I can't tell you how happy I am that everyone thinks these guys are over priced and that the generics are worthless. I'm eating the current meta up with my double PS1 Starviper and Kath build. They are fantastic blockers, arch dodgers, lane makers and 1 on 1 jousters. With Autothrusters forget about hitting them if they have a focus token when out of arch or beyond R2.
Their dials are fantastic. Doesn't have the greens that an Interceptor does, but can do every single 1 and 2 move white or green. If you fly them right, those S and 1 turns are brutal. After the first pass, my Starvipers rarely take any further damage, but they sure do dish it out. Favorite ship in the game right now.
Interesting that you should mention Kath. I just had a talk with Theorist about the Star Viper and asked him how he thought it compared to the b-wing. He felt it was much more like a TIE interceptor, but with more health and of course trades evade action for target lock. I can see that line of reasoning, especially since they share similar weaknesses (die quickly to focus fire and do not want to joust back and forth). He suggested running Kath alongside either Guri or instead with 1 or 2 generic Star Vipers, so its an idea I've been thinking about since starting this thread.
Mind sharing your build? My thought initially is:
Kath w/ PtL, K4 droid, engine and seismic
2 Blacksun Enforcers
I ran Kath and two Starvipers at the last tournament I played in. I placed second with a record of 3-1 (my loss was my fault. Only lost one ship, but I flew poorly that round and only lost by 8 points). Here is my list:
Kath's Cross
Kath+Predator+K4+Inertial Dampeners
2x BS Enforcers+Autothrusters
The Starvipers can play many rolls (blockers, arc dodgers, snipers) and give swarms and turrets fits. Kath packs a punch and can take a beating. Actions are not very important to this list either, which is a good thing in the current meta.
Here is another forum were I discuss how the list works: