn't trying to demonstrate jack

the gameplay is the utmost priority above any and all other considerations, and the game mechanics have to adhere to that

the reason certain ships can't barrel-roll is because there needs to be variety in every game (there is no easier way to bore someone than through repetition). One of the ways to introduce variety is to introduce ships that are more limited than others but offer differing capabilities to compensate.

The Y has 2ndary weapon turrets and now the BTL-A4 title that give it utility that transcends jousting (esp ion, ion is to jousting what tire irons are to knees)

The Z-95 is efficiently priced and spam-worthy

The YT-1300 and Firespray can both fire outside their primary arc and get incredible returns from engine upgrade

The X? ... :unsure:

fluff is a good source of inspiration, but it's not really accurate (both in game and out -- see ANH falcon versus ties and contrast with ESB falcon giving them the slip through an asteroid field which was a product of the improved technical means in the 2nd film) nor should it overrule the need for a potential fix. The 'canon' is represented as well as possible to maintain the image that sells this game, but the ships in game will cut a lot of corners (according to whichever relevant source) for the sake of the gameplay (incredibly wide firing arcs being a good example) and it's better off for it, in most cases.

In the case of the X-wing, I'd bet money that it lacks barrel-roll because Luke would have slapped the poor core-set ties right out of the box

Edited by ficklegreendice

The Y has 2ndary weapon turrets and now the BTL-A4 title that give it utility that transcends jousting (esp ion, ion is to jousting what tire irons are to knees)

I'm making this my personal XWMG mantra.

I've been trying to figure out what sort of slot the X-Wing could be given that would be a) powerful, and b) not duplicative of another ship's profile. The B-Wing seriously has all the best toys, with everything from cannons to crew to systems etc. And then there's the A-Wing, which can get an EPT or _two_ on all but the PS1 pilots. The Y-Wing also has an incredible bag of tricks.

The X-Wing has 2 printed slots, and a few pilots with EPTs. It can also,like every other ship in the game, take a modification.

The more I look at it, the more I want a pair of titles, one to make it a touch more unpredictable when maneuvering, and one that gives it a bit more tankiness. Giving it Boost in its action bar, of course, does both.

I do love the idea of more droids*, though I don't think a "fix" can really stem from that avenue. Any fix for the X-Wing that makes use of the droid slot forecloses too many other options. Opening more options should be the goal of any new card.

(*For instance: "R5K7 3 points: when you spend a target lock roll one defense die. On a {evade} result, you may immediately gain a target lock on the defender. On a {blank} or {eyeball} result, you may gain one target lock at the end of your attack".)

On the other hand, the Torpedo slot is incredibly underused on the X-Wing. Maybe that will change with Wave 7. Maybe not. :). It seems like the X-Wing (and E-Wing) could trade the Torpedo slot for a cost reduction on another upgrade. That still leaves room for an interesting title and maybe an X-Wing/E-Wing exclusive modification. Maybe another card would take away the Torpedo slot abd give the X-Wing and E-Wing the ability to take a missile + ordnance token for that missile. Assuming there's a missile coming soon that I'd want to run on an X-Wing or E-Wing.

All of that, plus an interesting title or two, and the X-Wing and E-Wing could be in a very good, unique space.

The Y has 2ndary weapon turrets and now the BTL-A4 title that give it utility that transcends jousting (esp ion, ion is to jousting what tire irons are to knees)

I'm making this my personal XWMG mantra.

take it with my blessing :P

(just remember to use the Thug)

Edited by ficklegreendice

giphy.gif

.... this shot still bugs me. If you're going to add in fancy new effects to your movie, at least do it properly with some tender loving care and honour the people whose work you're replacing. This is an X-wing with Red 2 markings and R2-D2 (it's meant to be Luke). In fact, I believe they only ever built one CGI X-wing model, so you're always seeing Red 2, which gets duplicated in the shots where there are more than one. This is one moment where it's really noticeable.

I got this, guys. Consider the humble X-Wing fixed.

N77AG69.png

"So long, suckers! Give my regards to the poor bastard who won't be blowing up the Deathstar this time!"

The main problem with the X-wing is that the B-wing exists. For one point more, you get 3 more HP to chew through at the cost of a green die. Not to mention, look at that upgrade bar. Droids are good, but generally only the unique ones justify the extra points. Meanwhile, Systems houses some of the most powerful upgrades in the game.

Then there's Farlander. Jeebus.

again, no

the X-wing had problems with its base profile since it was released alongside the Tie Fighter. The B-wing was the solution to the rebel's lack of a reliably sturdy, all-round fighter (Y-wing didn't have the blt-a4, A-wings didn't have refit, z-95s didn't exist until the next wave...)

Although the presence of B-wings keep X-wings from being a feasible choice (outside the impossible to replicate pilot abilities and some sweet astros like R3-A2), context needs to be given to avoid making the B-wing look like some kind of perpetrator because it has nothing to do with the X-wing's general inefficiency and lack of flexibility. It only learned from them.

Then why was the Bwing in Rebel Aces and not the Xwing?

Then why was the Bwing in Rebel Aces and not the Xwing?

Pilots. The X-Wing has, what, 8 unique pilots? The B-Wing had two that didn't really offer much above the generic pilots, and certainly not for their cost (Ten at 31 is still a bit silly). Plus, since it was already a widely-used ship competitively, adding the E/2 mod was a great way to keep it there.

The main problem with the X-wing is that the B-wing exists. For one point more, you get 3 more HP to chew through at the cost of a green die. Not to mention, look at that upgrade bar. Droids are good, but generally only the unique ones justify the extra points. Meanwhile, Systems houses some of the most powerful upgrades in the game.

Then there's Farlander. Jeebus.

again, no

the X-wing had problems with its base profile since it was released alongside the Tie Fighter. The B-wing was the solution to the rebel's lack of a reliably sturdy, all-round fighter (Y-wing didn't have the blt-a4, A-wings didn't have refit, z-95s didn't exist until the next wave...)

Although the presence of B-wings keep X-wings from being a feasible choice (outside the impossible to replicate pilot abilities and some sweet astros like R3-A2), context needs to be given to avoid making the B-wing look like some kind of perpetrator because it has nothing to do with the X-wing's general inefficiency and lack of flexibility. It only learned from them.

Then why was the Bwing in Rebel Aces and not the Xwing?

you'll have to ask FFG, because I honestly have no idea how they determine that aces repack apart from the A-wing needing refit + title.

I'm just happy the B-wing came in it, because the A-wing fixes, Jakes, Keyan & the B/e mod are some of the most awesome fun things in the game :) I personally rank Rebel Aces as my favorite X-wing expansion to date ^_^

I suspect Tsiegtiez has the right of it, though. The X-wings had their "fix" in the Rebel Transport (R3-motherloving-A2), it just didn't last really well into Wave 5 overall. They tried, I'll give them credit there, but it ended up coming out something like this:

Tarn: ah ****. Guys, we got really chunky ships coming at us in wave 5. I heard it from the designers!

Wes: not to worry, I've trained myself to be a perfect counter to high value, low quantity of attack ships

Tarn: but aren't you a little expensive and...squishy to stand up to those ships?

Wes: hey man, I worked my butt off for this PS and this ability. Get off my case.

Tarn: well okay, sir. What about you guys? You ready for Wave 5?

Hobbie: TARGETLOCKS

Jek: I'LLGETMEBEFORETHEYGETME!

Tarn: ...I'm so alone

The rebel transport did, however, fix Luke Skywalker for me. Without V.I, R3-A2, and EU I might've quit rebels for being the turret infested dice-fest that Wave 5 was polluting my gaming scenes with. With him, well you don't need a boring ass turret to snipe pre-errata phantoms. Of course, he couldn't have done it without assistance from the two Tactician Blue Squadron pilots and Refit Prototype, courtesy of rebel aces :lol:

Edited by ficklegreendice

The main problem with the X-wing is that the B-wing exists. For one point more, you get 3 more HP to chew through at the cost of a green die. Not to mention, look at that upgrade bar. Droids are good, but generally only the unique ones justify the extra points. Meanwhile, Systems houses some of the most powerful upgrades in the game.

Then there's Farlander. Jeebus.

The irony is that I almost always use an Xwing in a Rebel list and only rarely seem to use Bwings. Dunno.
:P

giphy.gif

.... this shot still bugs me. If you're going to add in fancy new effects to your movie, at least do it properly with some tender loving care and honour the people whose work you're replacing. This is an X-wing with Red 2 markings and R2-D2 (it's meant to be Luke). In fact, I believe they only ever built one CGI X-wing model, so you're always seeing Red 2, which gets duplicated in the shots where there are more than one. This is one moment where it's really noticeable.

Thats Luke with Expert Handling!