It didn't take a Bwing nerf for this to happen.
If the b wing didn't exist wed be pointing at btl y wings and z95 pairs for how bad the x wing is when compared to the rebel fleet. And if all of those ships were overcosted or didn't exist we'd compare it to the tie fighter and the rebels wouldn't play anything but turrets.
Sounds like the Bwing needs a nerf more than anything. But that's still not going to satisfy Xwing fanboys, which before your post, I was unaware of. I always thought the hard core rebel fluffers were fans of the Ewings and other exotic birds.
The X-Wing's "problems" stem from the fact that it's an average ship with baseline performance. I don't see a problem with this, however if you wanted to buff it without going overboard, give it a title that gives it free Experimental Interface an extra EPT slot. That way you can take Expert Handling and can use EI to proc it.
I think this is the issue. The X Wing in the fluff was not an 'average' ship. Its performance and overall package was remarkable for what it was. Nearly as fast and nearly as manoeuverable as a TIE Fighter with much better protection and firepower, a hyperdrive, coffee machine and built in massage chair for those long hyperspace journeys (totally legit I researched it). It was remarkable for what it combined in one package. It was anything BUT average. It became the baseline ship of the rebel alliance for precisely that reason. That and the fact that the design team stole the documents and gave them to the rebels... Maybe that had something to do with it.
The X WIng is symbolic of everything that the rebels stood for because of its association with the movies and the whole franchise. As such the X Wing for many people on this board (and SW fans in general) is Star Wars. Its also the ship the game is named after.
That said whether you believe it or not, the heart of this matter is that the X Wing doesn't carry anything like this 'weight' in the game. Its lackluster for its points. Not awful, but as has been stated the B Wing, which should fill a different fleet role, steals the X Wings thunder in just about every respect. More hull, same firepower, similar dial with some key advantages. Better action bar and far better customization options. All this for only one point more.
Mathwing puts the X at about 2 points (1.5 but you dont have half points) below its ideal position. Making the X Wing about 2 points better is a tricky improvement to balance. Im sure FFG will do a great job. But it doesnt stop us having fun talking about it in the meantime.
But the bottom line to this whole argument was summed up pages ago by Marinealiver when he list the few ships that actually matter in the meta. Fact is, that's ALWAYS how it's going to be. I'm ecstatic about the incoming fix for the Tie Adv. but I'm not confident that the changes will make it into a championship contender. Not the generic anyway.
It's like the guys at FFG never read "Game Design for Dummies". MiniMax is literally chapter one (or two but it's very early). They most likely gave the ship a break on the strength of its dial which is actually pretty decent when you consider that it doesn't have to do jack for maneuvering except slow roll and wait for the oppoenet to fly into his killbox.
I don't know what your point is, but the Bwing does exist and it may just be the prevailing ship for years to come as the designers try to sort out the ****storm they created with A3 turrets and Phantoms.
I was just trying to illustrate that the b wing was not the issue with the x wing. I cam definitely agree with you that there are ships that are much more playable than others right now.
Back when I used to play magic Mark Rosewater would periodically write articles about bad cards and thier importance to the game, especially in how they highlight good cards. There will always be bad ships or limited ships in x wing. The point I'm trying to make is as follows. Based off the criteria ffg has appeared to layout and off their interviews the x wing in its current state is comparable to other ships that received buffs in thier pre buff state.
I will go one step further, I think it would be healthy for the game to buff the x wing from where it stands. I don't think ita the end of the world if certain cards on certain ships don't see play. I'm ok that corran horn is the only e wing worth running. I was ok pre rebel aces that b wing saw dramatically more use as blues and daggers with a sensor slot filled, although I do think that the e2 added alot to the game. I'm ok that tie bombers don't see a ton of play. I have a problem with the ship the game was named after, a space superiority fighter and much like how the advanced was totally unpleasant.
I can agree with this.
The generic Xwings are pants compared to the named guys. Generic Bwings aren't much of a hoot either. Would the Xwing be more enjoyable if you could fit five of them in a list? I'm asking genuinely now that the PS bid isn't that big of a deal.