Rapid Fire, Quick Casting and Guard Orders

By Stefan, in Descent: Journeys in the Dark

Are you allowed to use these skills after making an interrupt attack?

Stefan said:

Are you allowed to use these skills after making an interrupt attack?

Yes, since both of those trigger of the attack you made with the Guard.

From the FAQ:

Q: When making an attack with the Guard order, can a hero use abilities such as Cleave that grant extra attacks? What about other special abilities?
A: When making a Guard attack, a hero retains access to all appropriate special abilities unless otherwise indicated. This includes abilities such as Cleave, Quick Casting, and Rapid Fire that may grant an extra attack.

Big Remy said:

Stefan said:

Are you allowed to use these skills after making an interrupt attack?

Yes, since both of those trigger of the attack you made with the Guard.

From the FAQ:

Q: When making an attack with the Guard order, can a hero use abilities such as Cleave that grant extra attacks? What about other special abilities?
A: When making a Guard attack, a hero retains access to all appropriate special abilities unless otherwise indicated. This includes abilities such as Cleave, Quick Casting, and Rapid Fire that may grant an extra attack.

I was about to point out that Heroes can only spend fatigue during THEIR turn but just re-read that section in JITD. Hereoes can only spend fatigue for MOVEMENT POINTS during THEIR turn. For adding dice for attacks and special abilities, they can use fatigue during the OL's turn as stated above. Learning something new everyday with this game....