So as we know the MOV meta currently favors tough to kill large ships in order to deny points unlike small swarm ships which give out a dozen points freely. Now I will admit most of these are numbers I just thrown up and not considered too terribly balanced but they are up to sort of pull power from large ships.
- Shields Down (must have >0 value shield stats) 1 point
So simple if the shields are rmoved from the game and not regenerated then that is a single point. For unshielded ships like the Tie Fighter, Tie Bomber and Tie interceptor they do not count as they have no shields (unless you give them shield upgrade). Now 1 point isn't really that much and it does hose scum down a bit which mean at the first hit they give away a free point. But now taking 4 shields off of a Decimator or 5 from the falcon does give some points. However upgrades that recover shields get a slight boost. Might be a good enough reason to use IG-88A. Again the numbers haven't been crunched for better balance (such as making it 4 points instead of 1).
- 1 hull remaining (10 points)
So this would be the partial kill. If you have 1 hull point remaining now it doesn't get away scotch free. Now it does mean that Tie fighters give over half their value upon the 2nd damage card or a lucky direct hit. But the next hit will only give the difference. There is still reasons to remove 1 hull point fighters as they can still bring 3 attack dice to the other ships and there is still 2 points to gain. But now if a falcon is reduced to 1 hull point it still counts as 10 points.
Okay so these are some proposals. I picked these because well they are easy to determine, don't require complicated math and it helps put more points on the table from those that deny full value by running away the 1 health ship. What are your ideas for MOV balance against the big ships?
Edited by Marinealver