Here in the KC Metro area there are several major meta squad builds. With the Regional season starting up in a couple of weeks (here Imperial Assault starts on May 16th), and players do come from hours away, what are the types of squads that other areas feature as their meta? There was no store championship season for IA, and for many players this is the first time that they will be attending any official tournament.
IMPERIAL
Royal Guard Champion
Regular Royal Guard
Elite Imperial Officer
3x Regular Imperial Officer
2x Regular Probe Droid
Note: To make it a "Vader" Squad remove the RGC and the Probe Droid.
Hands down the RGC and Vader squad is the most common builds, making up over 50% of the squads I have played against. Of that, its 70/30 Vader to RGC. What makes this style of squad nice is that there are a couple of extremely high damage (3 dice) figures and Officers to get them into position on turn 1 for shooting/striking.
General Weiss
2x Elite Stormtrooper
Regular Stormtrooper
While far less common, there are quite a few players who enjoy playing Imperial Trooper builds. Most go with General Weiss for extra dps, several more use Imperial Officers for the "Order's" special actions.... What makes this a nasty squad list is all the trooper command cards that make them super efficient. Also, there are command cards like Endless Reserves and Reinforcements that allow players to gain back a defeated trooper.
REBEL
2x Elite Rebel Trooper
2x Elite Rebel Saboteur
Jyn Odan
Gideon Argus
While few and far between, most rebel squads forus on some combination of Rebel Troopers/ Saboteurs along with a Unique or two to round out the squad. Everyone uses Gideon just to give out extra "Focus". Another thing Rebel squads have in common is the excessive use of white defence dice. That 1/6th chance to completely dodge an attack is a powerful draw for some players.
MERCS
2x Elite Trandoshan Hunter
2x Regular Trandoshan Hunter
Elite Nexu
While IG-88 builds have cropped up, the sheer potential power of a hunters build makes them far more common. Being able to force your opponenet to take up to 8 strain each turn can first quickly deplete their command deck and then damage their figures. Played correctly, this style of build has been known to give every opponent pause.
COMMAND CARDS
While each persons command deck varies, even when playing the same squad, there are a few things in common. Most players put several cards in their deck dealing specifically with their chosen squad, like unique figures specific command cards or command cards targeting a specific type of figure (leader, hunter, brawler, etc). The remainder is composed of 0 cost cards, and this is where personalization comes into play. These are Take Initiative and Recovery. Sit Tight is also used in squads with few deployment cards.