At one-hundred squad points, the Raider-class corvette is the game's largest, biggest, and baddest ship to-date. In fact, the Raider is so large that it requires two bases and is divided between two sections, fore and aft , as are its upgrade bars, action bars, and damage decks. It boasts more total shields and hull than the CR90 corvette, and it can perform up to two attacks each round with its primary weapon, worth four attack dice each, to make short work of enemy ships caught at Range 2 – 4. Of course, the Raider is also heavily customizable, boasting three hard points and slots for two crew and three teams.
Furthermore, the Raider, like the Rebellion's huge ships, can gain and spend energy to fuel a wide variety of powerful effects. Each round, your Raider gains energy during its activation, equal to the number of energy icons revealed with its chosen maneuver. For example, the Raider would gain two energy while performing a bank maneuver at speed "2," but it would only gain two energy if it were to fly straight ahead at speed "4."

As befits these officers, they come with unique abilities that allow you to exert profound influence over your ship, your fighters, and even your opponent's fighters. With these new officers, you can strip away your opponent's focus tokens or add them to your fighters, you can take new risks with your shields, and you can adopt new tactics or even entirely new strategies in the course of your Epic X-Wing battles.




No word on a release date, it seems, just this: "The time is fast approaching. Prepare for your Epic battles today. Head to your local retailer to pre-order your copy of the Imperial Raider Expansion Pack!"
Edited by Danthrax
