I've been thinking about this ship, and I think it merits some discussion. I think it hasn't seen a lot, because it looks like a pretty vanilla Scum X-wing. The dial might be different, but with no boost or barrel roll, it won't fly drastically different than the X-wing. I think there's a major difference, though and I think it can matter a lot: the illicit slot.
Background first: It's got X-wing stats (or close enough) and actions. So it's most notable known feature is a 3 dice attack. The shown PS9 pilot is 28 points. He (or she) has got a pretty good ability, so if that costs a point, we're looking at 20 point PS2 Cartel whatevers. That's 5 of these ships in a squad. This is cool and new, but there's another approach. At 20 points, you could have 4 Cartels, 4 Glitterstim, and 3 Concussion Missiles in a squad. Let's say you're making a joust, Any of your ships that successfully get Target Locks pop their Glitterstim. They are each doing a likely 4 hits with their missiles, and they're getting great defense for a turn. Next turn, they just clear stress. Alternatively, go for a PS bid with a hypothetical 23 point PS5 Black Sun pilot. This makes it easier to get Target Locks and helps against Predator. If the base cost of the PS2 pilot is 19 instead of 20, you've got a few more points with either build. This would give you an extra missile with the PS2 squad or 4 1-point EPTs (like Calculation or Adrenaline Rush) with the PS5 squad.
As individual ships in a squad, a pilot of any kind with the conveniently included Homing Missile and Glitterstim is a solid jouster in general and an expert at damaging high AGI token-stackers. The Homing Missile fired the turn you pop Glitterstim is most likely doing 4 hits and ignoring an Evade token. This is good for breaking Stealth Devices or just racking up some early hits on arc-dodgers to narrow their margin for error later in the game.
I could also see a solid mixed squad with Warthogs. 2 Hired Guns with Unhinged Astromech and Ion Cannons is 48 points. At 20 points a piece, that would be enough for 2 Cartel pilots in the Khiraxz with Homing Missiles and Glitterstim. This would give you a nice High-Low mix of 2 fighters that could stand up to heavy fire and massively hurt low AGI stuff and 2 fighters that could withstand large quantities of 2-dice shots and spike damage against high AGI stuff.
Glitterstim is bringing back the Joust.