Once you get to the elimination stage, MoV is irrelevant (and ironically due to the longer rounds there was less of a problem anyway)
MoV is still extremely relevant in timed elimination rounds, as it frequently determines the winner, especially in 60 minute rounds.
Interesting ideas on scoring though.
Okay so what about these new numbers.
Again going with shields down (only for ships that start with shield tokens) damaged to a certain point and completely eliminated. These modification are met to go in order with the greater victory point condition replacing the lesser one.
Shields Down => Half Hull => Destroyed.
Shields Down- 5 points (must start with >0 shields, if any shields are recovered at the end of the round no points)
Half Hull Remaining- 10 points (rounded down so 3 hull will have to be at 1 before this takes effect, also this replaces the shields down condition. So say if a B-wing is at 1 hull it only provides 10 points not 15 but a B-wing with 2 hull remaining will only give shields down points which is 5)
Ship destroyed (full point value).