What I don't understand: The desire to "fix" the X-Wing

By Explosive Ewok, in X-Wing

Except infinity is a limit, not an actual number. Common mistake.

Ruh-eaaaaaaaaaaaaaaaaally?

"Infinity (symbol: ∞) is an abstract concept describing something without any limit and is relevant in a number of fields, predominantly mathematics and physics. In mathematics, "infinity" is often treated as if it were a number (i.e., it counts or measures things: "an infinite number of terms") but it is not the same sort of number as the real numbers..."

Admittedly from Wikipedia, hardly the most accurate source of informaiton on the planet, but what the hell. First time I've ever heard infinity described as "a limit", though!

as for the x-wing, experience sets that +1 green die might as well not exist. X-wings fold just as fast to 2 die plinks, if not faster, except in that one out of 100 games :(

Your experience is confirmation bias. You believe the extra green die doesn't matter. You believe green dice fail. You discount and forget every time they roll exceedingly well and remember and blame them for every time they fail.

it's not confirmation bias

without focus, 2 green dice are just hilariously unreliable

Luke makes them far more reliable with his "focus" as do any firesprays with Recon

Luke's ability shafts Ties extra hard because it has no token or round limit, meaning you'll potentially use it in every single attack made against him. It's pretty neat :) For normal Xs, though, it's a one and done deal.

Edited by ficklegreendice

Admittedly from Wikipedia, hardly the most accurate source of informaiton on the planet, but what the hell. First time I've ever heard infinity described as "a limit", though!

Well you're right about Wikipedia... :D

I guess my favorite is when people site Wikipedia and don't understand how they got an answer wrong. Not that it's always bad, it's not. Rather it's a good place to start sometimes.

[Edit] I just reread my post. Did I come off snarky? if so oops! My apologies definitely not intended. I was talking about papers I've seen or papers my friends have graded; Not talking about anyone here.

Edited by Ken at Sunrise

with extra munitions torps might make a re-entry for the X-wing. It also has some great astromechs and pilots, some of which have not been given enough of a chance but just calculated of the table.

Sadly extra munitions won't help, it equips to one of your torpedo upgrade slots and boosts torpedoes, missiles and bombs equipped in other slots. It'll work for the Y-wing and B-wing and especially well on the Tie Bomber, but the X-wing and E-wing are out of luck in this case.

I would politely disagree here. Instead of two proton torpedoes for 8 points, with extra munitions you have two for 6. It's not much but still it is an interesting discount ;)

Expensive? Nah, just realize the original designers made it 21 points to prevent five being used in a single squad.

Has anyone ever flown 5 X-wings in a house rule and observed if it's too overpowered? I'm not sure what's so terrifying about it.
Edited by Cununculus

Expensive? Nah, just realize the original designers made it 21 points to prevent five being used in a single squad.

Has anyone ever flown 5 X-wings in a house rule and observed if it's too overpowered? I'm not sure what's so terrifying about it.
My point was not 5 X-wings for 100 points is terrifying. I just wanted to point at the original designers intentions, whatever their reasoning might have been. I don't expect the current design-team to deviate from this.

Idk, mangler Scyks might pave the way for such insanity (not the same, I realize, but hey)

the new Scum fighter might also break the mold, considering it is even stated worse than the X-wing

I would politely disagree here. Instead of two proton torpedoes for 8 points, with extra munitions you have two for 6. It's not much but still it is an interesting discount ;)

Just want to make sure you understand.

Extra munitions is not capable of providing any benefit to an x-wing. It takes up the x-wing's torpedo slot, meaning the ship cannot take any torpedoes for EM to double. The card is totally worthless on ships that have a single torpedo slot and no missile/bomb slots.

Reality is that which, if you don't believe in it, doesn't go away.

X-wings do not last as long as b-wings under fire. You can do the comparison with 2-dice attackers or 3 or 4 or 5, and while the gap between their relative lifespans may change slightly, the x-wing will always be more likely to die first.

And whoever mentioned that "all numbers are infinite" quote should read up on L'Hopital.

Numbers don't lie, but they'll only answer exactly what you ask them...

"You can divide infinity an infinite number of times, and the resulting pieces will still be infinitely large. But if you divide a non-infinite number an infinite number of times the resulting pieces are non-infinitely small. Since they are non-infinitely small, but there are an infinite number of them, if you add them back together, their sum is infinite. This implies any number is, in fact, infinite.”

No, numbers don't lie. Statisticians do it all the time though; it comes with the job.

Except infinity is a limit, not an actual number. Common mistake. If it was we could do things like this:

1 + Infinity = Infinity

1 + 1 + Infinity = Infinity

2 + Infinity = Infinity

Therefore

1 + Infinity = Infinity = 2 + Infinity

Subtract Infinity from all sides and.....

1 = 2

Yeah!!!

:o Oh wait. Did you hear the story of the babel fish?

More fundamentally, I think z0m4d Gecko doesn't understand the original quote about statistics. His example has nothing to do with statistics. (I'm also not exactly sure where z0m4d was going with his point).

  • Newtonian physics is defined by the fundamental equations of motion, and various laws like F=ma.
  • MathWing works by differential equations and probabilistic calculations
  • Tournament results can be analyzed at the meta level by looking at summary of results

One of these three uses statistics, and it is not either of the first two. ;)

Edited by MajorJuggler

I would politely disagree here. Instead of two proton torpedoes for 8 points, with extra munitions you have two for 6. It's not much but still it is an interesting discount ;)

Just want to make sure you understand.

Extra munitions is not capable of providing any benefit to an x-wing. It takes up the x-wing's torpedo slot, meaning the ship cannot take any torpedoes for EM to double. The card is totally worthless on ships that have a single torpedo slot and no missile/bomb slots.

And here is me, thinking it had two torpedo slots... :(

*Palms Face*

That's what you get for replying when you should be sleeping :)

Numbers don't lie, but they'll only answer exactly what you ask them...

"You can divide infinity an infinite number of times, and the resulting pieces will still be infinitely large. But if you divide a non-infinite number an infinite number of times the resulting pieces are non-infinitely small. Since they are non-infinitely small, but there are an infinite number of them, if you add them back together, their sum is infinite. This implies any number is, in fact, infinite.”

No, numbers don't lie. Statisticians do it all the time though; it comes with the job.

Except infinity is a limit, not an actual number. Common mistake. If it was we could do things like this:

1 + Infinity = Infinity

1 + 1 + Infinity = Infinity

2 + Infinity = Infinity

Therefore

1 + Infinity = Infinity = 2 + Infinity

Subtract Infinity from all sides and.....

1 = 2

Yeah!!!

:o Oh wait. Did you hear the story of the babel fish?

More fundamentally, I think z0m4d doesn't understand the original quote about statistics. His example has nothing to do with statistics.

  • Newtonian physics is defined by the fundamental equations of motion, and various laws like F=ma.
  • MathWing works by differential equations and probabilistic calculations
  • Tournament results can be analyzed at the meta level by looking at summary of results
One of these three uses statistics, and it is not either of the first two. ;)

What are you talking about? My only post above was in response to:

"There's, there's **** lies and then there's statistics."

The questions you ask (and more importantly, don't ask), the data you choose to use and the manner you analyze it can produce different results. I wasn't part of the infinity discussion.

I would politely disagree here. Instead of two proton torpedoes for 8 points, with extra munitions you have two for 6. It's not much but still it is an interesting discount ;)

Just want to make sure you understand.

Extra munitions is not capable of providing any benefit to an x-wing. It takes up the x-wing's torpedo slot, meaning the ship cannot take any torpedoes for EM to double. The card is totally worthless on ships that have a single torpedo slot and no missile/bomb slots.

And here is me, thinking it had two torpedo slots... :(

*Palms Face*

That's what you get for replying when you should be sleeping :)

You know what has two torpedo slots?

bwing4.jpg

:rolleyes:

So last night I proxied the TIE/A fix in a game with Jendon trying to pass target locks. I definitely need practice with Jendon but what's everyone's thoughts on the Advanced fix? Does it satisfy you? Do you expect to see the Xwing Miniatures Bureau of Advanced Metrics and Statistics to include the TIE/A now in all their tournament lists?

I would figure any Xwing fix will be of a similar nature, a situational buff rather than an outright improvement. I'm going to play the TIE/A more to see how I like it but from my first impression I didn't think it's any better than a Phantom or Defender.

What are you talking about? My only post above was in response to:

"There's, there's **** lies and then there's statistics."

The questions you ask (and more importantly, don't ask), the data you choose to use and the manner you analyze it can produce different results. I wasn't part of the infinity discussion.

My apologies! You're right, that was Gecko. I'm getting my nested quotes mixed up! Fail! :P

That said, I'm not exactly sure where you were going with your point? It seemed like a general jab at MathWing, I was trying to point out that it's fundamentally got more in common with Newtonian physics than statistical analysis. Maybe you just meant that we can't tell anything from tournament results - not sure.

the Bureau has no say in which lists get represented in their Statistics. The players do and the bureau only records :)

Personally, don't see how the Tie Advance fix is "situational." Apart from not wanting to spring cash on the Raider, there is literally no reason not to slap on the Tie/x1 title on every Advance you use.

Now if by "situational'" you mean "flexible," the number of available system slots could support your argument (though I personally do not see the merit in upgrades that do not improve the advance's damage output, considering that was the problem with the ship). The title, the cost reduction, and the requisite system upgrade, however, are just as auto-include as a Refit. It is indeed a straight-up improvement.

The BLT-A4 title is a more appropriate example of a "situational" upgrade, since the Y-wing has to give up an advantage to utilize it.

Edited by ficklegreendice

By "situational" I mean the card is only useful when the situation is having a target lock on the guy you want to hit, are okay with not having rerolls or a focus, and he isn't able to scoot out of the Advanced's arc. The TIE/A ain't exactly the most nimble fighter and while I agree you're almost obliged to take the upgrade whenever you take a TIE/A my question remains: does the fix make you want to take the ship more often? Is it suddenly more viable now compared to other Imperial options? Is everyone satisfied with the way it works?

Edited by Sanchez

can't say I've played enough to determine a set place in imperial lists (only that Vader is right borked)

I can, however, say that it is viable compared to its previous self :P

and really, when it comes any ship in need (such as the X-wing), that's all we ask :(

I've played with the x1 and advanced targeting computer several times now and love it. That consistent damage is just amazingly satisfying. On maarek it was harder to use effectively than I expected, but that isn't a bad thing, needing to develop skills to make a pilot work well.

I am ver happy with the title.

I do hope the other advanced pilots push toward using different systems though. It would be nice to be able to fly advanceds in other configurations.

Anything is better than nothing for the TIE/A but I'm not sure the buff makes me salivate or anything.

a universal fix like that will not fix the relative disparity between the pilots within the ship class, so Biggs and Wedge will still be top dogs

I'm new to the game, but what's so great about Biggs? Why is his ability so valued?

Biggs forces your target. you have to shoot him in favour of a better or easier target.(typically better)

in MMO terms he is the tank that gets all the aggro.

He was nerfed a little for epic.

Edited by DariusAPB

Biggs forces your target. you have to shoot him in favour of a better or easier target.(typically better)

in MMO terms he is the tank that gets all the aggro.

He was nerfed a little for epic.

Yeah, but he's just in an X Wing. That's not a lot of tanking ability. I can see it being useful if you want to pull some heat off a damaged or valuable ship, but surely it's very difficult to keep Biggs alive long enough to be useful when every enemy ship HAS to shoot at him?

What if Biggs is next to Keyan, or a fully loaded up Nera, or fat han? Or Wedge?

Biggs Dies. Biggs will just about always die. It's his job.

The valuable ship does more damage for biggs dying.

Edited by DariusAPB

I'm new to the game, but what's so great about Biggs? Why is his ability so valued?

Because you know that the enemy will target him (because he has to), you can maximize his defense, keeping him at longer range or obstructed, while your power ships, the ones that the enemy WANTS to target are free to concentrate on offense and do as much damage as possible. Flown right, by the time the enemy manages to kill Biggs, he doesn't have enough power to kill your power ships very quickly, giving them even more time to inflict damage.

Basically, he ensures that your other ships can concentrate on doing damage instead of staying alive.

Biggs forces your target. you have to shoot him in favour of a better or easier target.(typically better)

in MMO terms he is the tank that gets all the aggro.

He was nerfed a little for epic.

Yeah, but he's just in an X Wing. That's not a lot of tanking ability. I can see it being useful if you want to pull some heat off a damaged or valuable ship, but surely it's very difficult to keep Biggs alive long enough to be useful when every enemy ship HAS to shoot at him?

You don't necessarily need him to last long if he can keep the heat off your heavy hitters long enough to put a dent in your opponent's offense. The ideal situation in the first round of shooting has him forcing your opponent to split fire; Range 1 of his allies, Range 3 of some enemy ships, and out of range for others, so that your opponent has to send less effective range 3 fire as their only valid shots, while Wedge/Whatever other heavy hitter get things done with range 2 shooting. Then everyone scoots up, and repeat. If Biggs dies in this second round of shooting he's probably done his job. Even just forcing range three shots in the initial engagement, barring Heavy Laser Cannons of course, is a big deal.

but surely it's very difficult to keep Biggs alive long enough to be useful when every enemy ship HAS to shoot at him?

Even a single turn can be significant to the right ship.