Edit: If I had the secret to life but couldn't make it accessible to others, what good is knowing it?
This is exactly my point. It's not the secret to life. It's one fallible system to evaluate a game involving toy plastic spaceships. There's no ethical obligation to explain anything.
Anyway, I'm sorry that I came off aggressively, but I really think that you've been given the tools you need to learn what you want (with work). Education takes serious work.
I'm really hoping for a cool Rogue Squadron package from FFG, but what I don't want is for the Rogues to be the ONLY X Wings that people ever use. I want generic X's to be considered valuable and powerful tools as well.
Has anyone considered that the lack of scenarios and the artificial fixation with 100 point deathmatches might be part of the problem? What if we forced competitors to ALWAYS play different factions? Would that change things? What if we upped the 'standard' game to 125 or 150 points? What if there were a range of scenarios that rewarded things OTHER than simply blowing up ships?
Yea, there's been a lot of conversation about different game modes or point levels in the past. While I think that the ideas have a lot of merit, I don't know if they do much to help the X by and large. What sort of scenario would better favor the X?