As you may remember, I have once mentioned that it might be a nice idea to convert the Eisenhorn trilogy into a DH scenario. Here goes the taster of what I had in mind - first two chapters of Xenos (where Eisenhorn hunts down Eyclone in the Processional Two-Twelve).
For those who haven't read the trilogy: SPOLER ALERT.
Your comments are appeciated.
Being a resume of the Dark Heresy scenario
based on Xenos novel by Dan Abnett
Introduction.
The scenario begins with Acolytes being inducted into the service of an unknown inquisitor, and urgently transferred out of Calixis Sector – unknown to the Acolytes – to Scarus Sector (Helican subsector). The Acolytes are not given any information whatsoever regarding their next assignment, however they are more than less sure that they are not being driven into a trap.
In a few weeks of warp travel their ship Regal Akwitane under command of the Trade Master Golkwin emerges in the subsector, and for a few days more the ship remains on the orbit of Gudrun without any explanations given for the Acolytes. Afterwards, the ship travels to the orbit of planet Hubris. As she reaches the orbit they are given the details of their next task. The Acolytes are given general information on Hubris, and then requested by their new mysterious inquisitor (who doesn’t reveal his name or appearance) to go to the surface of the planet immediately and hunt down some dangerous heretic called Murdin Eyclone and his band of followers.
Orbital descent.
As far as the intelligence goes, Eyclone and his men have just entered the atmosphere on Hubris to trigger the thawing process in one of the hibernation tombs on Hubris (Processional Two-Twelve). The Acolytes are given a pict of the their quarry and any other additional information. Acolytes’ orders are as follows:
– track down Eyclone and his men (dead or alive) at any cost;
– prevent or revert (if possible) the thawing process.
The Acolytes are expected to depart in ten minutes, in an Aquila Lander (see Apocryphy Vehicles p.19) bound to Hubris. They are given frost suits, which they are expected to wear when on surface, The descent goes without any specific problems. However, if there are pilots amongst the Acolytes, and they pilot the Lander, they automatically detect another spacecraft descending through the atmosphere, heading in the direction hibernation tombs.
The Acolytes may either ignore this, or follow the vessel. The vessel doesn’t respond to any radio hails. Succeeding on a [?????} test with two or more degrees of success, allows to follow the vessel unseen for a few hundred kilometers.
The vessel is actually the orbital pinnace intending to carry Eyclone to safety after he sets off the thawing process. It is not too heavily armed or armoured, and is barely a match to the firepower of the Acolytes’ Aquila Lander.
Once that pinnace detects the chase, it will do its best to flee the area, and to avoid any dogfight. However, it will shoot back if attacked.
If there is no pilot among the Acolytes, then the Aquila Lander will be piloted by a mere pilot (or even servitor?) with very modest stats. Although, even in this case the NPC pilot is allowed to roll the test to notice the pinnace.
If the Acolytes didn’t pay attention to that suspicious spacecraft at all, or did not pilot the Lander, succeeding a [???????] test will allow them to intercept a coded message from that pinnace (provided they listen to radio). It will take a successful Cipher test to crack it, which will indicate that the pinnace is approaching the target zone and requesting that Eyclone (of course, no names are mentioned there) transmits his exact coordinates. A minute later, it will be possible to intercept Eyclone’s reply with the coordinates requested (it is coded as well).
As an outcome of this Episode, the Acolytes may either:
– destroy the pinnace thus cutting the ways of retreat for Eyclone;
– get behind the pinnace or miss the whole pinnace thing, in which case they will have to deal with it later on the roof of Processional Two-Twelve (P2-12).
Going to P2-12.
Once down, the Acolytes find themselves at the Tomb Point, and they enter into contact with tomb custodians, who are ready to transfer the Acolytes by rail to P2-12.
On a successful Inquiry test, when talking to the custodians accompanying them it is possible to learn some bits of information on the facility: a) currently there are almost no custodians at the P2-12; b) P2-12 houses 12,142 members of Hubris ruling elite, sleeping in hibernation until the Thaw.
The P2-12.
Upon entering the P2-12, the Acolytes discover the dead body of a custodian near the entrance. Upon successful Awareness test, the Acolytes may notice that the water is dripping off the walls. Additional degree of success will allow to notice that in occasional tombs the bodies may be seen stirring. Upon Tech-Use (or other?) test the Acolytes will understand that the temperature is above any acceptable levels usually used in hibernation facilities. Tech Priest Acolytes will point that out automatically. Two degrees of success will mean that the Acolytes know that this kind of rude rousing is lethal if applied after long-term hibernation, like the current one. And this is not to mention the suffocation hazard, as the caskets the sleepers are stored in are hermetic.
Hibernation tombs.
After examining the locking mechanisms the Acolytes will notice that these are not the conventional locks, and they could be opened via some centralized means. They may want to search for the control room to open the caskets and free the awakening sleepers.
Before doing this, the Acolytes must realize that doing so will purchase Eyclone more time to effect his plans, maybe even trigger more revival processes elsewhere. Second, the Acolytes are allowed the [???????] test to understand that a mere opening of the caskets will not save the prisoners, as the necessary resuscitation teams are not present.
In any case, however, the Acolytes are free to stop chasing Eyclone and go to search for the control room. The room is rather easy to find, but the Acolytes will need a successful Tech-Use test to open the caskets. Failing this test or acting without it, the Acolytes may imply tinker with various controls with a 15% chance of opening the caskets.
The caskets will open and the bodies will eventually pile over the floor, moaning, agonizing and dying slowly. The Acolytes don’t have necessary equipment and skills to save them. In addition to that, the Acolytes witnessing such nightmare will have to roll a Willpower test or gain 1d3 Insanity points, and one Corruption point each (regardless of the WP test). The Acolytes will have lost enough time for Eyclone to finalize his objective, reach the roof safely and wait for the orbital pinnace which may or not arrive. In this case, the roof hatch will be Overwatched by Eyclone and his men, meaning more pain for the Acolytes.
The chase.
Going through the complex, the Acolytes will eventually come into first combat with the Eyclone’s men. There will be 8 of them plus one for each Acolyte present. Upon successful test the Acolytes may notice that their opponents seem to be a bit out of their minds, as if acting under some kind of hypnosis.
It is possible to capture them for future interrogation (see below). Examining their corpses will not reveal anything of importance.
If the Acolytes didn’t search for the control room to release the sleepers, the next encounter will be the combat with Eyclone and a few of his men. Eyclone will participate in the combat, shooting from afar, and shouting obscenities at the Acolytes, while his henchmen will approach the Acolytes to the front. Eyclone doesn’t intend to fight to the death here (as he is not cornered yet), and when seeing that his men suffer casualties, he will run into the darkness. The Acolytes should roll an Intelligence test to recognize their quarry.
If Eyclone is cornered or otherwise seriously threatened, he will fight and use his Psychic powers. If things go badly for him, as a last resort he will release the worm-thing from his finger. The worm-thing is not dissimilar to Sinophian Boreworm (see Creatures Anathema, p.62), however it will grow to larger proportions once exposed to the air.
During this combat, however, it is still possible to kill or capture Eyclone, although rather unlikely. If he is killed, then the Acolytes will have to ensure that he is transported back to their ship. In this case the Acolytes will be able to count on their master’s special gratitude. If he is killed, Eyclone’s body will be deposited in the mortuary for later examination.
In any case, they will still have to deal with Hubris authorities, who will first have to convinced that the atrocity could not have been avoided (this episode is described below).
The cryogenerator.
If Eyclone is still alive by this time, the Acolytes will eventually find the cryogenerator. A few tests will be required to find the maintenance door, to identify that it has been pried open, and that this is a cryogenerator of the P2-12.
Once inside the Acolytes will have to navigate through very uncomfortable cryogenerator maintenance chambers and corridors. Using Tech-Use skill (Tech Priests gain a +20 bonus for that test), it is possible to find the control room. There, a very complex machinery is located. On a closer inspection and subject to an Intelligence roll, it is possible to identify that this is the main control room, from where Eyclone has triggered the revival process. An additional successful [???????] test will tell the Acolytes that the one who has done this, has a lot of resources, either from the off-world, or somewhere among the locals, as it is next to impossible to figure out how the whole system functions.
A Search test will discover a box, containing various electronic parts and a lot of cables. On a successful Tech-Use test it becomes evident that some vital part is missing from its socket therein. It looks like something angular, non-standard in shape. One more success will reveal that this object has its own power source. Two successes will reveal that the whole box is a series processor. Three more successes will indicate that this is not standard-made, however, most likely not Xenos.
After ten minutes or so, a group of Eyclone’s gunmen enter the chamber. An Opposed Silent Move test is needed to hear them coming.
The rooftop.
Eventually, the Acolytes will reach the rooftop of the P2-12, following Eyclone’s steps. What happens there will depend on the Acolytes’ previous actions.
If Eyclone has got there well before – if the Acolytes searched for the control room to open the tomb caskets – the latch will be Overwatched by Eyclone and his five (?) men. If the Acolytes didn’t destroy the orbital pinnace beforehand as well, it will reach the rooftop in 10 rounds. A few more rounds will be needed for Eyclone to board up, and afterwards the pinnace will fly away into the night. If they have destroyed the pinnace earlier, it is not coming, obviously .
If Eyclone just barely managed to reach the rooftop (if the Acolytes didn’t search for the tomb control room previously) the roof latch will not be Overwatched. However, once the Acolytes get to the rooftop, a furious battle will ensue. Eyclone’s fighting pattern is as described above. He will not surrender, although he still can be captured if incapacitated and his psychic powers blunted .If intact, the pinnace will arrive in 20 minutes (this is only relevant if the Acolytes retreat from the frontal assault and prefer to overcome Eyclone by some other slower means).
Soon after the fight, the custodians led by a very annoyed Nissemay Carpel, the High Custodian will find the Acolytes, and declare that they are under arrest.