The particular suggestion here is is not merely less than ideal, it extremely inaccurate for many common scenarios, and would be only marginally better than the current system we have now.
I'll acknowledge that clearly low-HP, high point ships (Whisper, Fel) are in a more favorable position under my proposal. That may be ok, given that the probability that these types of ships can take down multiple lesser ships is pretty high. It also may not, I can't say.
Whether it is marginal or not, we'll chalk that up to a difference of opinion. I think it falls in the middle of nothing and everything, you think it is toward the nothing end. We aren't going to reach agreement on that. What I will say is that I would take a small difference that could happen over a big difference that will never happen any day of the week.
It's easily quantifiable. For the stereotypical example of a 64 point 1HP Fat Han:
- Current system: 0 points
- two points per damage inflicted: 24 points
- half points: 32 points
- "easy to compute" partial points: 48 points
- accurate partial points: 59 points
I have discussed at length how I think that even half points is insufficient to address the issue. Two points per damage caused does even less to mitigate the problem in the most common scenarios.
24 points is far from marginal is what I'm getting at. It isn't almost nothing. It is right about in the middle of FFGs "nothing" and your "everything". Not marginal.
But let me help. Here is a better example:
44 pt Whisper left with one health:
- Current system: 0 points
- two points per damage inflicted: 6 points
- half points: 22 points
- "easy to compute" partial points: (I have no idea what this easy to compute variant is)
- accurate partial points: 33 points
33 points is much more accurate than my system's 6 points, and 6 points in this case is very marginal.
And what is what a good guy I am. I'll help you counter my own points
. My system is marginal for the Whispers and SuperFels of the world, and that is probably not the best thing.
