The short version is that if you roll 8 defense dice you might come up with 3 evades--that's the most likely result, anyway, and ththe average. But 37% of the time it'll be less (0-2 evades), and 35% of the time it'll be more (4-8 evades). And if you throw attack dice in there, too, there's even more variation in the result of an attack against a B-wing.I would like to understand, but you still haven't explained it. I see how the X-Wing catches up after 9 hits in your chart, but you haven't explained how your chart deviates from the simple application of 3/8 x 8 = 3.OK, but you still haven't explained how 3/8 x 8 = 3 doesn't apply conceptionally.
The X-wing does catch up eventually, but the likelihood of surviving that long is extremely rare. Here's a couple pictures that I just whipped up to illustrate.https://drive.google.com/file/d/0B_FtpUvAFB8peTF2WU1rNVJXT1U/view?usp=sharinghttps://drive.google.com/file/d/0B_FtpUvAFB8pR0N1QTl3VW9pQkE/view?usp=sharing
The X-wing catches up at 9 hits, but you're talking a 98.15% chance of being dead (B-wing) vs 97.95% chance of being dead (X-wing).
So if you want to know how long a ship will survive, you have to go deeper than just looking at the average result.
How can 2 evade dice give you a chance > 0 for 4-8 evades?
For the X-Wing, I think it should be 39% 0 evades, 47% 1 evade, 14% 2 evades. For the B-Wing, it would be 62.5% for 0 evades and 37.5% for 1 evade. I want to understand this system, but, despite the fact that I dropped out of high school, I'm starting to suspect it's flawed.
Edit: My math was flawed at first, but I think I righted it.
Basically, sometimes you roll 2 evades when you only needed one, so the "average" numbers will be wrong. Also, the B-wing also has a larger proportion of shields so it also lasts a little longer just from crit mitigation.
I think people cling to the jousting numbers far too much. Jousting values don't really hold up and proof of that is the completely absent Defender from competitive play (the best jouster in the game can K-turn and joust all day long). I thought I would point out something though, since there have been many new players to the game that have never experienced X-Wing prior to wave 4.
In 2013, Paul Heaver won the Worlds tournament with 2 generic X-Wings. At the time, that was wave 3, which excluded S&V (nothing there threatens the quality of the X-Wing), Decimators (great in every respect), YT-2400 (only Dash), Phantoms (most feared since the TIE swarm), Z-95's (excellent Rebel filler), Defenders (also not popular), and the E-Wing (also not popular). Out of the list of things that are successful since then, only IG-88, Decimator, Dash, and the Z-95 are any real competitor to quality, half of those can't be flown by rebels anyway.
This game has changed a lot since 2012, especially in the options available and play styles played. Every new product released is an opportunity to re-evaluate existing products for their viability. Most people suffer from Cult of the New, and that leaves a huge opportunity for surprise.
????
1) Paul didn't run 2 generic X-wings, one of them was Biggs who has arguably the best ability in the game.
2) The cost efficiency numbers explain exactly why the Defender is a horrible jouster. It has roughly the same stat cost efficiency as the better turreted ships PS adjusted. Turret > white K --> generic Defender dead on arrival. Predictable by math but not by the play testers or designers.
The math is very much alive and well. It doesn't really matter to me if everyone understands it or at least agrees in principle, it is what it is.