So why didnt the X-Wing start with the slam action?

By KILODEN, in X-Wing

Because it didn't exist then?

:lol: :lol: :lol:

I still think that a slam engine upgrade that takes the place of the astromech slot makes the most sense for the upgrade that gives the Xwing new life. It could work in Ewings and Y-wings too, but that wouldn't hurt anything anyway. If that is too good you could make it Xwing only.

But there's no reason for X-wing to have SLAM thematically, and mechanically there are a couple of reasons to suspect it would be very, very powerful. The K-wing and its dial were designed with SLAM in mind, but the X-wing wasn't.

Yes, but right now the X-wing is practically a no show in the game named for it. It needs something to make it significantly better again,and this could really help. The iconic X-wing is good at nothing, and ok at everything. Which leaves it without a home. The only reason to ever take one is the elite pilots and only a couple of those ever see play. One big reason is the lack of a way to take advantage of the high pilot skill pilots. You could even make it unique, but something must e done.

That's a good reason for something to be done. But why, out of the set of all possible fixes, is SLAM a particularly good one?

Nope but our DRIFT move, that some of us have talked about for over a year... is pretty good.

;)

Edited by Joe Boss Red Seven

you don't want SLAM on X-wings

you can't SLAM and shoot

you'd instead want to have a boost or roll on the card so you can have a badass like wedge roll and fire without stressing himself and bloating his point total

won't get him any less ****** against HLCs or idiotic turrets that give 0 ***** about your tactics anyway, but it'd be better than SLAM which is more of a delivery vehicle for mines (and a good ancillary boost-like option without having to pay points for it)

you don't want SLAM on X-wings

you can't SLAM and shoot

This. Everyone calling for the X-Wing to get SLAM is fundamentally not understanding the problem this ship actually has. A barrel roll, boost or "drift" would be useful (as would plenty of other things), but a SLAM would just be another action that doesn't actually help it manage to shoot anything or survive longer.

I love the X-Wing and want a fix as much as anybody, but i'd be pretty disappointed if they just stick SLAM on and expect it to achieve anything.

Eh, I don't want the X-wing to become faster or more agile. It's a jouster and a general purpose fighter. Any fix should give the X-wing more staying power in a fight, or a slight increase in versatility.

Eh, I don't want the X-wing to become faster or more agile. It's a jouster and a general purpose fighter. Any fix should give the X-wing more staying power in a fight, or a slight increase in versatility.

The X-wing is supposed to be a general purpose all-rounder, not a ship that is somehow less maneuverable than a B-wing <_<

more staying power would help, but you're going to need more than that to justify the mere point of difference between a rookie and a blue squadron

The games aren't cannon

Since then, the only previously published material still considered canon are the six original trilogy/prequel trilogy films and the Star Wars: The Clone Wars television series and film. Most material published after April 25—such as the Star Wars Rebels TV series and all novels beginning with A New Dawn—is also considered part of the new canon, on account of the creation of the Lucasfilm Story Group, which currently oversees continuity as a whole. Characters under the Legends banner are still available for use as needed, even if events concerning them are no longer canon. - http://starwars.wikia.com/wiki/Canon

I don't see the need for a fix on the X-wing I was just simply asking why it didn't have a faster mode of movement at the expense of shooting.

the x-wing is not an arc dodger, and fundamentally it shouldn't be, its a solid little ship.

I think of it like this:

the x-wing is the human = base line for all others

TIE = goblins or kobolds

TIE interceptors = hobgoblins

b-wing = dwarf

a-wing = elf

y-wing = half-orc

TIE bomber = orc

you need a baseline, the x-wing is that.

I don't see the need for a fix on the X-wing I was just simply asking why it didn't have a faster mode of movement at the expense of shooting.

the x-wing is not an arc dodger, and fundamentally it shouldn't be, its a solid little ship.

I think of it like this:

the x-wing is the human = base line for all others

TIE = goblins or kobolds

TIE interceptors = hobgoblins

b-wing = dwarf

a-wing = elf

y-wing = half-orc

TIE bomber = orc

you need a baseline, the x-wing is that.

Okay, so let's give my X-Wing a free bonus feat and +2 to put into a stat of my choosing.

astromechs slot?

close enough for me

I don't see the need for a fix on the X-wing I was just simply asking why it didn't have a faster mode of movement at the expense of shooting.

the x-wing is not an arc dodger, and fundamentally it shouldn't be, its a solid little ship.

I think you just answered your own question.

I don't see the need for a fix on the X-wing I was just simply asking why it didn't have a faster mode of movement at the expense of shooting.

the x-wing is not an arc dodger, and fundamentally it shouldn't be, its a solid little ship.

I think you just answered your own question.

that'd be the answer to the question "why doesn't the x-wing have boost & roll & an interceptor dial?"

I have no idea why people relate post maneuver movement of any kind to arc dodging only. The freaking B-wing has a barrel-roll. It's an essential capability to make your formations flexible (especially when maneuvering around blockers/obstructions, course correcting initial deployment against your opponent's higher PS ships, setting up for future maneuvers) and to set up some nasty blocks without necessarily sacrificing your facing.

The sheer stiffness of the X-wing makes its inefficient stats even more difficult to justify, While I don't agree SLAM is the way to do it, imo it needs something to boost that horrible maneuverability. The X-wing is, after all, supposed to be an improvement over the Y-wing and Z-95 but its barely any better than the former and is almost identical to the later in terms of maneuverability (and in terms of jousting efficiency, the Z kicks its ass)

Edited by ficklegreendice

As a kid I was always under the (probably false) understanding that within the X-Wing's foils were heat sinks. When the foils were open, they would have more surface area to dispense of extra heat generated by the guns and engines. This applied to the Tie Fighter as well.

When Jedi came out, and the B-Wing also had variable wings, I then realized that it was probably to get a wider firing spread to the guns.

Then I became an adult, and realized that it was a movie, and just looked cool :)

As a kid I was always under the (probably false) understanding that within the X-Wing's foils were heat sinks. When the foils were open, they would have more surface area to dispense of extra heat generated by the guns and engines. This applied to the Tie Fighter as well.

It makes a lot of sense, though - it's really hard to get rid of excess heat in a vacuum (no medium for convection, so you have to rely entirely on radiation), and high-performance starfighters would create a lot of heat...